SSF2 Expansion Forums - Uncut
Would you like to react to this message? Create an account in a few clicks or log in to continue.


A fresh, new start for endless creations.
 
HomeSearchLatest imagesRegisterLog inChatbox

 

 The Insane Conductor

Go down 
+8
Caby
ShadowKirby
Flash Guy
Silvermark
Brikwarrior
syco
Dark Lord
Mike Thrang
12 posters
AuthorMessage
Mike Thrang

Mike Thrang


Posts : 54
Join date : 2009-08-13

The Insane Conductor Empty
PostSubject: The Insane Conductor   The Insane Conductor I_icon_minitimeFri Mar 05, 2010 7:41 pm

He's Back ... again. The Insane Conductor Weeconductorqm0
I'm going to finish him, and then get started back up on Knighty.
Statsistics
Speed: Above Average (Acording to this list, it is 3.87)
Weight: Medium (a little lighter than Mario)
Jump Height: Slightly lower than Mario's
Key:
#.[level of completion]Checklist note: (Damage) {Knockback} Image
Animations with an [EE] next to them were sprited by Lock.
Motions

1.[F]Idle:The Insane Conductor Idlewd9 [EE]
2.[F]Walk:The Insane Conductor Walkxu4
3.[F]Run/Dash:The Insane Conductor Runrx3
4.[ ]Jump:
5.[ ]Fall:
6.[ ]Land:
7.[F]Damage:The Insane Conductor Damage
8.[F]Knockback:The Insane Conductor Knockback
9.[F]Dead:The Insane Conductor Deado
10.[F]Get up:The Insane Conductor Geddup
11.[F]Hang:The Insane Conductor Hang
12.[ ]Recover from Hang:
13.[F]Crouch:The Insane Conductor Duckvc7
14.[ ]Guard:
15.[F]Taunt:The Insane Conductor Tauntub2
16.[F]Win:The Insane Conductor Wina
17.[F]Lose:The Insane Conductor Lose
18.[F]Entrance: The Insane Conductor Entranceja8 [EE]

Smashes

19.[F]Neutral: (4%) {None}
20.[F]Combo: Hit 2: (5%) {None} Hit 3: (1% for every hit) {None} The Insane Conductor Combo1pk8 If held: The Insane Conductor Combo2ih7 End:The Insane Conductor Combo3em5
21.[F]Up Smash: Smokestack: (7%) {Low} Smoke: (20%){Moderate} The Insane Conductor Smashuuj0
22.[F]Side Smash: (21%) {Moderate} The Insane Conductor Smashsec8
23.[F]Down Smash: (19%) {Low} The Insane Conductor Smashdlz1
24.[F]Dash Attack: (7%) {Low-High} This attack works like the knee/ lightning kick, it does low damage and has low knockback if hit under normal circumstances, but if hit in the "sweet spot" the enemy will be sent flying.
The Insane Conductor Dashattack


Specials

25.[F]Neutral Special: Conductor's Punch
The conductor charges his fist, turns it to steam, and prepares to lauch a mighty blow. When uncharged, the attack does 20% damage. When fully charged, the attack explodes in a puff of smoke soing an extra 5% damage. The attack has high knock back at full charged, but only moderate at normal-99% charged .
Charging: The Insane Conductor Specialnchargeingub6 [EE] 0-99% Charged: The Insane Conductor Specialnunchargedzc9 [EE] 100% Charged: The Insane Conductor Specialnchargedpv0 [EE]
26.[F]Side Special: Hadouken
The conductor draws back his hands and charges a ball of smoke. He then launches it forawrd, doing 25% damage and doing medium knockback; however, if hit by the explosion in the launching animation, the opponent will take 28% damage and high knockback.
Launch:The Insane Conductor Hadokenq Projectile:The Insane Conductor Hadokenp
27.[F]Up Special: Hat Air Baloon
The Conductor summons his Train's whistle. He uses the steam from said whistle inflates his hat which he uses to lift himself off the ground. It lasts for 3 seconds at a pace similar to snake's up special. It can be controlled by pressing left or right and when any button or down is pressed, or the time runs out, he falls.
Start:The Insane Conductor Uspecial1
Rising:The Insane Conductor Uspecial2
Falling:The Insane Conductor Uspecial3
Landing:The Insane Conductor Uspecial4
28.[F]Down Special: Firey, Firey Funace
The Conductor summons his Train's funace. He then launches a heated piece of coal at his enemies. The longer it sits in the furnace, the more damage it does, starting at 23%, it goes up 1% for every 25% charged with modreaate knockback. At full charge, the coal is set aflame and does an extra 3% fire damage with high knockback.
Begining:The Insane Conductor Dspecial1
Charging:The Insane Conductor Dspecialcharge
Shooting:The Insane Conductor Dspecial2
-1-99% Charged:The Insane Conductor Dspecialp1
-Full Charged:The Insane Conductor Dspecialp2
End:The Insane Conductor Dspecial3


Aerials

29.[ ]Neutral Aeria:l
30.[ ]Up Aerial:
31.[ ]Forward Aerial:
32.[ ]Back Aerial:
33.[ ]Down Aerial:


Grabs

34.[ ]Grab:
35.[ ]Pummel:
36.[ ]Up Throw:
37.[ ]Down Throw:
38.[ ]Forward Throw:
39.[ ]Back Throw:

Other

40.[ ]Stock:
41.[ ]Series Icon:
42.[ ]Selection:
43.[F]Preview:The Insane Conductor 65418749ms8
44.[ ]Trophies:
-Classic:
-Adventure:
-All-Star:
-Final Smash:
45.[ ]Revival Platform:
46.[ ]Damage Meter:
47.[=]Final Smash:


Tilts

48.[ ]Up Tilt:
49.[ ]Side Tilt:
50.[ ]Down Tilt:


Sounds

51.[F]Main Theme:
52.[ ]Attacks and Sound Effects:
53.[F]Win Theme:
Back to top Go down
Dark Lord

Dark Lord


Posts : 316
Join date : 2009-08-13
Age : 28
Location : Australia

The Insane Conductor Empty
PostSubject: Re: The Insane Conductor   The Insane Conductor I_icon_minitimeSat Mar 06, 2010 3:51 am

Lol, this is awesome. I remember those days when you created him...

Anyways, it all looks good except,
The Insane Conductor Dspecial3

I think it should disappear a little smoother?
Back to top Go down
http://www.nes-productions.com
syco




Posts : 73
Join date : 2010-02-07
Age : 28
Location : here

The Insane Conductor Empty
PostSubject: Re: The Insane Conductor   The Insane Conductor I_icon_minitimeSat Mar 06, 2010 9:06 am

good expansion
Back to top Go down
Brikwarrior

Brikwarrior


Posts : 94
Join date : 2010-01-28
Location : Hiding under a cardboard box whilst on a secret mission

The Insane Conductor Empty
PostSubject: Re: The Insane Conductor   The Insane Conductor I_icon_minitimeSat Mar 06, 2010 9:12 am

Dark Lord wrote:
Lol, this is awesome. I remember those days when you created him...

Anyways, it all looks good except,
The Insane Conductor Dspecial3

I think it should disappear a little smoother?
It would probably work to simply reverse the bringing out animation. That would look reasonable.
Back to top Go down
http://brikmaster.on.toribash.com/
Silvermark

Silvermark


Posts : 158
Join date : 2010-01-06
Age : 27
Location : Floating in space having tea with Malcom X

The Insane Conductor Empty
PostSubject: Re: The Insane Conductor   The Insane Conductor I_icon_minitimeSat Mar 06, 2010 9:13 am

Awesome lose.
Back to top Go down
Mike Thrang

Mike Thrang


Posts : 54
Join date : 2009-08-13

The Insane Conductor Empty
PostSubject: Re: The Insane Conductor   The Insane Conductor I_icon_minitimeSat Mar 06, 2010 11:09 am

Meh, I'll remake it later
Back to top Go down
Flash Guy

Flash Guy


Posts : 128
Join date : 2010-02-14
Age : 30
Location : Watching Mari butt sex Hammer Yoshi.

The Insane Conductor Empty
PostSubject: Re: The Insane Conductor   The Insane Conductor I_icon_minitimeSat Mar 06, 2010 7:40 pm

Or it could dissapear in acloud of Smoke.
Back to top Go down
ShadowKirby

ShadowKirby


Posts : 1313
Join date : 2009-08-11
Age : 30
Location : Eh?!

The Insane Conductor Empty
PostSubject: Re: The Insane Conductor   The Insane Conductor I_icon_minitimeSat Mar 06, 2010 7:53 pm

The Get up is immensely lazy.
Back to top Go down
Caby

Caby


Posts : 674
Join date : 2009-12-22

The Insane Conductor Empty
PostSubject: Re: The Insane Conductor   The Insane Conductor I_icon_minitimeSat Mar 06, 2010 8:11 pm

ShadowKirby wrote:
The Get up is immensely lazy.
That's what makes it more awesome?
Back to top Go down
http://crystaleclipse.forumotion.com/forum.htm
Mike Thrang

Mike Thrang


Posts : 54
Join date : 2009-08-13

The Insane Conductor Empty
PostSubject: Re: The Insane Conductor   The Insane Conductor I_icon_minitimeSat Mar 06, 2010 8:58 pm

ShadowKirby wrote:
The Get up is immensely lazy.
And your point is?
Back to top Go down
zilch

zilch


Posts : 184
Join date : 2009-08-14
Location : at your favorite tv show

The Insane Conductor Empty
PostSubject: Re: The Insane Conductor   The Insane Conductor I_icon_minitimeMon Mar 08, 2010 1:25 pm

another immortal expansion returns, keep it good.
Back to top Go down
Friesnchip

Friesnchip


Posts : 114
Join date : 2009-08-14
Age : 31
Location : New Hampshire, United States

The Insane Conductor Empty
PostSubject: Re: The Insane Conductor   The Insane Conductor I_icon_minitimeMon Mar 08, 2010 3:32 pm

Wow, looks great. You know, stuff like this should be in solo expansions... don't we have a team of people to move topics? Oh that's right... we do.

Although I honestly doubt any of us even vote on this stuff anymore. *shrugs*

*moves*
Back to top Go down
http://friesnchip.deviantart.com/
Copy'n'Paste

Copy'n'Paste


Posts : 124
Join date : 2009-08-30

The Insane Conductor Empty
PostSubject: Re: The Insane Conductor   The Insane Conductor I_icon_minitimeMon Mar 08, 2010 10:48 pm

Mike Thrang wrote:
ShadowKirby wrote:
The Get up is immensely lazy.
And your point is?
That's it's astronomically bad.
Back to top Go down
Berserk Inferno




Posts : 36
Join date : 2010-01-01

The Insane Conductor Empty
PostSubject: Re: The Insane Conductor   The Insane Conductor I_icon_minitimeWed Mar 10, 2010 7:45 pm

Finally
Back to top Go down
Sponsored content





The Insane Conductor Empty
PostSubject: Re: The Insane Conductor   The Insane Conductor I_icon_minitime

Back to top Go down
 
The Insane Conductor
Back to top 
Page 1 of 1

Permissions in this forum:You cannot reply to topics in this forum
SSF2 Expansion Forums - Uncut :: Expansions :: Solo Expansions-
Jump to: