He's Back ... again.
I'm going to finish him, and then get started back up on Knighty.
Statsistics
Speed: Above Average (Acording to this list, it is
3.87)
Weight: Medium (a little lighter than Mario)
Jump Height: Slightly lower than Mario's
Key:
#.[level of completion]Checklist note: (Damage) {Knockback} Image
Animations with an [EE] next to them were sprited by Lock.
Motions
1.[F]Idle:
[EE]
2.[F]Walk:
3.[F]Run/Dash:
4.[ ]Jump:
5.[ ]Fall:
6.[ ]Land:
7.[F]Damage:
8.[F]Knockback:
9.[F]Dead:
10.[F]Get up:
11.[F]Hang:
12.[ ]Recover from Hang:
13.[F]Crouch:
14.[ ]Guard:
15.[F]Taunt:
16.[F]Win:
17.[F]Lose:
18.[F]Entrance:
[EE]
Smashes
19.[F]Neutral: (4%) {None}
20.[F]Combo: Hit 2: (5%) {None} Hit 3: (1% for every hit) {None}
If held:
End:
21.[F]Up Smash: Smokestack: (7%) {Low} Smoke: (20%){Moderate}
22.[F]Side Smash: (21%) {Moderate}
23.[F]Down Smash: (19%) {Low}
24.[F]Dash Attack: (7%) {Low-High} This attack works like the knee/ lightning kick, it does low damage and has low knockback if hit under normal circumstances, but if hit in the "sweet spot" the enemy will be sent flying.
Specials
25.[F]Neutral Special:
Conductor's PunchThe conductor charges his fist, turns it to steam, and prepares to lauch a mighty blow. When uncharged, the attack does 20% damage. When fully charged, the attack explodes in a puff of smoke soing an extra 5% damage. The attack has high knock back at full charged, but only moderate at normal-99% charged .
Charging:
[EE] 0-99% Charged:
[EE] 100% Charged:
[EE]
26.[F]Side Special:
HadoukenThe conductor draws back his hands and charges a ball of smoke. He then launches it forawrd, doing 25% damage and doing medium knockback; however, if hit by the explosion in the launching animation, the opponent will take 28% damage and high knockback.
Launch:
Projectile:
27.[F]Up Special:
Hat Air BaloonThe Conductor summons his Train's whistle. He uses the steam from said whistle inflates his hat which he uses to lift himself off the ground. It lasts for 3 seconds at a pace similar to snake's up special. It can be controlled by pressing left or right and when any button or down is pressed, or the time runs out, he falls.
Start:
Rising:
Falling:
Landing:
28.[F]Down Special:
Firey, Firey FunaceThe Conductor summons his Train's funace. He then launches a heated piece of coal at his enemies. The longer it sits in the furnace, the more damage it does, starting at 23%, it goes up 1% for every 25% charged with modreaate knockback. At full charge, the coal is set aflame and does an extra 3% fire damage with high knockback.
Begining:
Charging:
Shooting:
-1-99% Charged:
-Full Charged:
End:
Aerials
29.[ ]Neutral Aeria:l
30.[ ]Up Aerial:
31.[ ]Forward Aerial:
32.[ ]Back Aerial:
33.[ ]Down Aerial:
Grabs
34.[ ]Grab:
35.[ ]Pummel:
36.[ ]Up Throw:
37.[ ]Down Throw:
38.[ ]Forward Throw:
39.[ ]Back Throw:
Other
40.[ ]Stock:
41.[ ]Series Icon:
42.[ ]Selection:
43.[F]Preview:
44.[ ]Trophies:
-Classic:
-Adventure:
-All-Star:
-Final Smash:
45.[ ]Revival Platform:
46.[ ]Damage Meter:
47.[=]Final Smash:
Tilts
48.[ ]Up Tilt:
49.[ ]Side Tilt:
50.[ ]Down Tilt:
Sounds
51.[F]Main Theme:
52.[ ]Attacks and Sound Effects:
53.[F]Win Theme: