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 Jariya

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Ganonthegreat
Chick In A Box
Blitz Blast
PseudoHuman
8 posters
AuthorMessage
PseudoHuman




Posts : 6
Join date : 2010-05-21

Jariya Empty
PostSubject: Jariya   Jariya I_icon_minitimeFri May 21, 2010 5:39 pm

Feel Free to help [PM me for sheet]

[F] = Finished
[W] = Work In Progress
[S] = Sprited
[X] = N/A
[] = not started


Motions

1.[F]Idle Jariya Jariya
2.[F]Walk Jariya Jariyarun
3.[F]Run/Dash (Speed Up Walk) Dash=Jariya Jariyadash Once Jariya Fades stay on this Frame Jariya Jariyadash2 Once finished dashing Use this frame Jariya Jariyadash3
4.[F]Jump Jariya Jariyajump2
5.[F]Fall Jariya Jariyajump3
6.[F]Land Jariya Jariyajump1
7.[F]Damage Jariya Jariyatakedmg
8.[F]Knockback Jariya Jariyakb
9.[F]Dead Jariya Jariyadead
10.[F]Get up Jariya Jariyagetup
11.[F]Hang Jariya Jariyahang
12.[F]Recover from Hang
I)Roll Jariya Jariyaroll
Recovery Jariya Jariyarecover
13.[F]Crouch Jariya Jariyajump1
14.[F]Guard Jariya Gaurd
15.[F]Taunt Jariya Jariyataunt (Does a Little Damage)
16.[F]Win Jariya Jariyaintro
17.[F]Lose Jariya Jariyalose
18.[F]Entrance Jariya Jariyain

Smashes

19.[]Neutral
20.[]Combo
21.[]Up Smash
22.[]Side Smash
23.[]Down Smash
24.[]Dash Attack

Specials

25.[]Neutral Special
26.[]Side Special
27.[]Up Special
28.[]Down Special


Aerials

29.[]Neutral Aerial
30.[]Up Aerial
31.[]Forward Aerial
32.[]Back Aerial
33.[]Down Aerial




Grabs

34.[]Grab
35.[]Pummel
36.[]Up Throw
37.[]Down Throw
38.[]Forward Throw
39.[]Back Throw

Other

40.[]Stock
41.[]Roll
42.[]Kirby Attack
43.[]Stunned
44.[]Series Icon
45.[]Selection
46.[ ]Preview
47.[]Trophies
classic
adventure
all-star
final smash
48.[]Revival Platform
49.[]Damage Meter
50.[]Final Smash

Tilts

51.[]Up Tilt
52.[]Side Tilt
53.[]Down Tilt


Extras

54.[]Climbing Ladder
55.[]Item Swing
56.[]Item Throw
57.[]Home Run Bat

Sounds

58.[]Main Theme
59.[]Attacks and Sound Effects
60.[]Win Theme


Last edited by PseudoHuman on Sat May 22, 2010 3:08 am; edited 29 times in total
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Blitz Blast




Posts : 54
Join date : 2010-02-17

Jariya Empty
PostSubject: Re: Jariya   Jariya I_icon_minitimeFri May 21, 2010 5:41 pm

Looks pretty good. Change the walk and make this walk the run
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Chick In A Box

Chick In A Box


Posts : 793
Join date : 2010-01-06
Age : 30
Location : Space

Jariya Empty
PostSubject: Re: Jariya   Jariya I_icon_minitimeFri May 21, 2010 5:43 pm

Can't you find a sprite sheet with more movement in the idle?
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PseudoHuman




Posts : 6
Join date : 2010-05-21

Jariya Empty
PostSubject: Re: Jariya   Jariya I_icon_minitimeFri May 21, 2010 5:44 pm

I could try, but probably to no avail.
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Ganonthegreat

Ganonthegreat


Posts : 652
Join date : 2009-10-15
Location : The Korthos Sector, Taking Down Dr. Nefarious

Jariya Empty
PostSubject: Re: Jariya   Jariya I_icon_minitimeSat May 22, 2010 3:17 am

Hang Recovery and Lose needs work, otherwise it's good so far.
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Echo The Hedgehog

Echo The Hedgehog


Posts : 236
Join date : 2010-02-07

Jariya Empty
PostSubject: Re: Jariya   Jariya I_icon_minitimeSat May 22, 2010 4:20 am

The Pervy Sage
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Nineveh Kisike

Nineveh Kisike


Posts : 136
Join date : 2010-03-25

Jariya Empty
PostSubject: Re: Jariya   Jariya I_icon_minitimeSat May 22, 2010 8:39 am

Dash and hang need work.
Colors are messed up in the guard, taunt, win, and lose.
The taunt sucks.
The lose sucks even worse.
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Chick In A Box

Chick In A Box


Posts : 793
Join date : 2010-01-06
Age : 30
Location : Space

Jariya Empty
PostSubject: Re: Jariya   Jariya I_icon_minitimeSat May 22, 2010 12:46 pm

Dash and lose are terrible. Absolutely terrible.
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Tengu Man

Tengu Man


Posts : 280
Join date : 2010-01-15
Location : Searching for the damn triforce (inside Joke)

Jariya Empty
PostSubject: Re: Jariya   Jariya I_icon_minitimeSat May 22, 2010 4:20 pm

Not the best, but pretty good for the first time.
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Flash Guy

Flash Guy


Posts : 128
Join date : 2010-02-14
Age : 30
Location : Watching Mari butt sex Hammer Yoshi.

Jariya Empty
PostSubject: Re: Jariya   Jariya I_icon_minitimeSun May 23, 2010 12:29 pm

Yeah better than Spyro's expansions. Razz
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Jariya Empty
PostSubject: Re: Jariya   Jariya I_icon_minitime

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