| Mr.Mario | |
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+19Redramsfan Mike Thrang Mr. guy Suliboy Wardek Silvermark HyperSonic92 Proton Tengu Man AEM Caby Dark Lord Copy'n'Paste R2rAronzo Cellular Chick In A Box Crater Kirbysmith [DJ] supermario_hedgehog 23 posters |
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Chick In A Box
Posts : 793 Join date : 2010-01-06 Age : 30 Location : Space
| Subject: Re: Mr.Mario Sat Feb 20, 2010 1:46 am | |
| I was kind of hoping the fireball would explode when he hits it instead of flying offscreen. | |
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supermario_hedgehog
Posts : 71 Join date : 2010-02-03 Age : 26 Location : Australia, No im not aussie, Im a Latino.
| Subject: Re: Mr.Mario Sat Feb 20, 2010 7:30 pm | |
| - Mari Futanari wrote:
- I was kind of hoping the fireball would explode when he hits it instead of flying offscreen.
Ill make that animation in a moment. Edit: Choose win 1 or 2.(I Speed it up.) Win1. Win 2. | |
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Kirbysmith [DJ]
Posts : 413 Join date : 2010-01-06
| Subject: Re: Mr.Mario Sat Feb 20, 2010 8:54 pm | |
| #2 Looks Great! Now if you could make the fireball fall slower and make his hand blur when he hits the fireball, that would be awesome! | |
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supermario_hedgehog
Posts : 71 Join date : 2010-02-03 Age : 26 Location : Australia, No im not aussie, Im a Latino.
| Subject: Re: Mr.Mario Sat Feb 20, 2010 11:45 pm | |
| - Kirbysmith [DJ] wrote:
- #2 Looks Great! Now if you could make the fireball fall slower and make his hand blur when he hits the fireball, that would be awesome!
How do i make his hand blur with beneton or ms paint ? Win progress | |
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Kirbysmith [DJ]
Posts : 413 Join date : 2010-01-06
| Subject: Re: Mr.Mario Sun Feb 21, 2010 12:05 am | |
| I don't know. Try paint I guess. Thanks for slowing it down; it looks more natural. | |
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supermario_hedgehog
Posts : 71 Join date : 2010-02-03 Age : 26 Location : Australia, No im not aussie, Im a Latino.
| Subject: Re: Mr.Mario Sun Feb 21, 2010 12:08 am | |
| - Kirbysmith [DJ] wrote:
- I don't know. Try paint I guess. Thanks for slowing it down; it looks more natural.
Tried but theres no blur feature for paint. Ive tried a new technique to blur it. | |
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Dark Lord
Posts : 316 Join date : 2009-08-13 Age : 28 Location : Australia
| Subject: Re: Mr.Mario Sun Feb 21, 2010 1:12 am | |
| Looks great SMH. I love the progress. But when he throws the Fireball Up his Left Leg moves forwards and backwards, I don't get it...? | |
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<Na>Suliboy Admin
Posts : 632 Join date : 2009-08-11 Age : 31 Location : On the computer.
| Subject: Re: Mr.Mario Sun Feb 21, 2010 1:28 am | |
| He's crouching/bending a bit before he tosses, then bounces up with the throwing and then returns to normal stance. It's how any larger object would be thrown up naturally. It's pretty good anticipation. | |
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Kirbysmith [DJ]
Posts : 413 Join date : 2010-01-06
| Subject: Re: Mr.Mario Sun Feb 21, 2010 7:09 am | |
| I meant motion blur, not just any blur, but that actually looks good. Your blur makes it look like his hand is in the explosion. That makes it more realistic.
Whether or not you want to try the motion blur (w/ your other blur of course) is up to you. | |
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supermario_hedgehog
Posts : 71 Join date : 2010-02-03 Age : 26 Location : Australia, No im not aussie, Im a Latino.
| Subject: Re: Mr.Mario Sun Feb 21, 2010 9:48 pm | |
| - Kirbysmith [DJ] wrote:
- I meant motion blur, not just any blur, but that actually looks good. Your blur makes it look like his hand is in the explosion. That makes it more realistic.
Whether or not you want to try the motion blur (w/ your other blur of course) is up to you. I want to. I think I wrecked this one :S | |
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Kirbysmith [DJ]
Posts : 413 Join date : 2010-01-06
| Subject: Re: Mr.Mario Sun Feb 21, 2010 10:09 pm | |
| Forget the motion blur! Try adding streak lines instead to give the effect that he hits the fireball with force. | |
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supermario_hedgehog
Posts : 71 Join date : 2010-02-03 Age : 26 Location : Australia, No im not aussie, Im a Latino.
| Subject: Re: Mr.Mario Mon Feb 22, 2010 5:34 am | |
| - Kirbysmith [DJ] wrote:
- Forget the motion blur! Try adding streak lines instead to give the effect that he hits the fireball with force.
?? Can someone make a better kirby hat? | |
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supermario_hedgehog
Posts : 71 Join date : 2010-02-03 Age : 26 Location : Australia, No im not aussie, Im a Latino.
| Subject: Re: Mr.Mario Mon Feb 22, 2010 7:30 pm | |
| Update Stunned To let you know guys im doing all the Non attacks first, ill tell you when i start to make the attacks, you are more welcome to help spriting or animating him. The Final Smash will be updated untill Mr.M moves are done. Update Grab Which stunned is better? stunned1 or stunned2 almost fall (For fun) | |
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Silvermark
Posts : 158 Join date : 2010-01-06 Age : 27 Location : Floating in space having tea with Malcom X
| Subject: Re: Mr.Mario Tue Feb 23, 2010 1:41 pm | |
| I prefer stunned number 2. | |
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Kirbysmith [DJ]
Posts : 413 Join date : 2010-01-06
| Subject: Re: Mr.Mario Tue Feb 23, 2010 7:59 pm | |
| I like the first stun better, but that's just my opinion. BTW, I like this win. | |
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supermario_hedgehog
Posts : 71 Join date : 2010-02-03 Age : 26 Location : Australia, No im not aussie, Im a Latino.
| Subject: Re: Mr.Mario Thu Feb 25, 2010 5:31 am | |
| Now im starting on attacks!! (I might update later i just discoverd a small virus in my computer :S you never know it might get worse so i have to remove it.) If you want to suggest attacks, Go For It. If theres any motion animation problem let me know (Not About Animation Speed, Only frame Errors and ect...) | |
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AEM
Posts : 223 Join date : 2009-10-13 Age : 28 Location : Freelance Police Office
| Subject: Re: Mr.Mario Thu Feb 25, 2010 5:11 pm | |
| Combo. Mr.M Starts off with a Simple but Strong Jab, with his (Our Left) Arm. Then Knocks the Foe Downward with the other arm, Very Quickly. Then Slowly takes out his hammer and Swings it! SMAAAAAAASH! | |
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supermario_hedgehog
Posts : 71 Join date : 2010-02-03 Age : 26 Location : Australia, No im not aussie, Im a Latino.
| Subject: Re: Mr.Mario Sun Feb 28, 2010 8:30 pm | |
| - Ariand/AEM wrote:
- Combo.
Mr.M Starts off with a Simple but Strong Jab, with his (Our Left) Arm. Then Knocks the Foe Downward with the other arm, Very Quickly. Then Slowly takes out his hammer and Swings it! SMAAAAAAASH! Im almost finish the combo, Now how would you like Mr.M swing his hammer Upwards,Downwards or Sidewards? ---------------------------------------------------------------------------------------- Edit: Update New Kirby Hat (Kirby Hat Created By: Kirbysmith [DJ]) | |
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AEM
Posts : 223 Join date : 2009-10-13 Age : 28 Location : Freelance Police Office
| Subject: Re: Mr.Mario Mon Mar 01, 2010 4:47 pm | |
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Kirbysmith [DJ]
Posts : 413 Join date : 2010-01-06
| Subject: Re: Mr.Mario Mon Mar 01, 2010 7:58 pm | |
| Down Smash: He pounds the ground with his fists which causes a dark shockwave around him. | |
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supermario_hedgehog
Posts : 71 Join date : 2010-02-03 Age : 26 Location : Australia, No im not aussie, Im a Latino.
| Subject: Re: Mr.Mario Mon Mar 01, 2010 11:26 pm | |
| Almost Finish Combo.(Needs Hammer Sprite!) All i need is a REALLY good hammer sprite That actully suits mr.m. - Kirbysmith [DJ] wrote:
- Down Smash: He pounds the ground with his fists which causes a dark shockwave around him.
Its needs the ability that mario (Or mr.m same thing) That can do. like e.g throw fire balls. ------------------------------------------------------------------------------------------ Update: Item Swing Please tell me if theres any problems in the animations on the checklist.
Last edited by supermario_hedgehog on Tue Mar 02, 2010 2:12 am; edited 2 times in total | |
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Kirbysmith [DJ]
Posts : 413 Join date : 2010-01-06
| Subject: Re: Mr.Mario Mon Mar 01, 2010 11:59 pm | |
| Ok, I have another idea…
Down Aerial: He tosses the fireball from his Win downward, the fireball keeps falling until it hits someone or when it touches the ground. | |
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Copy'n'Paste
Posts : 124 Join date : 2009-08-30
| Subject: Re: Mr.Mario Tue Mar 02, 2010 2:47 am | |
| - Kirbysmith [DJ] wrote:
- Ok, I have another idea…
Down Aerial: He tosses the fireball from his Win downward, the fireball keeps falling until it hits someone or when it touches the ground. Too cheap. That fireball's humongous. As for the combo, first hit has no range (the fist doesn't leave the sprite at all) and it doesn't seem 'punchy' at all. There's no strength whatsoever in that punch. In order to have good, forcy motions, Thingy here needs to have [windup], [lag], [throw], [fast-stretch], [lag], [rewind]. ALL THOSE SPRITES ARE NEEDED, MATE. | |
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supermario_hedgehog
Posts : 71 Join date : 2010-02-03 Age : 26 Location : Australia, No im not aussie, Im a Latino.
| Subject: Re: Mr.Mario Tue Mar 02, 2010 5:17 am | |
| - Copy'n'Paste wrote:
- Kirbysmith [DJ] wrote:
- Ok, I have another idea…
Down Aerial: He tosses the fireball from his Win downward, the fireball keeps falling until it hits someone or when it touches the ground. Too cheap. That fireball's humongous. As for the combo, first hit has no range (the fist doesn't leave the sprite at all) and it doesn't seem 'punchy' at all. There's no strength whatsoever in that punch. In order to have good, forcy motions, Thingy here needs to have [windup], [lag], [throw], [fast-stretch], [lag], [rewind]. ALL THOSE SPRITES ARE NEEDED, MATE. I dont get the wind up , lag, throw thingys but i think you mean this. Still i need a hammer sprite that suits him or ill make one | |
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Copy'n'Paste
Posts : 124 Join date : 2009-08-30
| Subject: Re: Mr.Mario Tue Mar 02, 2010 1:18 pm | |
| Well, it's all in there. Except the fast-stretch. Gurrhurrhurr. It's the one pixel the limb has to move back to make it seem like the character actually performed a strong punch at that moment. Just like in Brawl. | |
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