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Sprite

Sprite


Posts : 6
Join date : 2010-01-24

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PostSubject: Jack Sparrow   Jack Sparrow I_icon_minitimeMon Jan 25, 2010 2:23 pm

This expansion is basically complete. I just need to check over the new checklist and make sure I have everything.

Captain Jack Sparrow

Credits:
--The Kraken, its effects (bubble, splash), and the extra water animation all come from the Kraken MUGEN character. The character was originally made by Pots.
--Explosions used for the entrance animation (casket break, casket shot, casket parts, bird exploding), the ocean animation, and the entrance platforms come from here and here.
--The casket sprite used in the entrance animation is an edit of a mummy's sarcophagus, originally from a Castlevania sprite.


1.[]Idle
Jack Sparrow 01-_idle

2.[]Walk
Jack Sparrow 02-_walk

3.[]Run/Dash
Jack Sparrow 03-0_run –Running
Jack Sparrow 03-1-_run_stop -End running

4.[]Jump
Jack Sparrow 04-_jump

5.[]Fall
Jack Sparrow 05-_jump_fall
Jack Sparrow 05-b-_jump_fall_-alt- –Alt

6.[]Land
Jack Sparrow 06-_jump_land
Jack Sparrow 06-b-_jump_land_-alt- –Alt

7.[]Damage
Jack Sparrow 07-_damage
Jack Sparrow 07-b-_damage_and_recover_-alt- -Alt (Damage and recover)

8.[]Knockback
Jack Sparrow 08-_knockback
Jack Sparrow 08-b-_knockback-dead_-alt- -Alt (Completely down)

9.[]Dead
Jack Sparrow 09-_dead
Jack Sparrow 09-b-_dead_-alt- -Alt (Completely down)

10.[]Get up
Jack Sparrow 10-_get_up

11.[]Hang
Jack Sparrow 11-_hang

12.[]Recover from Hang
Jack Sparrow 12-_recover_from_hang

13.[]Crouch
Jack Sparrow 13-1-_crouch_start -Start crouch
Jack Sparrow 13-2-_crouch –Crouch
Jack Sparrow 13-3-_crouch_stop -End crouch

14.[]Guard
Jack Sparrow 14-_guard

15.[]Taunt
Jack Sparrow 15-_taunt1_-check_compass- -Taunt #1: Check compass
Jack Sparrow 15-_taunt2_-flex- -Taunt #2: Flex
Jack Sparrow 15-_taunt3a_-dancing- -Taunt #3: Dance (Actually a rope climbing animation, but could function as a taunt played at a higher speed)
Jack Sparrow 15-_taunt3b_-dancing- -Taunt #3: Dance (Alt - Reversed climbing ladder animation)

16.[]Win
Jack Sparrow 16-_win

17.[]Lose
Jack Sparrow 17-_lose

18.[!]Entrance
[Note: Needs to be compiled]
Jack Sparrow Casket -Casket
Jack Sparrow Casket_-parts -Casket in parts -Extra
Jack Sparrow Barrel_parts_2 Jack Sparrow Barrel_parts_1 -Potential casket fragments
Jack Sparrow Bird_lands -Bird diving, landing
Jack Sparrow Casket_shot -Shot through casket
Jack Sparrow Gun_smoke - Gun smoke
Jack Sparrow Bird_explosion -Bird exploding
Jack Sparrow Casket_break - Casket shattering
Jack Sparrow Jack_-_1-_stand_up - Jack stands
Jack Sparrow Jack_-_2-_idle - Jack, ready for battle

--Concept:This animation mimics Jack's intro scene from POTC 2. Starts with a casket. Bird flies down and lands on it. A shot is fired through the casket and both bird and casket explode, leaving Jack.


Smashes
19.[]Neutral
Jack Sparrow 19-_neutral_-attack_1- - Jack Sparrow 20-1-b_attack_1_-end--fx

20.[]Combo
Jack Sparrow 20-1-b_attack_1_-end- - Jack Sparrow 20-1-b_attack_1_-end--fx -Part 1 (full)
Jack Sparrow 20-2-b-_attack_2_-end- - Jack Sparrow 20-2-b-_attack_2_-end--fx -Part 2 (full)
Jack Sparrow 20-3-_attack_3 - Jack Sparrow 20-3-_attack_3-fx -Part 3 (Full)

Jack Sparrow 20-1-_attack_1_-combo- - Jack Sparrow 20-1-_attack_1_-combo--fx -Part 1 (Combo)
Jack Sparrow 20-2-_attack_2_-combo- - Jack Sparrow 20-2-_attack_2_-combo--fx -Part 2 (Combo)
Jack Sparrow 20-3-_attack_3_-combo- - Jack Sparrow 20-3-_attack_3_-combo--fx -Part 3 (Combo)
Jack Sparrow 20-4-_attack_4 - Jack Sparrow 20-4-_attack_4-fx -Part 4

Compiled combo example:
Jack Sparrow 20-x-_compiled_combo

21.[]Up Smash
Jack Sparrow 21-_up_smash - Jack Sparrow 21-_up_smash-fx_-gun_smoke-

22.[]Side Smash
Jack Sparrow 22-_side_smash - Jack Sparrow 22-_side_smash-fx

23.[]Down Smash
Jack Sparrow 23-_down_smash - Jack Sparrow 23-_down_smash-fx

24.[]Dash Attack
Jack Sparrow 24-_dash_attack - Jack Sparrow 24-_dash_attack-fx


Specials
25.[]Neutral Special
Jack Sparrow 26-1-_neutral_special_-shoot- -Uncharged shot
Jack Sparrow 26-1-x-_neutral_special_-quick_shots- -Rapid shots
Jack Sparrow 26-x-_neutral_special-fx_-smoke- - Jack Sparrow 26-x-_neutral_special-fx_-smoke_and_bullet- -Effects
Jack Sparrow 26-2-_neutral_special_-slo-mo_charge- -Slo-mo shot: Charge
Jack Sparrow 26-3-_neutral_special_-slo-mo_shoot- -Slo-mo shot: Fire
Jack Sparrow 26-x-1-_neutral_special-fx_-slo-mo_smoke_and_bullet- -Slo-mo shot: Effects
--Concept: For the slo-mo shot the bullet moves at about half speed of the normal shot (The normal shot might not even have a bullet, just invisible damage similar to Fox's gun. Whatever.) ...and the slo-mo shot deals twice as much damage as the normal shot. For additional damage and incentive to charge, the bullet might not be destroyed upon contact with a character, but rather drift across the entire length of the screen. It would be more effective that way, obviously, but might deal too much damage then.
The idea was taken from the ridiculously slow slo-mo shot in POTC 2 where Jack pops out of nowhere and shoots the explosive barrels above the Kraken.

26.[]Side Special
Jack Sparrow 27-_side_special - Jack Sparrow 27-_side_special-fx_-projectile- -Can be used as a type of projectile

27.[]Up Special
Jack Sparrow 29-1-_up_special - Jack Sparrow 29-1-_up_special-fx -Full
Jack Sparrow 29-1-b-_up_special_-combo- - Jack Sparrow 29-1-b-_up_special_-combo--fx -Potential combo: Part 1
Jack Sparrow 29-2_up_special_-part_2_-_end- - Jack Sparrow 29-2_up_special_-part_2--fx - Potential combo: Part 2

28.[]Down Special
Jack Sparrow 28-_down_special - Jack Sparrow 28-_down_special-fx


Aerials
29.[]Neutral Aerial
Jack Sparrow 29-_neutral_aerial - Jack Sparrow 29-_neutral_aerial-fx

30.[]Up Aerial
Jack Sparrow 31-_up_aerial_-faster_-alt
Jack Sparrow 30-_up_aerial_-no_movement -Alt (Slower and a little choppy)

31.[]Forward Aerial
Jack Sparrow 31-_forward_aerial_-new
Jack Sparrow 33-_down_aerial_-new -Alt (Old down aerial)

32.[]Back Aerial
Jack Sparrow 32-_back_aerial

33.[]Down Aerial
Jack Sparrow 1ql9nr


Grabs
34.[]Grab
Jack Sparrow 34-_grab

35.[]Pummel
Jack Sparrow 35-_pummel

36.[]Up Throw
Jack Sparrow 36-_up_throw
Jack Sparrow 38-b-_forward_or_up_throw_-alt- -Alt (For either forward or up)

37.[]Down Throw
Jack Sparrow 37-_down_throw

38.[]Forward Throw
Jack Sparrow 38-_forward_throw
Jack Sparrow 38-b-_forward_or_up_throw_-alt- -Alt (For either forward or up)

39.[]Back Throw
Jack Sparrow 39-_back_throw


Other
40.[]Stock
Jack Sparrow 40-_stock_-new

Jack Sparrow 40-b-_stock_-full_body- -Full body stock -Extra

41.[]Roll
Jack Sparrow Z-_roll

42.[Kirby Attack]
Jack Sparrow Z-1-_kirby-_take_out_gun -Take out gun
Jack Sparrow Z-2-_kirby-_shoot_gun -Uncharged shot
Jack Sparrow Z-3-_kirby-_charge_slo-mo -Slo-mo shot: Charge
Jack Sparrow Z-4-_kirby-_shoot_slo-mo -Slo-mo shot: Fire

43.[]Stunned
Jack Sparrow X-_dizzy

44.[]Series Icon
Jack Sparrow 41-0_series_icon -Large
Jack Sparrow 41-2-_series_icon_-small- -Small

45.[]Selection
Jack Sparrow 42-_selection

46.[]Preview
Jack Sparrow 43-_preview

47.[]Trophies
-Classic
Jack Sparrow 44-1-_classic_trophy

-Adventure
Jack Sparrow 44-2-a_adventure_trophy
Jack Sparrow 44-2-b-_adventure_trophy_-alt- -Alt

-All-Star
Jack Sparrow 44-3_all-star_trophy

-Final Smash
Jack Sparrow 44-4_final_smash_trophy

48.[]Revival Platform
Jack Sparrow 45-_revival_platform
Jack Sparrow 45-b-_revivial_platform_-alt- -Alt

49.[]Damage Meter
Jack Sparrow 46-a-_damage_meter
Jack Sparrow 46-b-_damage_meter_-alt- -Alt

50.[]Final Smash
Jack Sparrow 47-1_summon_davey_jones -Summon Davey Jones/Kraken
Jack Sparrow 47-2_dj-idle -Davey Jones: Idle (Optional)
Jack Sparrow 47-3_dj-hit_long -Davey Jones: Summon Kraken (Optional)
Jack Sparrow 47-x_dj-hit -Davey Jones: Attack (Optional)
Jack Sparrow 47-x_dj-damage -Davey Jones: Damaged (Optional)
Jack Sparrow 47-4_ocean - Ocean (Fully loopable horizontally)
Jack Sparrow 47-5-3-_kraken-arm_hit_up -Kraken: Attack (Up)
Jack Sparrow 47-5-2-_kraken-arm_hit_side -Kraken: Attack (Side)
Jack Sparrow 47-5-1-_kraken-arm_hit_forward -Kraken: Attack (Forward) -Extra
Jack Sparrow 47-5-4-_kraken-arm_idle -Kraken: Idle -Extra
Jack Sparrow 47-x_fx-splash -Effects: Splash
Jack Sparrow 47-x_fx-bubble -Effects: Bubble –Extra
--Concept:Jack summons Davey Jones who in turn summons the Kraken.
(Note: Davey's appearance is mostly a brief effect included in order to add interest and context and provide some logical explanation for Jack being the one in control of the Kraken. If the programmer thinks Davey doesn't need to be in the FS then by all means leave him out. Jack could just as easily summon the Kraken directly.)
The ocean rises up across the bottom of the screen. Jack must chase down the other players. If he incurs any damage to any player, that player will rocket down into the ocean. When the player collides with the ocean there will either be a large splash and munching sounds, or a tentacle that smacks the character up off the screen. Eventually the waters recede and the final smash ends.


Tilts
51.[]Up Tilt
Jack Sparrow 48-_up_tilt

52.[]Side Tilt
Jack Sparrow 49-_side_tilt

53.[]Down Tilt
Jack Sparrow 49-_down_tilt


Extras

54.[] Climbing ladder
Jack Sparrow Climb_idle -Climbing idle
Jack Sparrow Climb_up -Climb up
Jack Sparrow Climb_down -Climb down

Jack Sparrow Get_down - Jack Sparrow Get_up -Extras -Get on/off ladder

55.[]Item Swing
Jack Sparrow Y-2-_item_swing
Jack Sparrow Y-2-b-_item_swing_-alt- –Alt

56.[]Item Throw
Jack Sparrow Y-1-_item_throw

57.[]Home Run Bat
Jack Sparrow Y-2-b-_item_swing_-alt- –Same as the alternate for Item Swing
Jack Sparrow Y-2-_item_swing -Alt (Same as Item Swing)

[]Carrying Box -Bonus animation
Jack Sparrow Z-_carrying_box


Sounds
Download: Jack Sparrow SFX Pack

In progress
58.[ ]Main Theme
59.[ ]Attacks and Sound Effects
60.[ ]Win Theme


Last edited by Sprite on Wed Feb 03, 2010 6:06 pm; edited 6 times in total
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Sprite

Sprite


Posts : 6
Join date : 2010-01-24

Jack Sparrow Empty
PostSubject: Re: Jack Sparrow   Jack Sparrow I_icon_minitimeMon Jan 25, 2010 2:24 pm

Extra/Leftovers
--Source Animations:
The following were used in some form to create some required animations, but weren’t used exactly as they are here.
Jack Sparrow Double_jump -Double jump (Could be a potential up aerial if nothing better comes along)
Jack Sparrow Dead_-full- -Dead (Full)
Jack Sparrow Look -Look around
Jack Sparrow Z-_pickup_object -Pickup object
Jack Sparrow Head_big -Mugshot (Full size)

--Completely Unused
The following could be useful, they just weren’t needed.
Jack Sparrow 1-1-a-_stand_slant_up -Idle: Ground slanting upwards
Jack Sparrow 1-1-b-_stand_slant_down -Idle: Ground slanting downwards
Jack Sparrow 13-x-a_crouch_attack1 -Crouch: Attack 1
Jack Sparrow 13-x-b_crouch_attack_2 -Crouch: Attack combo
Jack Sparrow 25-x-_neutral_special_-voodoo-_-alt- -Neutral special: Voodoo (Alt)
Jack Sparrow 36-x_up_throw_-alt-_extra_damage- -Up throw: Extra damage (Alt)
Jack Sparrow Throw_knife - Jack Sparrow Throw_knife-fx -Throw dagger
Jack Sparrow Hang - Jack Sparrow Hang_walk -Hanging (ex. on monkeybars)
Jack Sparrow Rope_up - Jack Sparrow Rope_idle - Jack Sparrow Rope_down -Climbing rope
Jack Sparrow Big_jack -Big Jack - Animated preview
Jack Sparrow 47-x-1-_kraken-idle -Kraken (Head): Idle
Jack Sparrow 47-x-1-b-_kraken-blow_bubbles -Kraken (Head): Blowing bubbles

Misc.
The following are probably fairly useless, but were included just in case.
Jack Sparrow Handstand_walk -Handstand
Jack Sparrow Barrel_idle - Jack Sparrow Barrel_explode -Barrel 1
Jack Sparrow Barrel -Barrel 2
Jack Sparrow Black_pearl -The Black Pearl
Jack Sparrow Davey_jones -Davey Jones (Alt. version)
Jack Sparrow Elizibeth_swan -Elizabeth Swan

Jack Sparrow Diectional_compass -Directional compass
Jack Sparrow Kraken_destroys_ship -Kraken destroys ship
Jack Sparrow Wheel -Wheel (From the Jack/Will/Norington fight in POTC 2)
Jack Sparrow 47-x-_water -Extra water


Last edited by Sprite on Wed Feb 03, 2010 6:05 pm; edited 2 times in total
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KaiseiJoshou

KaiseiJoshou


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PostSubject: Re: Jack Sparrow   Jack Sparrow I_icon_minitimeMon Jan 25, 2010 2:29 pm

Looks really nice.
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Ganonthegreat

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Join date : 2009-10-15
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PostSubject: Re: Jack Sparrow   Jack Sparrow I_icon_minitimeMon Jan 25, 2010 2:38 pm

Umm, you're FS is to summon Davy Jones to summon the Kraken? Why not just make it the Kraken?
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Sprite

Sprite


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PostSubject: Re: Jack Sparrow   Jack Sparrow I_icon_minitimeMon Jan 25, 2010 2:44 pm

Well, according to the storyline, nobody but Davey Jones has any control over the Kraken, it's his personal pet. So it wouldn't make sense for Jack to summon it without Jones, at least in my mind. If you have Jones' heart, however, you can force him to do anything you want, including summoning the Kraken.
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ShadowKirby

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PostSubject: Re: Jack Sparrow   Jack Sparrow I_icon_minitimeMon Jan 25, 2010 2:45 pm

I don't think the run accurately portrays his character.
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KaiseiJoshou

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PostSubject: Re: Jack Sparrow   Jack Sparrow I_icon_minitimeMon Jan 25, 2010 2:47 pm

He vanishes mysteriously in the dash attack and side, up, and down specials.
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Sprite

Sprite


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PostSubject: Re: Jack Sparrow   Jack Sparrow I_icon_minitimeMon Jan 25, 2010 2:55 pm

KaiseiJoshou wrote:
He vanishes mysteriously in the dash attack and side, up, and down specials.
That's intentional. Jack's animation has completed and he has returned to the first frame of the idle animation, but the effects have a few more frames. I didn't want Jack's animations to loop oddly and I didn't want to cut off the effects, so I just erased Jack for the remaining effects frames as a cue to the programmer that Jack should return to the idle at that point.
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KaiseiJoshou

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PostSubject: Re: Jack Sparrow   Jack Sparrow I_icon_minitimeMon Jan 25, 2010 2:58 pm

I'm not sure that'll work out... you could just put the idle back in while the effects roll... that'd make it easier for the programmers...
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Ganonthegreat

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PostSubject: Re: Jack Sparrow   Jack Sparrow I_icon_minitimeTue Jan 26, 2010 7:47 am

Sprite wrote:
Well, according to the storyline, nobody but Davey Jones has any control over the Kraken, it's his personal pet. So it wouldn't make sense for Jack to summon it without Jones, at least in my mind. If you have Jones' heart, however, you can force him to do anything you want, including summoning the Kraken.
So? Why not just make it that the Kraken appears? He could have been summoned by Jones, but you just don't show it.
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Sprite

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PostSubject: Re: Jack Sparrow   Jack Sparrow I_icon_minitimeWed Jan 27, 2010 12:03 pm

The checklist has been updated to the most recent version. I rearranged a few animations to fit all of the new requirements. All animations are complete as far as I know.

Ganonthegreat wrote:
Sprite wrote:
Well, according to the storyline, nobody but Davey Jones has any control over the Kraken, it's his personal pet. So it wouldn't make sense for Jack to summon it without Jones, at least in my mind. If you have Jones' heart, however, you can force him to do anything you want, including summoning the Kraken.
So? Why not just make it that the Kraken appears? He could have been summoned by Jones, but you just don't show it.
Well, that's nothing wrong with that plan, you're right. In my opinion it's really more interesting to show Jones. It brings in that much more of the POTC universe and gives Jack a sense of context. Aside from the storyline explanation aspect, it just adds some style and interest to the FS. But it wouldn't really bother me if Jones wasn't included. In the final analysis it's up to the programmer. I've added a note to that effect to the first post.

KaiseiJoshou wrote:
I'm not sure that'll work out... you could just put the idle back in while the effects roll... that'd make it easier for the programmers...
As someone who has tinkered with programming in the past, I set it up this way because it would've been the most useful system to me if I were the programmer. I can certainly change it if I'm sure it'll make things better for them, but as it now if it's just our opinions and we're not programming anything I don't want to do anything that would actually make things more difficult and then have to work backwards. Any chance anyone doing the programming has an opinion on the issue?

ShadowKirby wrote:
I don't think the run accurately portrays his character.
Maybe it's the speed of the animation? The animation is exactly as it appears in the official POTC GBA game and it looks fine in-game there, in my opinion, though it does play a little faster.

Question: Will a Carrying Box animation be used for expansions or should I move it into the Unused Extras post?
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Ganonthegreat

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PostSubject: Re: Jack Sparrow   Jack Sparrow I_icon_minitimeWed Jan 27, 2010 2:45 pm

Why not make Davy attack? That way he's not completely useless.
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ShadowKirby

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PostSubject: Re: Jack Sparrow   Jack Sparrow I_icon_minitimeWed Jan 27, 2010 2:47 pm

I meant that it doesn't look as feminine as it did in the movies.
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Sprite

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PostSubject: Re: Jack Sparrow   Jack Sparrow I_icon_minitimeWed Feb 03, 2010 5:59 pm

Ah, right. Yeah, I see where you're coming from, but if his run looked exactly like he did in the movies he'd probably come off looking overdone and gimmicky. I think the idol and walking animations do fit his character very nicely though.

Ganonthegreat wrote:
Why not make Davy attack? That way he's not completely useless.
Well, my original idea was that Jones would be more of a visual effect than anything. He'd just fade on and off the screen in about 4-5 seconds while the Kraken was appearing. But that is a good idea. If he is included and stays on the screen he should definitely attack.

Jones animations moved to 1st post:
Jack Sparrow 47-x_dj-hit -Davey Jones: Attack
Jack Sparrow 47-x_dj-damage -Davey Jones: Damaged

Am I missing any animations? There's no mysterious new checklist?
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Ganonthegreat

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PostSubject: Re: Jack Sparrow   Jack Sparrow I_icon_minitimeThu Feb 04, 2010 2:31 am

You still need to make Davy run and jump.
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Cellular

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PostSubject: Re: Jack Sparrow   Jack Sparrow I_icon_minitimeThu Feb 04, 2010 12:19 pm

I think this is very good. Good job man, although I do agree Davy Jones should so some more stuff.
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PostSubject: Re: Jack Sparrow   Jack Sparrow I_icon_minitime

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