| Dorothy (MAR) | |
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<Na>Suliboy Admin
Posts : 632 Join date : 2009-08-11 Age : 31 Location : On the computer.
| Subject: Dorothy (MAR) Tue Aug 11, 2009 3:53 pm | |
| It's Dorothy! The rose-haired witch, princess of Kaldea and younger sister of the Chess Piece Queen, Diana! She's a master at using ARM, and has a vast collection of all types of ARM. She's also a rare-ARM hunter, who searches for powerful ARM (such as Babbo) in order to defeat her older sister and take revenge for the attack on Kaldea. She has a crush on Ginta (who's younger than her) and follows him to the ends of MAR-heaven. One of the strongest members of Team MAR, she's a force to be reckoned with. Progress: Just started! 8% Working on: Sheet // dead / getup Motions 1.[F]Idle 2.[F]Walk 3.[F]Run/Dash 4.[F]Jump 5.[F]Fall 6.[F]Land 7.[F]Damage 8.[F]Knockback 9.[F]Dead 10.[F]Get up 11.[F]Hang 12.[F]Recover from Hang 13.[F]Crouch 14.[F]Guard 15.[F]Taunt 16.[F]Win 17.[F]Lose 18.[F]Entrance Smashes 19.[]Neutral 20.[]Combo 21.[]Up Smash 22.[]Side Smash 23.[]Down Smash 24.[]Dash Attack Specials 25.[]Neutral Special - Guardian ARM Description: Dorothy summons whichever Guardian ARM is assigned. 26.[]Side Special - Broom of Zephiros Vr 2 Description: Fires a projectile of Wind 27.[]Up Special - Broom of Zephiros Vr 1 Description: Allows Dorothy to freely fly around the stage 28.[]Down Special - Dimensional Zipper Part 1 Part 2 Description: Dorothy switches Guardian ARM, allowing a different Neutral special guardian to be used. She pulls it directly out of the ARM "Dimensional Zipper", which is an alternate storage reality. The cycle for Guardian ARM is: Ring Armor > Crazy Quilt > Scarecrow > Flying Leo > Stone Golem after Stone Golem, it cycles back to Ring Armor Aerials 29.[]Neutral Aerial 30.[]Up Aerial 31.[]Forward Aerial 32.[]Back Aerial 33.[]Down Aerial Grabs 34.[]Grab 35.[]Pummel 36.[]Up Throw 37.[]Down Throw 38.[]Forward Throw 39.[]Back Throw Other 40.[]Stock 41.[]Roll 42.[]Kirby Attack 43.[F]Stunned 44.[]Series Icon 45.[]Selection 46.[]Preview 47.[]Trophies 48.[]Revival Platform 49.[]Damage Meter 50.[]Final Smash - Summon Raindog / Toto Tilts 51.[]Up Tilt 52.[F]Side Tilt 53.[]Down Tilt Sounds 54.[]Main Theme 55.[]Attacks and Sound Effects 56.[]Win Theme | |
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Dmon
Posts : 12 Join date : 2009-08-11 Age : 29
| Subject: Re: Dorothy (MAR) Tue Aug 11, 2009 4:18 pm | |
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<Na>Suliboy Admin
Posts : 632 Join date : 2009-08-11 Age : 31 Location : On the computer.
| Subject: Re: Dorothy (MAR) Tue Aug 11, 2009 4:20 pm | |
| Yeah... I'll add that. Gonna finish Bel first. | |
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Frost Admin
Posts : 40 Join date : 2009-08-11
| Subject: Re: Dorothy (MAR) Tue Aug 11, 2009 4:22 pm | |
| Y'know........we should put the outline for expansions in a stickied topic. | |
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<Na>Suliboy Admin
Posts : 632 Join date : 2009-08-11 Age : 31 Location : On the computer.
| Subject: Re: Dorothy (MAR) Tue Aug 11, 2009 4:48 pm | |
| like, the checklist? I'll get it. | |
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ShadowKirby
Posts : 1313 Join date : 2009-08-11 Age : 30 Location : Eh?!
| Subject: Re: Dorothy (MAR) Tue Aug 11, 2009 4:52 pm | |
| Well, I'd say that the Guard needs a frame or two of her casting. Though, it looks good. | |
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Torndragon
Posts : 672 Join date : 2009-08-12
| Subject: Re: Dorothy (MAR) Wed Aug 12, 2009 4:21 am | |
| Is it at all a problem that in the idle and a few others her 'broom' goes behold her feet so would be 'underground'?
:/ I can't imagine someone walking at her pace in the walk animation. It would look a bit like she was in glued down or something. Any chance of you having a real walk for it? ^_^"
Quite a lot of things need loops I believe, but I'm sure you were getting around to that <:3
Lol bouncy arms in the taunt
Is it just me, or does it seem that the Entrance.. might not fit onto the screen? I don't know about the details of the game, but it seems to me that if she spawned on the far left of an arena, she would be off screen for the portal? | |
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ShadowKirby
Posts : 1313 Join date : 2009-08-11 Age : 30 Location : Eh?!
| Subject: Re: Dorothy (MAR) Wed Aug 12, 2009 11:08 am | |
| The taunt makes laugh, she's very man-ish in it. | |
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Kiki
Posts : 10 Join date : 2009-08-11 Age : 32
| Subject: Re: Dorothy (MAR) Wed Aug 12, 2009 12:10 pm | |
| Dorothy!
The ending part of the dimensional zipper of the entrance is a tad bit shaky as opposed to the opening of it. | |
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Torndragon
Posts : 672 Join date : 2009-08-12
| Subject: Re: Dorothy (MAR) Wed Aug 12, 2009 12:30 pm | |
| - Kiki wrote:
- Dorothy!
The ending part of the dimensional zipper of the entrance is a tad bit shaky as opposed to the opening of it. I agree. Isn't there some way to get motion automatically rather than doing it frame by frame on fire works? I forget what its called. | |
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ShadowKirby
Posts : 1313 Join date : 2009-08-11 Age : 30 Location : Eh?!
| Subject: Re: Dorothy (MAR) Wed Aug 12, 2009 12:56 pm | |
| Oh, wow, I just noticed that. It does shake as she's coming through. | |
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<Na>Suliboy Admin
Posts : 632 Join date : 2009-08-11 Age : 31 Location : On the computer.
| Subject: Re: Dorothy (MAR) Wed Aug 12, 2009 1:39 pm | |
| @Torn, its a motion tween, but it's really not useful for sprites, only large images. @Kiki, I noticed that too, prolly accidenly moved the zipper when its layer was selected. Its why I hate having so many layers <.< | |
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<Na>Suliboy Admin
Posts : 632 Join date : 2009-08-11 Age : 31 Location : On the computer.
| Subject: Re: Dorothy (MAR) Wed Aug 12, 2009 8:19 pm | |
| Er, here's a couple references for the taunt since its a bit...odd in sprite form. [img][/img] | |
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Cellular
Posts : 34 Join date : 2010-02-03 Age : 30
| Subject: Re: Dorothy (MAR) Sun Oct 04, 2015 7:46 pm | |
| quality for ssf2 really went down the shitter | |
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| Dorothy (MAR) | |
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