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 Kagura

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Proton
Tengu Man
TimeCrunch
Suliboy
HyperSonic92
ShadowHunter
Ganonthegreat
Chick In A Box
Be'knots Woundy Doom
13 posters
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Should Kagura Be Accepted?
Yes
Kagura I_vote_lcap80%Kagura I_vote_rcap
 80% [ 4 ]
No
Kagura I_vote_lcap20%Kagura I_vote_rcap
 20% [ 1 ]
Total Votes : 5
 
Poll closed

AuthorMessage
Be'knots Woundy Doom

Be'knots Woundy Doom


Posts : 301
Join date : 2010-03-12
Age : 26
Location : Australia

Kagura Empty
PostSubject: Kagura   Kagura I_icon_minitimeSat Mar 13, 2010 3:12 am

This is my very first expansion character. Hope they help and hope you enjoy them.

Motions

1.[Kagura Idle]Idle
2.[Kagura Walkj]Walk
3.[Kagura Dash]Run/Dash
4.[Kagura Jumpl]Jump
5.[Kagura Backjump]Back Jump
6.[Kagura Jumpl]Double Jump
7.[Kagura Fallk]Fall
8.[Kagura Landj]Land
9.[Kagura Damage]Damage
10.[Kagura Knockbacku]Knockback
11.[Knockback To Dead-Kagura Deada Dead-Kagura Deadground]Dead
12.[Kagura Getup]Get Up
13.[Kagura Hangb]Hang
14.[ ]Recover From Hang
15.[Kagura Crouch]Crouch
16.[If holding Up-Kagura Guard1 If holding Down-Kagura Guard2]Guard
17.[Kagura Tauntw Loop-Kagura Tauntloop]Taunt
18.[Kagura Wint Loop-Kagura Winloop]Win
19.[Kagura Loseu Loop-Kagura Loseloop]Lose
20.[ ]Entrance

Smashes

21.[ ]Neutral
22.[ ]Combo
23.[Kagura Upsmash]Up Smash
24.[Kagura Sidesmash]Side Smash
25.[ ]Down Smash
26.[Kagura Dashattack]Dash Attack

Specials

27.[ ]Neutral Special
28.[Kagura Sidespecial]Side Special
29.[Kagura Upspecial If already In air-Kagura Upspecialloop]Up Special
30.[Kagura Downspecial]Down Special


Aerials

31.[ ]Neutral Aerial
32.[Kagura Upaerial]Up Aerial
33.[Kagura Forwardaerial]Forward Aerial
34.[Kagura Downaerial]Back Aerial
35.[Kagura Downaerial Loop-Kagura Downaerialloop]Down Aerial

Grabs

36.[Kagura Grabj]Grab
37.[Kagura Pummel]Pummel
38.[Kagura Upsmash]Up Throw
39.[Kagura Downthrow]Down Throw
40.[Kagura Forwardthrow]Forward Throw
41.[Kagura Backthrow]Back Throw

Other

42.[Kagura Stockk]Stock
43.[ ]Roll
44.[ ]Kirby Attack
45.[Kagura Stunned]Stunned
46.[ ]Series Icon
47.[ ]Selection
48.[Kagura Previewqh]Preview
49.[-Classic Trophy
Kagura Classic
-Adventure Trophy
Kagura Adventurev
-All-Star Trophy
Kagura Allstar
-Final Smash Trophy]Trophies
50.[ ]Revival Platform
51.[ ]Damage Meter
52.[Starts spinningKagura Finalsmashstartand theseKagura Finalsmashappear around her, lasts for about 30 seconds each. If caught in tornado, they will stay and get 5% damage every rotation.]Final Smash

Tilts

53.[Kagura Upsmash]Up Tilt
54.[Kagura Sidespecial]Side Tilt
55.[Kagura Downtilt]Down Tilt

Sounds

56.[ ]Main Theme
57.[ ]Win


Last edited by SomebodyUDon'tKnow on Fri Apr 30, 2010 7:18 pm; edited 17 times in total
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Chick In A Box

Chick In A Box


Posts : 793
Join date : 2010-01-06
Age : 30
Location : Space

Kagura Empty
PostSubject: Re: Kagura   Kagura I_icon_minitimeSat Mar 13, 2010 3:39 am

You're okay at animating, but you need to figure out how to center the animations and make them as pictures. Also, you need to claim this character here, so until then I'm locking this topic.
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Ganonthegreat

Ganonthegreat


Posts : 652
Join date : 2009-10-15
Location : The Korthos Sector, Taking Down Dr. Nefarious

Kagura Empty
PostSubject: Re: Kagura   Kagura I_icon_minitimeSat Mar 13, 2010 3:49 am

*Unlocks*

You don't need to claim anything, but it helps.
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ShadowHunter

ShadowHunter


Posts : 628
Join date : 2009-08-15
Age : 28
Location : On a ruined and polluted planet suffering from many failures. (aka Earth)

Kagura Empty
PostSubject: Re: Kagura   Kagura I_icon_minitimeSat Mar 13, 2010 9:39 am

Ganonthegreat wrote:
You don't need to claim anything, but it helps.
Claiming something does something for you?
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http://shadowthehedgehog9.deviantart.com/
Ganonthegreat

Ganonthegreat


Posts : 652
Join date : 2009-10-15
Location : The Korthos Sector, Taking Down Dr. Nefarious

Kagura Empty
PostSubject: Re: Kagura   Kagura I_icon_minitimeSat Mar 13, 2010 10:27 am

ShadowHunter wrote:
Ganonthegreat wrote:
You don't need to claim anything, but it helps.
Claiming something does something for you?
No, I mean it helps me update the JUS roster topic.


Anyway, the animations are pretty smooth, but there's one problem, the knockback. You need to seperate the flying and the landing. Put the flying under knockback and the land under "Landing from Knockback" or "Knockback to Dead".
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ShadowHunter

ShadowHunter


Posts : 628
Join date : 2009-08-15
Age : 28
Location : On a ruined and polluted planet suffering from many failures. (aka Earth)

Kagura Empty
PostSubject: Re: Kagura   Kagura I_icon_minitimeSat Mar 13, 2010 10:32 am

The Final Smash is choppy.
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http://shadowthehedgehog9.deviantart.com/
HyperSonic92

HyperSonic92


Posts : 451
Join date : 2010-01-08

Kagura Empty
PostSubject: Re: Kagura   Kagura I_icon_minitimeSat Mar 13, 2010 11:00 am

you only need one [img][/img] around the image's URL. It looks like you placed two around them
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<Na>Suliboy
Admin
<Na>Suliboy


Posts : 632
Join date : 2009-08-11
Age : 31
Location : On the computer.

Kagura Empty
PostSubject: Re: Kagura   Kagura I_icon_minitimeSat Mar 13, 2010 11:09 am

Specials and final smash seem like tilts.
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https://expansionsuncut.forumotion.com/index.htm
TimeCrunch

TimeCrunch


Posts : 64
Join date : 2010-03-13
Age : 31
Location : On The Computer

Kagura Empty
PostSubject: Re: Kagura   Kagura I_icon_minitimeSat Mar 13, 2010 12:14 pm

Your animating is OK, but I think its a bit shaky on some.
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Tengu Man

Tengu Man


Posts : 280
Join date : 2010-01-15
Location : Searching for the damn triforce (inside Joke)

Kagura Empty
PostSubject: Re: Kagura   Kagura I_icon_minitimeSat Mar 13, 2010 12:19 pm

Most agreed. Also, the get up is choppy
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Proton

Proton


Posts : 438
Join date : 2009-10-20
Age : 30
Location : Canadialand

Kagura Empty
PostSubject: Re: Kagura   Kagura I_icon_minitimeSun Mar 14, 2010 11:33 am

The walk is shaky
and the preview sucks.
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http://masterofmegaman.deviantart.com
TimeCrunch

TimeCrunch


Posts : 64
Join date : 2010-03-13
Age : 31
Location : On The Computer

Kagura Empty
PostSubject: Re: Kagura   Kagura I_icon_minitimeSun Mar 14, 2010 11:40 am

Cuccio wrote:
The walk is shaky
and the preview sucks.

lawl I agree
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Be'knots Woundy Doom

Be'knots Woundy Doom


Posts : 301
Join date : 2010-03-12
Age : 26
Location : Australia

Kagura Empty
PostSubject: Re: Kagura   Kagura I_icon_minitimeSun Mar 14, 2010 10:30 pm

I will be trying to work on it on weekdays, but I probably won't be able to. So weekends is best.
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Ganonthegreat

Ganonthegreat


Posts : 652
Join date : 2009-10-15
Location : The Korthos Sector, Taking Down Dr. Nefarious

Kagura Empty
PostSubject: Re: Kagura   Kagura I_icon_minitimeMon Mar 15, 2010 2:49 am

The Up Smash needs to have her landing too.
The Up Special, Up Air & Down Air need to stay in place for the animations.
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Astruvis

Astruvis


Posts : 52
Join date : 2010-01-29

Kagura Empty
PostSubject: Re: Kagura   Kagura I_icon_minitimeSun Mar 21, 2010 7:56 pm

Since you added checkboxes, I voted yes and I voted no as well.
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Chick In A Box

Chick In A Box


Posts : 793
Join date : 2010-01-06
Age : 30
Location : Space

Kagura Empty
PostSubject: Re: Kagura   Kagura I_icon_minitimeSun Mar 21, 2010 7:58 pm

Astruvis wrote:
Since you added checkboxes, I voted yes and I voted no as well.
Wait.
You shouldn't be able to vote, only mods should.
Suuuuuuuliiiiiiiiiiiiii...
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Astruvis

Astruvis


Posts : 52
Join date : 2010-01-29

Kagura Empty
PostSubject: Re: Kagura   Kagura I_icon_minitimeSun Mar 21, 2010 7:59 pm

Mari Futanari wrote:
Astruvis wrote:
Since you added checkboxes, I voted yes and I voted no as well.
Wait.
You shouldn't be able to vote, only mods should.
Suuuuuuuliiiiiiiiiiiiii...
Lawl you just found out? Anyone can vote on any poll in here. <.<
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Be'knots Woundy Doom

Be'knots Woundy Doom


Posts : 301
Join date : 2010-03-12
Age : 26
Location : Australia

Kagura Empty
PostSubject: Re: Kagura   Kagura I_icon_minitimeSun Apr 04, 2010 10:32 pm

Update!
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Be'knots Woundy Doom

Be'knots Woundy Doom


Posts : 301
Join date : 2010-03-12
Age : 26
Location : Australia

Kagura Empty
PostSubject: Re: Kagura   Kagura I_icon_minitimeFri Apr 30, 2010 7:20 pm

Added Pummel and Final Smash.
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Marioyoshi (EH)

Marioyoshi (EH)


Posts : 11
Join date : 2010-04-30

Kagura Empty
PostSubject: Re: Kagura   Kagura I_icon_minitimeFri Apr 30, 2010 7:43 pm

In JUS, for Kaguras down special, shes suppose to grab an opponent, spins them around and throw em. It doesn't work like Mario tornado
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Be'knots Woundy Doom

Be'knots Woundy Doom


Posts : 301
Join date : 2010-03-12
Age : 26
Location : Australia

Kagura Empty
PostSubject: Re: Kagura   Kagura I_icon_minitimeFri Apr 30, 2010 8:05 pm

I know that. She just spins in this though.
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Marioyoshi (EH)

Marioyoshi (EH)


Posts : 11
Join date : 2010-04-30

Kagura Empty
PostSubject: Re: Kagura   Kagura I_icon_minitimeFri Apr 30, 2010 8:18 pm

Well tahts odd.... she wont do that in Gintama dude...
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Kirbysmith [DJ]

Kirbysmith [DJ]


Posts : 413
Join date : 2010-01-06

Kagura Empty
PostSubject: Re: Kagura   Kagura I_icon_minitimeFri Apr 30, 2010 9:48 pm

The handle in the walk looks weird, the jumps should have actual movement in them, the land is not smooth, the knockback should look more like Ichigo's, and the knockback to dead looks weird; can't put my finger on it.

BTW, check your PMs.
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http://kirby.nforum.biz/
Marioyoshi (EH)

Marioyoshi (EH)


Posts : 11
Join date : 2010-04-30

Kagura Empty
PostSubject: Re: Kagura   Kagura I_icon_minitimeSat May 01, 2010 9:07 am

Also, the animation in lose is cut.
It sould have the letters


↑That part is cut
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Proton

Proton


Posts : 438
Join date : 2009-10-20
Age : 30
Location : Canadialand

Kagura Empty
PostSubject: Re: Kagura   Kagura I_icon_minitimeSat May 01, 2010 2:15 pm

Change the preview.
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http://masterofmegaman.deviantart.com
Sponsored content





Kagura Empty
PostSubject: Re: Kagura   Kagura I_icon_minitime

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