| Jūgo | |
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+2Toryn Be'knots Woundy Doom 6 posters |
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Be'knots Woundy Doom
Posts : 301 Join date : 2010-03-12 Age : 26 Location : Australia
| Subject: Jūgo Wed May 26, 2010 2:46 am | |
| Yes, Jūgo, will get finishedeventually and will change signature eventually. In the style of Ganon's Shikamaru. [F] = Finished [W] = Work In Progress [X] = N/A [C] = Will Probably Change [] = not started Motions 1.[F][ ]Idle 2.[][]Walk 3.[][]Run/Dash 4.[][]Jump 4a.[][]Double Jump 5.[][]Fall 6.[][]Land 7.[][]Damage 8.[][]Knockback 9.[F][ ]Dead 10.[][]Get up 11.[][]Hang 12.[][]Recover from Hang 13.[][]Crouch 14.[F][Start- Guard- End- ]Guard 15.[F][ Loop until button is let go- ]Taunt 16.[][]Win 17.[][]Lose 18.[][]Entrance Smashes 19.[][]Neutral 20.[][]Combo 21.[][]Up Smash 22.[][]Side Smash 23.[][]Down Smash 24.[][]Dash Attack Specials 25.[][]Neutral Special 26.[][]Side Special 27.[][]Up Special 28.[][]Down Special Aerials 29.[][]Neutral Aerial 30.[][]Up Aerial 31.[][]Forward Aerial 32.[][]Back Aerial 33.[][]Down Aerial Grabs 34.[][]Grab 35.[][]Pummel 36.[][]Up Throw 37.[][]Down Throw 38.[][]Forward Throw 39.[][]Back Throw Other 40.[][]Stock 41.[][]Roll 42.[][]Kirby Attack 43.[][]Stunned 44.[][]Series Icon 45.[][]Selection 46.[][]Preview 47.[][]Trophies classic adventure all-star final smash 48.[][]Revival Platform 49.[][]Damage Meter 50.[][]Final Smash Tilts 51.[][]Up Tilt 52.[][]Side Tilt 53.[][]Down Tilt Extras 54.[][]Climbing Ladder 55.[][]Item Swing 56.[][]Item Throw 57.[][]Home Run Bat Sounds 58.[][]Main Theme 59.[][]Attacks and Sound Effects 60.[][]Win Theme
Last edited by Be'knots Woundy Doom on Thu May 27, 2010 11:31 pm; edited 2 times in total | |
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Toryn
Posts : 87 Join date : 2009-08-11 Age : 29
| Subject: Re: Jūgo Wed May 26, 2010 1:22 pm | |
| I have no idea who the character is, but, uh, you really need to work on the animations... a lot.
Idle is a tad fast, and unnatural. Go look at Megaman Zero's idle animation, it actually looks like he's breathing, not just moving back and forth. Dead, the shorts look terrible. For Taunt, he should be able to transition form Idle into Taunt and back, same goes for Guard.
If you can't fix these issues, GTFO or make an expansion with a better sprite sheet. Kudos for a character I've never seen/heard of before. | |
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Proton
Posts : 438 Join date : 2009-10-20 Age : 30 Location : Canadialand
| Subject: Re: Jūgo Wed May 26, 2010 4:34 pm | |
| Wow, digging deep for more shit ideas. | |
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ShadowKirby
Posts : 1313 Join date : 2009-08-11 Age : 30 Location : Eh?!
| Subject: Re: Jūgo Wed May 26, 2010 5:02 pm | |
| I gotta say that the sprites for whatever game this guy is from suck. | |
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Flash Guy
Posts : 128 Join date : 2010-02-14 Age : 29 Location : Watching Mari butt sex Hammer Yoshi.
| Subject: Re: Jūgo Wed May 26, 2010 8:35 pm | |
| Why is he wearing his slave clothes?
His normal clothes look 1000 times better, oh and he's from Naruto Shippuden. | |
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Be'knots Woundy Doom
Posts : 301 Join date : 2010-03-12 Age : 26 Location : Australia
| Subject: Re: Jūgo Wed May 26, 2010 10:56 pm | |
| - Quote :
- Wow, digging deep for more shit ideas.
It's my specialty. - Quote :
- Why is he wearing his slave clothes?
His normal clothes look 1000 times better, oh and he's from Naruto Shippuden. They were the clothes on the sheet. - Quote :
- I gotta say that the sprites for whatever game this guy is from suck.
The game that Ganon's Shikamaru sprites came from. - Quote :
- I have no idea who the character is, but, uh, you really need to work on the animations... a lot.
Idle is a tad fast, and unnatural. Go look at Megaman Zero's idle animation, it actually looks like he's breathing, not just moving back and forth. Dead, the shorts look terrible. For Taunt, he should be able to transition form Idle into Taunt and back, same goes for Guard.
If you can't fix these issues, GTFO or make an expansion with a better sprite sheet. Kudos for a character I've never seen/heard of before.
I'll try...then fail...then try again...then probably fail yet again. | |
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Toryn
Posts : 87 Join date : 2009-08-11 Age : 29
| Subject: Re: Jūgo Thu May 27, 2010 6:34 am | |
| - Quote :
- I'll try...then fail...then try again...then probably fail yet again.
Don't give up though, it's not like this forum can get any worse. | |
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Ganonthegreat
Posts : 652 Join date : 2009-10-15 Location : The Korthos Sector, Taking Down Dr. Nefarious
| Subject: Re: Jūgo Thu May 27, 2010 8:55 am | |
| - ShadowKirby wrote:
- I gotta say that the sprites for whatever game this guy is from suck.
The things he has on so far do suck yeah, it's the same with Shikamaru, but when he get's to the attacks it'll look alot better. | |
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Be'knots Woundy Doom
Posts : 301 Join date : 2010-03-12 Age : 26 Location : Australia
| Subject: Re: Jūgo Thu May 27, 2010 11:32 pm | |
| Edited every animation/sprite. | |
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ShadowKirby
Posts : 1313 Join date : 2009-08-11 Age : 30 Location : Eh?!
| Subject: Re: Jūgo Fri May 28, 2010 9:27 am | |
| Movement in the taunt is shit. | |
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Toryn
Posts : 87 Join date : 2009-08-11 Age : 29
| Subject: Re: Jūgo Fri May 28, 2010 12:13 pm | |
| - ShadowKirby wrote:
- Movement in the taunt is shit.
That. And, the taunt shouldn't be "Hold till let go", it should have a set duration, like all taunts in SSB. Otherwise, the fixes make it a little better for the dead and guard. | |
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