| King Dedede | |
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+7Kiki Mike Thrang Torndragon Toryn Crater ShadowKirby Dark Lord 11 posters |
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Dark Lord
Posts : 316 Join date : 2009-08-13 Age : 28 Location : Australia
| Subject: King Dedede Fri Aug 14, 2009 9:52 pm | |
| Here is My King Dedede Expansion, in a brawlfied look to match Kirby. I'll try to get as much work as possible on him. Please help me and give me stuff that I can work on. Ideas would be nice too. Thanks! And...I hope you like it! Motions 1.[F]Idle 2.[ ]Walk 3.[ ]Run/Dash 4.[F]Jump 5.[F]Fall 6.[ ]Land 7.[ ]Damage 8.[ ]Knockback 9.[ ]Dead 10.[ ]Get up 11.[ ]Hang 12.[ ]Recover from Hang 13.[ ]Crouch 14.[ ]Guard 15.[ ]Taunt 16.[ ]Win 17.[ ]Lose 18.[ ]Entrance Smashes 19.[ ]Neutral 20.[ ]Combo 21.[ ]Up Smash 22.[ ]Side Smash 23.[ ]Down Smash 24.[ ]Dash Attack Specials 25.[W]Neutral Special: Inhales a nearby Enemy, allowing King Dedede only to walk around with the suked in enemy in his mouth. He spits them out with tremendous force. If attacked with Opponent in his Mouth, they simply are free. -Inhale Begin: -Inhale Continue (Out of Breath if held too long): -Projectile Spat Out: 26.[F]Side Special: Throws one of his Loyale Minions. There is a big range. *More Will Be Added* Waddle Dee: -Idle: -Walk/Run: -Jump: -Fall: -Land: -Crouch: -Damage: -Knockback -Taunt: -Spear Throw (Quite Rare): -Projectile: Waddle Doo: -Idle: Gordo: -Throw: -Hit: Brunto Burt: -Idle: -Fly: -Run: -Fall: -Land: -Damage: -Knockback: BioSpark: -Idle: -Walk: -Run: -Dash Attack: -Jump: -Fall: -Damage(Sorry For The Background.): -Knockback: -Wall Cling: -Dodge: -Taunt: -Attack One: -Attack Two: -Projectile for Attack Two(Shoots Three Of These.): -Ariel Attack: 27.[F]Up Special: Super Dedede Jump! Flatten your opponents when comming down! (Needs to have a changed background. Sorry for the inconvenience.) 28.[W]Down Special: His Jet Hammer makes it way into Super Smash Flash 2. Charge it, and slam an opponent far, far away! -Pulling Out Hammer: -Idle/Charge: -Walk/Charge: -Swing: -Small Explosion: -Medium Explosion: -Large Explosion: -20% Chance Gimmick Explosion: Aerials 29.[ ]Neutral Aerial 30.[ ]Up Aerial 31.[ ]Forward Aerial 32.[ ]Back Aerial 33.[ ]Down Aerial Grabs 34.[ ]Grab 35.[ ]Pummel 36.[ ]Up Throw 37.[ ]Down Throw 38.[ ]Forward Throw 39.[ ]Back Throw Other 40.[ ]Stock 41.[ ]Series Icon 42.[ ]Selection 43.[ ]Preview 44.[ ]Trophies -Classic -Adventure -All-Star -Final Smash 45.[ ]Revival Platform 46.[ ]Damage Meter 47.[ ]Final Smash Tilts 48.[ ]Up Tilt 49.[ ]Side Tilt 50.[ ]Down Tilt Sounds 51.[ ]Main Theme 52.[ ]Attacks and Sound Effects 53.[ ]Win Theme | |
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ShadowKirby
Posts : 1313 Join date : 2009-08-11 Age : 30 Location : Eh?!
| Subject: Re: King Dedede Fri Aug 14, 2009 10:04 pm | |
| Well, i don't see much new stuff, but It still looks good. | |
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Crater
Posts : 323 Join date : 2009-08-14 Age : 28 Location : Scatland
| Subject: Re: King Dedede Sat Aug 15, 2009 8:13 am | |
| The minions need to be changed to the correct shading style. | |
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Toryn
Posts : 87 Join date : 2009-08-11 Age : 29
| Subject: Re: King Dedede Sun Aug 16, 2009 10:35 am | |
| - CRaTeR wrote:
- The minions need to be changed to the correct shading style.
Just Bronto Burt and Gordo. Unless, he changed them before I saw it already. | |
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ShadowKirby
Posts : 1313 Join date : 2009-08-11 Age : 30 Location : Eh?!
| Subject: Re: King Dedede Sun Aug 16, 2009 10:46 am | |
| No Biospark appears to be the only Brawlified one. | |
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Toryn
Posts : 87 Join date : 2009-08-11 Age : 29
| Subject: Re: King Dedede Sun Aug 16, 2009 11:22 am | |
| - ShadowKirby wrote:
- No Biospark appears to be the only Brawlified one.
Oh, Dee's stroke needs to be lightened, but I think his colors are correct. | |
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Torndragon
Posts : 672 Join date : 2009-08-12
| Subject: Re: King Dedede Sun Aug 16, 2009 11:42 am | |
| Nice work, However, I dislike Waddle Doo's idle as it looks unnatural. | |
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Toryn
Posts : 87 Join date : 2009-08-11 Age : 29
| Subject: Re: King Dedede Sun Aug 16, 2009 2:11 pm | |
| - Torndragon wrote:
- Nice work,
However, I dislike Waddle Doo's idle as it looks unnatural. Ohright, I never even looked at the animations... <.< Screw Dial-up. Anyway, Biospark and Dee could use an update on the jump, it shifts a little, but I'm not sure how that will turn out when actually moving. And Biospark's "Attack One", animate it like it does in KSSU please. | |
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Mike Thrang
Posts : 54 Join date : 2009-08-13
| Subject: Re: King Dedede Sun Aug 16, 2009 3:22 pm | |
| - ShadowKirby wrote:
- No Biospark appears to be the only Brawlified one.
So I did it right? Yes! | |
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Dark Lord
Posts : 316 Join date : 2009-08-13 Age : 28 Location : Australia
| Subject: Re: King Dedede Mon Aug 17, 2009 3:52 am | |
| Ok, I forgot to post my updates on news from the other expansion forums. Waddle Dee and Waddle Doo are yes, getting completely re-done, even though Waddle Doo just has an Idle. They will be fixed soon. Also, Brunto Burt? Should I re-do him too? And Gordo? Also, Knightmare is the one who is brawlifing the rest of King Dedede's Sheet, as I got lazy. :3 But, here is some of my posts from the other forums about King Dedede. Brunto Burt colours made by Kirbyfan42...yes? Plus, found some work on the "New" Waddle Doo...hmmm... -New Coloured Idle? -Attack One? Also, work on the Foward Special: - Dark Lord wrote:
Well, I just wipped something up now. These are the "plans" for the explosions when King Dedede uses the Jet Hammer.
-Small Explosion: -Medium Explosion: -Large Explosion:
Not only that, but when hit, little sparks will fall to the floor:
The Flames FX.
So, what do you think? There is still more to work on, but are the Explosions good?
Also, a question about the Minions: I was thinking that maybe King Dedede is going to be a lot to program for Cleod, but hopefully he'll like it. Here, I'll reveal most of my planned things: Minions Throw Out: Waddle Dee Waddle Doo Gordo Brunto Burt Biospark Blade Knight Chilly Burning Leo Wheelie So, Yeah, Nine of them in all together. Though, Wheelie has a special something. If you throw him out, and then jump with Dedede on top of Wheelie, you can ride him, like you ride Wario's Chopper. It resembles his ride from Kirby Air Ride. Not only that, but if you are charging the Jet Hammer (Your Down Special), and tap the "right" or "left" button two times instead of just releasing the special button to swing, he will slam his Hammer in the floor, and the lid will pop off, shooting a small missle. From Masked Dedede. There are also many more cool little things that can occur. What do you think? So, yeah, that's it for now. Plus I have many more and other little cool ideas. No SK, I haven't made any Updates since, because I am awaiting Knightmare. But don't rush, take your time Knighty. So...ya... | |
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Torndragon
Posts : 672 Join date : 2009-08-12
| Subject: Re: King Dedede Mon Aug 17, 2009 5:38 am | |
| - Dark Lord wrote:
-New Coloured Idle?
Still awkward motion | |
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Crater
Posts : 323 Join date : 2009-08-14 Age : 28 Location : Scatland
| Subject: Re: King Dedede Mon Aug 17, 2009 10:53 am | |
| Just use Waddle Doo's normal idle, which is essentially Waddle Dee's idle. It might not look as threatening, but it'll look better. | |
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Dark Lord
Posts : 316 Join date : 2009-08-13 Age : 28 Location : Australia
| Subject: Re: King Dedede Tue Aug 18, 2009 2:12 am | |
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Kiki
Posts : 10 Join date : 2009-08-11 Age : 32
| Subject: Re: King Dedede Tue Aug 18, 2009 11:54 am | |
| What I don't understand is why the hammer gets covered in ice? or that could be electricity...but it looks wrong maybe there needs to be some movement in the electricity? Or perhaps change that frame back to the mechanical hammer. Otherwise my opinion remains with waddle dee throw, especially with Biospark. If you are so obsessed with having unnecessary multiple minions being thrown, why not use someone like Sir Kibbles, or sword knight who are more popularly known and are frequently featured within multiple Kirby games. Though really the purpose of the move is for it be a ranged move, so stop trying to fix something that isn't broken. IMO. | |
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<Na>Suliboy Admin
Posts : 632 Join date : 2009-08-11 Age : 31 Location : On the computer.
| Subject: Re: King Dedede Tue Aug 18, 2009 1:29 pm | |
| Expanding on what Kiki said, a lot of the stuff for these enemies isn't necessary. They don't need a wall cling, dodge, or taunt, otherwise its making it too much like an actual character than just a PROJECTILE, which was its original intent. | |
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Torndragon
Posts : 672 Join date : 2009-08-12
| Subject: Re: King Dedede Tue Aug 18, 2009 1:34 pm | |
| - <Na>Suliboy wrote:
- Expanding on what Kiki said, a lot of the stuff for these enemies isn't necessary.
They don't need a wall cling, dodge, or taunt, otherwise its making it too much like an actual character than just a PROJECTILE, which was its original intent. Yeah, Sounds about right. | |
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Dark Lord
Posts : 316 Join date : 2009-08-13 Age : 28 Location : Australia
| Subject: Re: King Dedede Tue Aug 18, 2009 4:26 pm | |
| Hmm, well, I have decided to do something. Plus Kiki, I was going to have a Sword Knight.
Some minions will just be thrown out and then off. Like, I had this idea for the Brunto Burt where he just get's thrown out and he flies right across the stage and disappears, kinda like Fox's Netural Special Ray Gun.
And yes, that is electricty, from KSSU, and does look somewhat wrong...hmm | |
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ShadowHunter
Posts : 628 Join date : 2009-08-15 Age : 28 Location : On a ruined and polluted planet suffering from many failures. (aka Earth)
| Subject: Re: King Dedede Tue Aug 18, 2009 5:20 pm | |
| - Dark Lord wrote:
- And yes, that is electricty, from KSSU, and does look somewhat wrong...hmm
Here's an idea. You can ether allow the Hammer to charge while covered in moving electricity or leave it the charge alone, but pause a second to show that that the electricity is moving so that people won't confuse it with ice. You will have to edit and make the lighting move by animating it. It was hard for me to sprite moving electricity, but my Sylux expansion taught me that you can play around with it randomly, for each electricity has a unique way of moving and seem to "dance." | |
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Dark Lord
Posts : 316 Join date : 2009-08-13 Age : 28 Location : Australia
| Subject: Re: King Dedede Wed Aug 19, 2009 3:09 am | |
| - ShadowHunter wrote:
- Dark Lord wrote:
- And yes, that is electricty, from KSSU, and does look somewhat wrong...hmm
Here's an idea. You can ether allow the Hammer to charge while covered in moving electricity or leave it the charge alone, but pause a second to show that that the electricity is moving so that people won't confuse it with ice.
You will have to edit and make the lighting move by animating it. It was hard for me to sprite moving electricity, but my Sylux expansion taught me that you can play around with it randomly, for each electricity has a unique way of moving and seem to "dance." Hmm, I guess I can do that then. | |
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syco
Posts : 73 Join date : 2010-02-07 Age : 28 Location : here
| Subject: Re: King Dedede Wed May 05, 2010 11:17 am | |
| finish this and how many brawl characters havent been done? | |
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HyperSonic92
Posts : 451 Join date : 2010-01-08
| Subject: Re: King Dedede Wed May 05, 2010 11:35 am | |
| Bumping an old topic. Swell idea.
Gonna lock until DL gets back to work on it | |
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Dark Lord
Posts : 316 Join date : 2009-08-13 Age : 28 Location : Australia
| Subject: Re: King Dedede Thu May 06, 2010 12:32 am | |
| Thanks Hype, Too busy to work on it for now. I will soon. | |
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