| Animal Crosser | |
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+9HyperSonic92 Deuxoshu Geno Kirbysmith [DJ] Chick In A Box Suliboy Be'knots Woundy Doom Door Key Pig Dark Lord 13 posters |
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Does he have your Approval? | Yes | | 100% | [ 11 ] | No | | 0% | [ 0 ] |
| Total Votes : 11 | | |
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Dark Lord
Posts : 316 Join date : 2009-08-13 Age : 28 Location : Australia
| Subject: Animal Crosser Sun Apr 25, 2010 11:35 pm | |
| Yus, he is back. I can't belive I worked on him, but PokeGyroid remind me about him, and I was like- Well, I'll take a break from NES just for today. But I didn't really, I worked on both. XP Anyways, I've only got a little bit for him, but it's better than Nothing. Hope you like it. :3 I should also mention that there was only one sprite made by the Awesome Spriter, GDKN. But I made it into this. I also thank Danny351 for chaning the sprites to red and he used to be my partner in this Project. This is the 3rd Time we have changed the Sprites, So Hopefully This Works. If you would like to hear the Moveset, Just Feel Free To Ask. :3 Motions 1.[F]Idle- 2.[ ]Walk- 3.[ ]Run/Dash- 4.[W]Jump- 5.[ ]Double Jump 6.[ ]Fall- 7.[ ]Land 8.[ ]Damage 9.[ ]Knockback 10.[ ]Dead 11.[ ]Get up 12.[ ]Hang 13.[ ]Recover from Hang 14.[ ]Roll 15.[ ]Crouch 16.[ ]Guard 17.[ ]Taunt 18.[ ]Win 19.[ ]Lose 20.[ ]Entrance 21.[ ]Item Swinging 22.[ ]Item Throwing Smashes 23.[ ]Neutral 24.[ ]Combo 25.[ ]Up Smash 26.[F]Side Smash Animal Crosser whips out his trusty axe, and swings it horizontally. The axe blade is unusually large compared to the handle, making this a short-ranged move that doesn't distinguish between the handle and the blade of the axe for a hitbox. After the somewhat long startup lag, the hit delivered passed quickly, dealing an impressive 18 - 28% damage, with strong knockback! There's quite a bit of ending lag after the swing, but it's a powerful blow if you can land it. 27.[ ]Down Smash 28.[ ]Dash Attack Tilts 29.[ ]Up Tilt 30.[ ]Side Tilt 31.[ ]Down Tilt Specials 32.[ ]Neutral Special 33.[ ]Side Special 34.[ ]Up Special 35.[ ]Down Special Aerials 36.[ ]Neutral Aerial 37.[ ]Up Aerial 38.[ ]Forward Aerial 39.[ ]Back Aerial 40.[ ]Down Aerial Grabs 41.[ ]Grab 42.[ ]Pummel 43.[ ]Up Throw 44.[ ]Down Throw 45.[ ]Forward Throw 46.[ ]Back Throw Other 47.[ ]Stock 48.[ ]Series Icon 49.[ ]Selection 50.[ ]Preview- 51.[ ]Trophies -Classic -Adventure -All-Star -Final Smash 52.[ ]Kirby Attack 53.[ ]Revival Platform 54.[ ]Damage Meter 55.[ ]Final Smash Sounds 56.[ ]Main Theme 57.[ ]Attacks and Sound Effects 58.[ ]Win Theme
Last edited by Dark Lord on Tue Apr 27, 2010 3:06 pm; edited 1 time in total | |
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Door Key Pig
Posts : 369 Join date : 2009-11-28 Location : An English one.
| Subject: Re: Animal Crosser Mon Apr 26, 2010 12:08 am | |
| Hooray! It's started! Like the animations so far.Keep up the good work. | |
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Be'knots Woundy Doom
Posts : 301 Join date : 2010-03-12 Age : 26 Location : Australia
| Subject: Re: Animal Crosser Mon Apr 26, 2010 12:11 am | |
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<Na>Suliboy Admin
Posts : 632 Join date : 2009-08-11 Age : 31 Location : On the computer.
| Subject: Re: Animal Crosser Mon Apr 26, 2010 12:21 am | |
| Dunno, its not bad, but it could be a lot better.
And whatever happened to smashville? I: | |
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Dark Lord
Posts : 316 Join date : 2009-08-13 Age : 28 Location : Australia
| Subject: Re: Animal Crosser Mon Apr 26, 2010 12:40 am | |
| - <Na>Suliboy wrote:
- Dunno, its not bad, but it could be a lot better.
And whatever happened to smashville? I: A lot better? How? Smashville? Meh, got bored. NES is more important. :3 But...One day... | |
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Chick In A Box
Posts : 793 Join date : 2010-01-06 Age : 30 Location : Space
| Subject: Re: Animal Crosser Mon Apr 26, 2010 9:17 am | |
| Why does the side smash hit with the back of the axe? | |
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Kirbysmith [DJ]
Posts : 413 Join date : 2010-01-06
| Subject: Re: Animal Crosser Mon Apr 26, 2010 11:26 am | |
| Looks good, keep it up!
You haz zee moveset, no? | |
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Dark Lord
Posts : 316 Join date : 2009-08-13 Age : 28 Location : Australia
| Subject: Re: Animal Crosser Mon Apr 26, 2010 2:59 pm | |
| - Psy-Crow wrote:
- Why does the side smash hit with the back of the axe?
It doesn't, look at it again. :/ I might need to redo the Forward Smash. But it's hard working with only 1 Sprite. And DJ, Moveset: - Spoiler:
Neutral Special ~~~ Gyroid Animal Crosser fumbles in his pocket for about half a second, then throws a little robotic gyroid (seen here) forward. It's about the size of Olimar, and is thrown forward about a Battlefield platform's length. Only one gyroid may be present per Animal Crosser in a match at a time. It does nothing when thrown, but the gyroid will remain there for the next 30 seconds, and will make a strange noise every 6 seconds, emitting a quick shockwave that covers an area about Bowser's size instantly. The noise deals 5% damage and flinching knockback. The gyroid can be attacked, and will be destroyed after taking 30% damage. If it's destroyed, it's remains will still lie on the stage, so you won't be able to summon another one, but you won't reap the benefits of its attack. [ 5% ]
Side Special ~~~ Bug Net The Crosser swings a bug net forward, in a vertical swing much like Ike's Forward Aerial, with a similar range, motion, and speed. If it hits anything (whether it be an opponent or solid ground) during its arc, the swing will stop, and if it's an opponent, he'll deal 8% damage and okay knockback, but nothing special. However, this attack has an addition use when combined with the Down Tilt. Remember those bugs that flew in to the syrup? You can catch them with the net. Once you've caught a bug, your next swing of the net will be performed with the bug in the net. If you miss, the bug is released, and will start flying around again. If you hit with this swing of the net, the bug will latch onto your opponent, biting to deal extra damage in the same fashion as Olimar's Pikmin in his Side Special. The bugs are about as easy to shake off as a red Pikmin, and deal 2% damage each time they bite, and do so at a rate of about one bite per half-second. [ 8% (+ 2%) ]
Up Special ~~~ Fishing Rod When this attack is used for recovery, it functions as a tether, reaching about as far as a six-Pikmin Pikmin Chain. However, the farther you have to throw out the line, the more of the line you'll use up. When this attack is used on the ground, or in the air when there isn't a ledge to grab, it will wind up the line, which is necessary to use the recovery. The farther you have to recovery from, the more line you'll have to wind up, and the less you'll have available if you don't wind up. It only takes about a second to wind up the full length of the line, so try to get that in quickly after you use this move to recover. Luckily, this is a very fast recovery, functioning faster than any other tether in the game to compensate for its debilitating weakness. [ 0% ]
Down Special ~~~ Plant This is a multi-part move, functioning differently as the situation progresses. All stages of this move can only be used on the ground.
The first time this move is used, the Crosser will pull out a small seed, and quickly bury it in the ground. This takes about a second to do, and the spot where the seed is planted will quickly sprout into a tiny seedling. This will mark the spot where the rest of the steps of this move will have to be used, so choose it carefully. Using the move after this in a different spot will do nothing (but you can dig the seedling up with your shovel [Down Smash] to restart somewhere else).
Use this move again near the seedling to water it. Animal Crosser will pull out a watering can and quickly water the seedling. This, again, takes about a second. Roughly three seconds after being watered, the seedling will grow, to about the height of Mario. You can still dig the tree up at this point to restart somewhere else. You'll have to water it one more time for the tree to reach full size, and three seconds after that, it will grow to be about as tall as Ganondorf, sprouting a full set of leaves as well.
At this point, the move begins to serve a purpose. Using the Down Special near the tree will now cause Animal Crosser to shake the tree. This, once again, takes approximately one second. 90% of the time that he does this, a piece of fruit will fall to his feet, which he can eat to restore 3 - 4% damage. Enemies can eat it as well, if they knock him out of the way. 10% of the time, the tree will instead procude an angry horde of bees, which will swarm to attack any opponents who are within about a Battlefield platform's length of the tree. The bees will remain around the tree for five seconds after first appearing, dealing constant damage (about 4% per second) to those they swarm after. After the bees come from the tree and go away, it will stop producing anything when shaken.
A fully-grown tree has one more function. Using an uncharged Forward Smash twice (or a fully-charged one once) on the tree will cause it to topple over the opposite direction, it reaching forward as far as Ganondorf is tall (of course), and dealing 20% damage and great knockback to anyone it hits. The tree falls somewhat slowly, but the hit is well worth it if you can land it. After chopping down the tree, the stump can be dug out with the shovel to restart the move somewhere else. [ Variable Damage ]
I was planning the Specials to be this, but I have the Smash Attacks and everything else ready too. All the Moveset Ideas are Credited to a Guy called SirKibble, his got some Awesome Ideas. | |
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Geno
Posts : 21 Join date : 2010-01-05 Age : 29 Location : Tee hee
| Subject: Re: Animal Crosser Mon Apr 26, 2010 7:07 pm | |
| UR DOIN IT WRONG lol
I think VthisV moveset ez bettar
B: Slingshot
^B: Balloon
VB: Pitfall
>B: Bell Toss ( I think bug net's better than that idea though)
FS: Timer | |
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Chick In A Box
Posts : 793 Join date : 2010-01-06 Age : 30 Location : Space
| Subject: Re: Animal Crosser Mon Apr 26, 2010 7:15 pm | |
| Personally, I prefer DL's moveset. But the Pitfall move could prolly be his Down Smash or something. I know DL wanted it to involve a shovel, so it still works.
Speaking of your moveset, DL, does a broken Gyroid mean the attack can never be used again or will the rubble disappear after 30 seconds? | |
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Dark Lord
Posts : 316 Join date : 2009-08-13 Age : 28 Location : Australia
| Subject: Re: Animal Crosser Tue Apr 27, 2010 1:06 am | |
| Well, I acutally didn't type the Moveset Up. A guy from Smashboards who was actually a fan of my old Expansion made it for me. But Geno, I don't mind your moveset at all. I like the idea of Slingshot, a lot. Would it be chargeable?
And Raptor, Yes, the Rubble will dissapear after 30 Seconds allowing it to be used again later on. If I was to do this though, I would probably make it 15 just to make it better.
If anybody is really intrested in this Expansion, I'm happy to accept ideas, and any help would be awesome. Like Geno said, I'm liking his ideas. But how would Bell Toss and Timer Work? | |
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Dark Lord
Posts : 316 Join date : 2009-08-13 Age : 28 Location : Australia
| Subject: Re: Animal Crosser Tue Apr 27, 2010 5:18 am | |
| Entrance Anyone? And Fix'd The Jump: | |
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Deuxoshu
Posts : 211 Join date : 2010-01-20 Age : 31 Location : Everywhere...AT ONCE!!!
| Subject: Re: Animal Crosser Tue Apr 27, 2010 8:34 am | |
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Door Key Pig
Posts : 369 Join date : 2009-11-28 Location : An English one.
| Subject: Re: Animal Crosser Tue Apr 27, 2010 9:20 am | |
| - Dark Lord wrote:
- <Na>Suliboy wrote:
- Dunno, its not bad, but it could be a lot better.
And whatever happened to smashville? I: A lot better? How?
Smashville? Meh, got bored. NES is more important. :3 But...One day... Are you working on the stage for SSF2? - Geno wrote:
- UR DOIN IT WRONG lol
I think VthisV moveset ez bettar
B: Slingshot
^B: Balloon
VB: Pitfall
>B: Bell Toss ( I think bug net's better than that idea though)
FS: Timer Did you post that moveset on the 2nd forums? - Dark Lord wrote:
- Well, I acutally didn't type the Moveset Up. A guy from Smashboards who was actually a fan of my old Expansion made it for me. But Geno, I don't mind your moveset at all. I like the idea of Slingshot, a lot. Would it be chargeable?
And Raptor, Yes, the Rubble will dissapear after 30 Seconds allowing it to be used again later on. If I was to do this though, I would probably make it 15 just to make it better.
If anybody is really intrested in this Expansion, I'm happy to accept ideas, and any help would be awesome. Like Geno said, I'm liking his ideas. But how would Bell Toss and Timer Work? I'm guessing it freezes the other players or something like that. And remember you could use old move ideas for tilts and stuff. - Dark Lord wrote:
- Entrance Anyone?
And Fix'd The Jump:
The front of the car looks has some white on the front.. | |
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HyperSonic92
Posts : 451 Join date : 2010-01-08
| Subject: Re: Animal Crosser Tue Apr 27, 2010 2:35 pm | |
| Nice job. Someone wanna add a poll? | |
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Dark Lord
Posts : 316 Join date : 2009-08-13 Age : 28 Location : Australia
| Subject: Re: Animal Crosser Tue Apr 27, 2010 3:02 pm | |
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AEM
Posts : 223 Join date : 2009-10-13 Age : 28 Location : Freelance Police Office
| Subject: Re: Animal Crosser Tue Apr 27, 2010 5:02 pm | |
| This looks great! Awesome job Lord. | |
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Dark Lord
Posts : 316 Join date : 2009-08-13 Age : 28 Location : Australia
| Subject: Re: Animal Crosser Wed Apr 28, 2010 2:14 am | |
| - Door Key Pig wrote:
- Dark Lord wrote:
- <Na>Suliboy wrote:
- Dunno, its not bad, but it could be a lot better.
And whatever happened to smashville? I: A lot better? How?
Smashville? Meh, got bored. NES is more important. :3 But...One day... Are you working on the stage for SSF2? Yeah, That's Why I am a Dev. And the Car doesn't have white, it's just Brawlified. | |
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Door Key Pig
Posts : 369 Join date : 2009-11-28 Location : An English one.
| Subject: Re: Animal Crosser Wed Apr 28, 2010 8:13 am | |
| DL, I know it's the 3rd time you changed the sprite, but why does he have red trousers? You can never get any other trouser colour besides black in Animal Crossing. | |
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HyperSonic92
Posts : 451 Join date : 2010-01-08
| Subject: Re: Animal Crosser Wed Apr 28, 2010 11:22 am | |
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AEM
Posts : 223 Join date : 2009-10-13 Age : 28 Location : Freelance Police Office
| Subject: Re: Animal Crosser Wed Apr 28, 2010 12:14 pm | |
| - Door Key Pig wrote:
- DL, I know it's the 3rd time you changed the sprite, but why does he have red trousers? You can never get any other trouser colour besides black in Animal Crossing.
That's Because the #1 Shirt is the Boy's main shirt, With Smash Brothers and ACCF's Boxart. | |
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Door Key Pig
Posts : 369 Join date : 2009-11-28 Location : An English one.
| Subject: Re: Animal Crosser Wed Apr 28, 2010 12:30 pm | |
| - Ariand/AEM wrote:
- Door Key Pig wrote:
- DL, I know it's the 3rd time you changed the sprite, but why does he have red trousers? You can never get any other trouser colour besides black in Animal Crossing.
That's Because the #1 Shirt is the Boy's main shirt, With Smash Brothers and ACCF's Boxart. Well that still doesn't explain it. And he still had black/gray trousers in those games. | |
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AEM
Posts : 223 Join date : 2009-10-13 Age : 28 Location : Freelance Police Office
| Subject: Re: Animal Crosser Wed Apr 28, 2010 12:56 pm | |
| - Door Key Pig wrote:
- Ariand/AEM wrote:
- Door Key Pig wrote:
- DL, I know it's the 3rd time you changed the sprite, but why does he have red trousers? You can never get any other trouser colour besides black in Animal Crossing.
That's Because the #1 Shirt is the Boy's main shirt, With Smash Brothers and ACCF's Boxart. Well that still doesn't explain it. And he still had black/gray trousers in those games. OOOOOOOOOOOooooooooooooohhhhhhhhhh. Lord change it. The man speaks the truth | |
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Dark Lord
Posts : 316 Join date : 2009-08-13 Age : 28 Location : Australia
| Subject: Re: Animal Crosser Wed Apr 28, 2010 3:39 pm | |
| But it doesn't even show his Trousers. :/ They are covered by his Shirt. | |
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Geno
Posts : 21 Join date : 2010-01-05 Age : 29 Location : Tee hee
| Subject: Re: Animal Crosser Wed Apr 28, 2010 7:25 pm | |
| I personally dont like how short the sprite is. Teh mahn needs to show some more leg :/ | |
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