| Larxene - Savage Nymph | |
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+10Deuxoshu R2rAronzo shadowoftheolden darksoul ShadowKirby Tengu Man AEM Ganonthegreat Copy'n'Paste Lili 14 posters |
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Lili
Posts : 32 Join date : 2009-08-11 Age : 31 Location : Youkai Mountain
| Subject: Larxene - Savage Nymph Fri Feb 05, 2010 1:16 pm | |
| I should really try getting more of a life, but like hell am I letting so much of my work go to waste on this... Its Larxene from the other three times I posted her in the past, woo~ So yeah, theres a different checklist from when I first uploaded her so I'll be adding some things and changing her old poses. I'll probably reupload all my expansions again sometime... In acception because shes a little out dated and lots of her animations (recover from hang to name one off the top of my head) need revamping Motions... 1.[F]Idle 2.[F]Walk 3.[F]Run/Dash 4.[F]Jump 5.[F]Double Jump 6.[F]Fall 7.[F]Land 8.[F]Damage 9.[F]Knockback 10.[F]Dead 11.[F]Get up 12.[F]Hang 13.[F]Recover from Hang 14.[F]Roll 15.[F]Crouch 16.[F]Guard 17.[F]Taunt 18.[F]Win Loop 19.[F]Lose Loop 20.[F]Entrance 21.[F]Item Swinging 22.[F]Item Throwing Smashes 23.[F]Neutral 24.[F]Combo 25.[F]Up Smash 26.[F]Side Smash 27.[F]Down Smash 28.[F]Dash Attack She attacks people whilst shes invisible. Larxene goes through people as opposed to knocking them away when she damages them, similar to Fox's Side+B. Tilts 29.[F]Up Tilt 30.[F]Side Tilt 31.[F]Down Tilt Specials 32.[F]Neutral Special Projectile: Projectile Hit: Larxene throws a barrage of throwing knives in alternating heights. The move cannot be used again for one second to represent Larxene retrieving more knives. Seeing as many knives are thrown at once, they do a minimal of 1-3% damage each. Example of the ways the knives are thrown, the knives will move much faster than this, though I slowed the knives down to represent the heights they are thrown. Larxene also doesn't run to the right after the move, it just shows Larxene is free to move after using the knives. 33.[F]Side Special Moving: Attack: Larxene duplicates herself and flies forward whilst her other self fades away. As long as B is held, Larxene will move forward without falling(up to a set distance). Whilst moving like this, Larxene can pass through opponents and projectiles. when B is released, Larxene spins and attacks with her knives. B can be released at different times so the distance Larxene travels can be adjusted to longer distances for a recovery, or shorter distances to attack nearby enemies. 34.[]Up Special Starting the attack: Ascending: Attacking: Projectile: Larxene rises quickly up from her location to match her speed. She rises about the same height as the lightning bolt and fires out a stream of three bolts striking one after another in front of her in a wave. After she has completed the 'Attacking' part of the special, she may fall and move normally. 35.[F]Down Special Larxene sends her clones out around her which barge into anyone who gets near them. The clones don't do any damage when they are stationary and are moving slowly, but do much more damage the faster they move and the closer they are to the centre where Larxene reappears. Damage is dealt as the clones rush out, and as they return to Larxene. This move acts as a sort of tactical evasion, being able to avoid projectiles or other attacks aimed at Larxene as she dissappears and her clones appear. Aerials 36.[F]Neutral Aerial Damage is dealt both sides of Larxene and her arms attacking downwards are a meteor smash. 37.[F]Up Aerial 38.[F]Forward Aerial 39.[F]Back Aerial 40.[F]Down Aerial Hits multiple times as Larxene falls. Grabs 41.[F]Grab 42.[F]Pummel 43.[F]Up Throw 44.[F]Down Throw 45.[F]Forward Throw 46.[F]Back Throw Other 47.[F]Stock 48.[F]Series Icon 49.[F]Selection 50.[F]Preview 51.[F]Trophies -Classic -Adventure -All-Star -Final Smash 52.[F]Kirby Attack Projectile: Projectile Hit: 53.[F]Revival Platform 54.[F]Damage Meter 55.[F]Final Smash Start: Ok, heres what happens: Part 1 Larxene phases out. Clones start appearing all over the stage and rush forward at speed (Like her forward special) in a straight line. After a decent distance traveled, the clone will disappear. If the clone hits a person, it will disappear and deal damage in doing so, however damage dealt is low due to the large number and speed of the clones. Around thirty or so appear and travel forward in quick sucession. Clone Appear - Clone Moving - Clone Disappear/Hit - After the thirty clones have disappeared or hit a person, Larxene appears back in her original position through this animation. Damage is dealt as the clones rise up. High damage is dealt through the lightning. The rows of clones deal light damage and push people away. Light damage is dealt as Larxene lowers her hands and the lightning buzzes about them. Sounds 56.[F]Main Theme http://www.mediafire.com/download.php?mmzqwyonkdd57.[F]Attacks and Sound Effects http://www.mediafire.com/download.php?wmzyfjeyyeo58.[F]Win Theme http://www.mediafire.com/download.php?n4gmgvommcq
Last edited by Lili on Fri Feb 05, 2010 1:50 pm; edited 1 time in total | |
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Copy'n'Paste
Posts : 124 Join date : 2009-08-30
| Subject: Re: Larxene - Savage Nymph Fri Feb 05, 2010 1:22 pm | |
| Finally SOME quality animations. And yes, the others were right, you did manage to make Larxene non-isometric enough for SSF2. I'll look over the animations and come to critique ASAP. | |
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Lili
Posts : 32 Join date : 2009-08-11 Age : 31 Location : Youkai Mountain
| Subject: Re: Larxene - Savage Nymph Fri Feb 05, 2010 1:24 pm | |
| Some are still pretty iso-y however, and some are jittery and don't flow well, so I have quite a few changes to make, though critique is always welcome on top of that. ^^ | |
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Ganonthegreat
Posts : 652 Join date : 2009-10-15 Location : The Korthos Sector, Taking Down Dr. Nefarious
| Subject: Re: Larxene - Savage Nymph Fri Feb 05, 2010 1:30 pm | |
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AEM
Posts : 223 Join date : 2009-10-13 Age : 28 Location : Freelance Police Office
| Subject: Re: Larxene - Savage Nymph Fri Feb 05, 2010 1:39 pm | |
| Hey Lili! Nice to see you again. Great work on the animations. | |
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Copy'n'Paste
Posts : 124 Join date : 2009-08-30
| Subject: Re: Larxene - Savage Nymph Fri Feb 05, 2010 1:43 pm | |
| Okay, critique; Walk; The animation is wrong. In a walking animation, the head is supposed to bob up and down with the body. Think ~ like movements and you'll get the idea. The arms would also be very hard to keep in such a cement-stuck position when walking. Jump; It would be better if you had a pushing-off animation, but that's just finicking around. Double Jump and Fall; should be different animations than First jump. Fall animation should feel as if the character is actually falling. Damage; Larxene looks too much like a ragdoll. Get up; Epileptic Larxene ftw. Taunt; Larxene under shower pic ftfw. Really, it looks like she's scrubbing an armpit there. Win; Motion blurs and effects look bad. As in, really bad. Entrance; It would be better if the black hole appeared a little more subtly. And Larxene a little less chunky-moving. Item Swinging; Waitwut spastastic Combo; Claws seem to disappear at the end of the combo. Up Smash; Larxene must be damn straight to be able to keep her back as steady as that. Side Tilt; Larxene gets cut in half and is ultra stiff. Neutral aerial; STIFF. Forward Aerial; STIFF. Final-Smash-Larxene-Recovery; You should divide the animation into several parts, as in do not put everything into one animation, but code it so that it looks just like in the animation with the use of multiple parts of animation. This will help both yourself and the others, and they won't have to complain about Larxene's FS quality since you can put the blame on the SSF2 engine. | |
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Lili
Posts : 32 Join date : 2009-08-11 Age : 31 Location : Youkai Mountain
| Subject: Re: Larxene - Savage Nymph Fri Feb 05, 2010 1:47 pm | |
| Oh my bad, I have an actual fall animation, just got the urls mixed up, I'll change that. Other than that, I'll take some of your critique into consideration, I'm keeping Larxene's arm scrubbing! >:3 | |
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Tengu Man
Posts : 280 Join date : 2010-01-15 Location : Searching for the damn triforce (inside Joke)
| Subject: Re: Larxene - Savage Nymph Fri Feb 05, 2010 2:05 pm | |
| Down Special is waaaaaaaaay to overpowerd | |
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Lili
Posts : 32 Join date : 2009-08-11 Age : 31 Location : Youkai Mountain
| Subject: Re: Larxene - Savage Nymph Fri Feb 05, 2010 2:07 pm | |
| I don't really see it as too different from Metaknight's Down+B, only the damage isn't optional and you don't move. | |
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ShadowKirby
Posts : 1313 Join date : 2009-08-11 Age : 30 Location : Eh?!
| Subject: Re: Larxene - Savage Nymph Fri Feb 05, 2010 2:53 pm | |
| Forward Air still gives me nightmares. Forward Throw is weird.
The stuff that CnP said, but all-in-all good. | |
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darksoul
Posts : 9 Join date : 2010-01-28
| Subject: Re: Larxene - Savage Nymph Fri Feb 05, 2010 5:38 pm | |
| The animations are really smooth I like it. | |
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shadowoftheolden
Posts : 31 Join date : 2010-01-28
| Subject: Re: Larxene - Savage Nymph Fri Feb 05, 2010 7:09 pm | |
| Nice to see you again Lilli :3
my Axel is going a bit....dodgy do you have any tips on making it less isometric
(BTW awsome expansion keep it up) | |
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R2rAronzo
Posts : 184 Join date : 2010-01-07
| Subject: Re: Larxene - Savage Nymph Fri Feb 05, 2010 7:39 pm | |
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Deuxoshu
Posts : 211 Join date : 2010-01-20 Age : 31 Location : Everywhere...AT ONCE!!!
| Subject: Re: Larxene - Savage Nymph Fri Feb 05, 2010 8:24 pm | |
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shadowoftheolden
Posts : 31 Join date : 2010-01-28
| Subject: Re: Larxene - Savage Nymph Fri Feb 05, 2010 9:22 pm | |
| aknow thats wat i thought | |
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Friesnchip
Posts : 114 Join date : 2009-08-14 Age : 31 Location : New Hampshire, United States
| Subject: Re: Larxene - Savage Nymph Sat Apr 17, 2010 5:08 pm | |
| Um... wtf is this doing here?
*moves* | |
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ShadowHunter
Posts : 628 Join date : 2009-08-15 Age : 28 Location : On a ruined and polluted planet suffering from many failures. (aka Earth)
| Subject: Re: Larxene - Savage Nymph Sat Apr 17, 2010 5:34 pm | |
| That was a bump Fries and you could have moved this without posting. Does Lili even come on anymore?
Last edited by ShadowHunter on Sat Apr 17, 2010 8:42 pm; edited 1 time in total | |
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Caby
Posts : 674 Join date : 2009-12-22
| Subject: Re: Larxene - Savage Nymph Sat Apr 17, 2010 5:52 pm | |
| - ShadowHunter wrote:
- That was a bump Fries and you could have moves this without posting. Does Lili even come on anymore?
Yeah but, that's Fries so it's okay. | |
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Friesnchip
Posts : 114 Join date : 2009-08-14 Age : 31 Location : New Hampshire, United States
| Subject: Re: Larxene - Savage Nymph Sat Apr 17, 2010 6:03 pm | |
| Considering this was moved into a new section, it could technically be considered a new topic.
Or one could argue... who really cares? | |
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Dark Lord
Posts : 316 Join date : 2009-08-13 Age : 28 Location : Australia
| Subject: Re: Larxene - Savage Nymph Sat Apr 17, 2010 6:05 pm | |
| Meh,
I haven't seen Lili online for ages. | |
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Caby
Posts : 674 Join date : 2009-12-22
| Subject: Re: Larxene - Savage Nymph Sat Apr 17, 2010 6:35 pm | |
| - Dark Lord wrote:
- Meh,
I haven't seen Lili online for ages. FOR AGES | |
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ShadowKirby
Posts : 1313 Join date : 2009-08-11 Age : 30 Location : Eh?!
| Subject: Re: Larxene - Savage Nymph Sat Apr 17, 2010 7:43 pm | |
| Well, it's been like 2 months. Maybe. | |
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Lili
Posts : 32 Join date : 2009-08-11 Age : 31 Location : Youkai Mountain
| Subject: Re: Larxene - Savage Nymph Sun Jul 04, 2010 5:23 pm | |
| I saw her like five minutes ago guys, its cool. | |
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ShadowKirby
Posts : 1313 Join date : 2009-08-11 Age : 30 Location : Eh?!
| Subject: Re: Larxene - Savage Nymph Mon Jul 05, 2010 1:38 am | |
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Dark Lord
Posts : 316 Join date : 2009-08-13 Age : 28 Location : Australia
| Subject: Re: Larxene - Savage Nymph Mon Jul 05, 2010 6:13 pm | |
| - Lili wrote:
- I saw her like five minutes ago guys, its cool.
Ohai Lili. :3 | |
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