| Lucario | |
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+14Toryn Kirbysmith [DJ] ShadowHunter imevil Crater Mr. guy Chick In A Box R2rAronzo jorel1992 Eraser Torndragon Door Key Pig ShadowKirby Jasperkf 18 posters |
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Jasperkf
Posts : 74 Join date : 2010-01-06 Age : 30
| Subject: Lucario Wed Jan 06, 2010 6:40 pm | |
| Sprites ripped by dshiznetz. Kirby Attack made by MauSSBB. Kirby Hat made by Marioyoshi(EH). Motions 1.[ ]Idle 2.[ ]Walk 3.[ ]Run/Dash 4.[ ]Jump Double Jump 5.[ ]Fall 6.[ ]Land 7.[ ]Damage 8.[ ]Knockback 9.[ ]Dead 10.[ ]Get up 11.[ ]Hang Obvously, this needs to be rotated slightly. 12.[ ]Recover from Hang 13.[ ]Crouch 14.[ ]Guard 15.[ ]Taunt 16.[ ]Win 17.[ ]Lose 18.[ ]Entrance Smashes 19.[ ]Neutral 20.[ ]Combo 21.[ ]Up Smash 22.[ ]Side Smash 23.[ ]Down Smash 24.[ ]Dash Attack Specials 25.[ ]Neutral Special-Aura Sphere Can be charged, like in Brawl. Unlike in Brawl, it homes in on opponents. Charge: Charge in air: Release: Release in air: Projectile: Resize as necessary for higher and lower charges. 26.[ ]Side Special-Force Palm Hitbox extends a bit past his palms. Causes slight stun. 27.[ ]Up Special-Iron Tail 28.[ ]Down Special-Double Team/Counter Aerials 29.[ ]Neutral Aerial 30.[ ]Up Aerial 31.[ ]Forward Aerial 32.[ ]Back Aerial 33.[ ]Down Aerial Grabs 34.[ ]Grab 35.[ ]Pummel 36.[ ]Up Throw 37.[ ]Down Throw 38.[ ]Forward Throw 39.[ ]Back Throw Other 40.[ ]Stock 41.[ ]Series Icon 42.[ ]Selection 43.[ ]Preview 44.[ ]Trophies -Classic -Adventure -All-Star -Final Smash 45.[ ]Revival Platform 46.[ ]Damage Meter 47.[ ]Final Smash-Close Combat Initial attack: If the initial attack hits an opponent, Lucario then pummels them with a rapid chain of attacks, then knocks them away for an almost definite KO. Use the following animations(in order): Combo Dash Attack Down Tilt Up Tilt Side Tilt Down Smash Side Smash Up Smash Up Special Neutral Aireal Forward Aireal Down Aireal Forward special(final hit that knocks opponent back) Kirby Hat Kirby Attack Tilts 48.[ ]Up Tilt 49.[ ]Side Tilt 50.[ ]Down Tilt Sounds 51.[ ]Main Theme https://www.youtube.com/watch?v=lZ6WjuYHxQE52.[ ]Attacks and Sound Effects Damage: http://rapidshare.com/files/250799449/Lucario_-_US_-_Damage01.wav.htmlCharging Neutral Special: http://rapidshare.com/files/251177818/snd_se_Lucario_Special_N01.wav.htmlFinal Smash: http://rapidshare.com/files/251177823/snd_se_Lucario_Final03.wav.htmlUse generic SSF2 sounds for everythig else. 53.[ ]Win Theme https://www.youtube.com/watch?v=uuDugt9d5po
Last edited by Jasperkf on Fri Jan 08, 2010 12:23 pm; edited 2 times in total | |
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ShadowKirby
Posts : 1313 Join date : 2009-08-11 Age : 30 Location : Eh?!
| Subject: Re: Lucario Wed Jan 06, 2010 7:03 pm | |
| Everything is so fast I can't tell if its good. But, I say that the way he disappears in the Down Special is lame, and the Side special should work like it does in Brawl. And maybe a more exciting FS. | |
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Jasperkf
Posts : 74 Join date : 2010-01-06 Age : 30
| Subject: Re: Lucario Wed Jan 06, 2010 7:52 pm | |
| - ShadowKirby wrote:
- Everything is so fast I can't tell if its good.
But, I say that the way he disappears in the Down Special is lame, and the Side special should work like it does in Brawl. And maybe a more exciting FS. The reason I think the Side Special should cause stun is because in the Pokemon games, Force Palm has a chance to cause paralyze. As for the FS, it may not be especially exiting, but I think it's better than the only other option I have, namely Zero LaserFocus Blast. | |
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ShadowKirby
Posts : 1313 Join date : 2009-08-11 Age : 30 Location : Eh?!
| Subject: Re: Lucario Wed Jan 06, 2010 7:56 pm | |
| Then add some effects to the Side Special, cause it doesn't seem special. And the FS is just a lame way out of doing work. | |
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Jasperkf
Posts : 74 Join date : 2010-01-06 Age : 30
| Subject: Re: Lucario Wed Jan 06, 2010 8:15 pm | |
| - ShadowKirby wrote:
- Then add some effects to the Side Special, cause it doesn't seem special.
And the FS is just a lame way out of doing work. Hmm, that might not be a bad idea... I know the FS sounds lame and noobish when I just say "This animation plus this one plus this one", but I can't string the animations together myself because Beneton screws up MUGEN animations. | |
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Door Key Pig
Posts : 369 Join date : 2009-11-28 Location : An English one.
| Subject: Re: Lucario Thu Jan 07, 2010 9:38 am | |
| What kind of taunt is that? And the lucario hat does look a bit bad. Maybe you should improve those. | |
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Torndragon
Posts : 672 Join date : 2009-08-12
| Subject: Re: Lucario Fri Jan 08, 2010 4:24 am | |
| I agree on the kirby hat front, I might have a fling at that some time.
Yeah, Final Smash could be better too. Its not a bad idea, but it could be so much better.
More exciting attack rather than that kick for the down special would be nice. | |
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Eraser
Posts : 75 Join date : 2010-01-05 Age : 25 Location : I'm a git.
| Subject: Re: Lucario Fri Jan 08, 2010 6:37 am | |
| His walk/jump are funny-looking. Also, there's only one projectile. What if he doesn't fully charge his attack? | |
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Jasperkf
Posts : 74 Join date : 2010-01-06 Age : 30
| Subject: Re: Lucario Fri Jan 08, 2010 12:41 pm | |
| - Torndragon wrote:
- I agree on the kirby hat front,
I might have a fling at that some time. Yes please!
Yeah, Final Smash could be better too. Its not a bad idea, but it could be so much better. I might add some effects to it.
- Eraser wrote:
- His walk/jump are funny-looking.
What do you mean by that? Also, there's only one projectile. What if he doesn't fully charge his attack? The size of the projectile changes depending on the charge. | |
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jorel1992
Posts : 39 Join date : 2010-01-12 Age : 31 Location : California
| Subject: Re: Lucario Wed Jan 13, 2010 8:30 am | |
| I think it looks pretty good, and I was wondering, if his FS would be one giant sequence of attacks, if so I would want to see it because I don't think any other character has that. | |
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R2rAronzo
Posts : 184 Join date : 2010-01-07
| Subject: Re: Lucario Wed Jan 13, 2010 5:47 pm | |
| - Jasperkf wrote:
- 47.[ ]Final Smash-Close Combat
Initial attack:
If the initial attack hits an opponent, Lucario then pummels them with a rapid chain of attacks, then knocks them away for an almost definite KO. Use the following animations(in order): Combo Dash Attack Down Tilt Up Tilt Side Tilt Down Smash Side Smash Up Smash Up Special Neutral Aireal Forward Aireal Down Aireal Forward special(final hit that knocks opponent back)
Just sayin.. | |
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Chick In A Box
Posts : 793 Join date : 2010-01-06 Age : 30 Location : Space
| Subject: Re: Lucario Wed Jan 13, 2010 8:03 pm | |
| - R2rAronzo wrote:
- Jasperkf wrote:
- 47.[ ]Final Smash-Close Combat
Initial attack:
If the initial attack hits an opponent, Lucario then pummels them with a rapid chain of attacks, then knocks them away for an almost definite KO. Use the following animations(in order): Combo Dash Attack Down Tilt Up Tilt Side Tilt Down Smash Side Smash Up Smash Up Special Neutral Aireal Forward Aireal Down Aireal Forward special(final hit that knocks opponent back)
Just sayin.. Just saying what? You said nothing. | |
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ShadowKirby
Posts : 1313 Join date : 2009-08-11 Age : 30 Location : Eh?!
| Subject: Re: Lucario Wed Jan 13, 2010 8:04 pm | |
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R2rAronzo
Posts : 184 Join date : 2010-01-07
| Subject: Re: Lucario Wed Jan 13, 2010 8:14 pm | |
| - Chick In A Box wrote:
- R2rAronzo wrote:
- Jasperkf wrote:
- 47.[ ]Final Smash-Close Combat
Initial attack:
If the initial attack hits an opponent, Lucario then pummels them with a rapid chain of attacks, then knocks them away for an almost definite KO. Use the following animations(in order): Combo Dash Attack Down Tilt Up Tilt Side Tilt Down Smash Side Smash Up Smash Up Special Neutral Aireal Forward Aireal Down Aireal Forward special(final hit that knocks opponent back)
Just sayin.. Just saying what? You said nothing. (facepalms to the max) carap i forgot "It is..." Gome- | |
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Mr. guy
Posts : 313 Join date : 2010-01-14 Location : I am nowhere, I am everywhere, I am the ninja.
| Subject: Re: Lucario Tue Jan 19, 2010 9:54 am | |
| We're approaching ludicrious speed, sir. | |
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Door Key Pig
Posts : 369 Join date : 2009-11-28 Location : An English one.
| Subject: Re: Lucario Tue Feb 23, 2010 10:37 am | |
| Is Lucario's size in the trophy going to be his size in the game? Since he does look like M.U.G.E.N.. | |
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Jasperkf
Posts : 74 Join date : 2010-01-06 Age : 30
| Subject: Re: Lucario Tue Feb 23, 2010 10:43 am | |
| - PokeGyroid wrote:
- Is Lucario's size in the trophy going to be his size in the game? Since he does look like M.U.G.E.N..
Of course not. | |
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Mr. guy
Posts : 313 Join date : 2010-01-14 Location : I am nowhere, I am everywhere, I am the ninja.
| Subject: Re: Lucario Wed Feb 24, 2010 9:29 pm | |
| I rather like the idea for the FS. Just show an animation of it, and it will look like a real FS. | |
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Crater
Posts : 323 Join date : 2009-08-14 Age : 28 Location : Scatland
| Subject: Re: Lucario Thu Feb 25, 2010 11:02 pm | |
| The Selout on this sprite hurts my eyes. | |
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imevil
Posts : 1 Join date : 2010-03-02
| Subject: Re: Lucario Tue Mar 02, 2010 4:40 pm | |
| pretty good, maybe a different fs but good | |
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Door Key Pig
Posts : 369 Join date : 2009-11-28 Location : An English one.
| Subject: Re: Lucario Wed Mar 03, 2010 8:50 am | |
| Is he going to be resized AT ALL in the actual game? Because in one of previous sigs he may of been bigger then King Dedede. | |
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ShadowHunter
Posts : 628 Join date : 2009-08-15 Age : 28 Location : On a ruined and polluted planet suffering from many failures. (aka Earth)
| Subject: Re: Lucario Wed Mar 03, 2010 2:43 pm | |
| Meh, the Final Smash sounds simular to Triforce Slash, but it's way better than Focus Blast. | |
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Door Key Pig
Posts : 369 Join date : 2009-11-28 Location : An English one.
| Subject: Re: Lucario Mon Apr 26, 2010 11:16 am | |
| Sorry for bumping/reviving, but why isn't this in Archived Expansions? | |
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Kirbysmith [DJ]
Posts : 413 Join date : 2010-01-06
| Subject: Re: Lucario Mon Apr 26, 2010 12:08 pm | |
| First of all, you aren't reviving; this is bumping, plain and simple.
Second, instead of bumping a topic, you should have PM'd a mod or an admin, e.g., Suliboy. | |
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Toryn
Posts : 87 Join date : 2009-08-11 Age : 29
| Subject: Re: Lucario Thu Apr 29, 2010 4:59 pm | |
| This should never be moved to archived expansions, the animations and quality are overall terrible. If you plan on actually making Lucario, do it right. Lucario deserves an expansion that actually had serious effort put into it. Next time, pick a character that hs better sprites if all you're interested in doing is animating someone elses work. You'd be far better off starting from these http://spriters-resource.com/custom_edited/pokemon/sheet/18422 and working up, It'd be a heck of a lot of work, but you'd be seen as someone actually worth a crap in the expansion making business. Good luck if you go for it. | |
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