| Crash Bandicoot: New and improved (well, not so new) | |
|
+15ShadowKirby Be'knots Woundy Doom SC Caby Chick In A Box Tengu Man Ganonthegreat bandiboy123 Proton Ungrateful Dead ArgorokKing James Bonder Nineveh Kisike Flash Guy Door Key Pig 19 posters |
|
Acception | Yup | | 65% | [ 11 ] | Nope | | 35% | [ 6 ] |
| Total Votes : 17 | | |
|
Author | Message |
---|
bandiboy123
Posts : 38 Join date : 2010-04-13 Age : 29 Location : Banned.
| Subject: Re: Crash Bandicoot: New and improved (well, not so new) Sun May 09, 2010 8:35 am | |
| It would help. But your doing a pretty good job. | |
|
| |
Door Key Pig
Posts : 369 Join date : 2009-11-28 Location : An English one.
| Subject: Re: Crash Bandicoot: New and improved (well, not so new) Sun May 09, 2010 10:25 am | |
| - Tengu Man wrote:
- Spin should be the neutral specail, bazooka should be down.
Really? But other characters' spins are usually down special. EDIT: Mario and Luigi's spins are down special. | |
|
| |
Flash Guy
Posts : 128 Join date : 2010-02-14 Age : 30 Location : Watching Mari butt sex Hammer Yoshi.
| Subject: Re: Crash Bandicoot: New and improved (well, not so new) Sun May 09, 2010 10:39 am | |
| MetaKnight's Spin is his Neutral Special. | |
|
| |
Door Key Pig
Posts : 369 Join date : 2009-11-28 Location : An English one.
| Subject: Re: Crash Bandicoot: New and improved (well, not so new) Sun May 09, 2010 10:57 am | |
| Well maybe I could swap, but would it really fit better. Also, maybe I could use some attacks from Crash of The Titans, I can't make 'modern Crash' anyway. Possibilities: Combo: Punches left then right, the left again but longer, stronger and causes Crash to slide forward a bit like in the Twinsainity demo Down Tilt: Low Kick Up Tilt: Upside Down Kick Neutral Aireal: Aireal Kick Side Tilt: Kicks behind Side Smash: Jacks Ratcicle who slashes forward Up Smash: Jacks Spike who Double-Fist Uppercut upwards Down Smash: Jacks Beaver Titan who Butt Slams downward | |
|
| |
bandiboy123
Posts : 38 Join date : 2010-04-13 Age : 29 Location : Banned.
| Subject: Re: Crash Bandicoot: New and improved (well, not so new) Sun May 09, 2010 1:42 pm | |
| | |
|
| |
Chick In A Box
Posts : 793 Join date : 2010-01-06 Age : 30 Location : Space
| Subject: Re: Crash Bandicoot: New and improved (well, not so new) Sun May 09, 2010 1:47 pm | |
| - Door Key Pig wrote:
- Well maybe I could swap, but would it really fit better.
Also, maybe I could use some attacks from Crash of The Titans I KILL YOU. | |
|
| |
Door Key Pig
Posts : 369 Join date : 2009-11-28 Location : An English one.
| Subject: Re: Crash Bandicoot: New and improved (well, not so new) Sun May 09, 2010 2:54 pm | |
| - Chick In A Box wrote:
- Door Key Pig wrote:
- Well maybe I could swap, but would it really fit better.
Also, maybe I could use some attacks from Crash of The Titans I KILL YOU. ? Added Main Theme, possible Win Theme but I can't decide between the Crash 3 theme or Crash Twinsainity theme for credits. | |
|
| |
bandiboy123
Posts : 38 Join date : 2010-04-13 Age : 29 Location : Banned.
| Subject: Re: Crash Bandicoot: New and improved (well, not so new) Sun May 09, 2010 4:08 pm | |
| Most Definitly Twinsainity theme. | |
|
| |
Caby
Posts : 674 Join date : 2009-12-22
| Subject: Re: Crash Bandicoot: New and improved (well, not so new) Sun May 09, 2010 4:49 pm | |
| Old Crash games > New Crash games | |
|
| |
Nineveh Kisike
Posts : 136 Join date : 2010-03-25
| Subject: Re: Crash Bandicoot: New and improved (well, not so new) Sun May 09, 2010 4:52 pm | |
| How the fuck does the mask stay completely still in the final form idle while the face moves? | |
|
| |
Caby
Posts : 674 Join date : 2009-12-22
| Subject: Re: Crash Bandicoot: New and improved (well, not so new) Sun May 09, 2010 5:04 pm | |
| - Nineveh Kisike wrote:
- How the fuck does the mask stay completely still in the final form idle while the face moves?
Shitty animation. | |
|
| |
Door Key Pig
Posts : 369 Join date : 2009-11-28 Location : An English one.
| Subject: Re: Crash Bandicoot: New and improved (well, not so new) Mon May 10, 2010 12:17 am | |
| Yeah I know a lot of people like the old Crash games instead of the new games but they were possibilities that I might very well do. Maybe I could only do some of them, leaving room for some of Crash's older moves. Then maybe we'd have the best of both worlds, and some stuff from other games (yes, I do mean the saying). Also, you know COTT stands for Crash of the Titans and MOM stands for Mind Over Mutant. Isn't that weird/funny? And I will change the animation. | |
|
| |
Caby
Posts : 674 Join date : 2009-12-22
| Subject: Re: Crash Bandicoot: New and improved (well, not so new) Mon May 10, 2010 6:57 am | |
| We don't give a shit, base it off the old games now. | |
|
| |
Door Key Pig
Posts : 369 Join date : 2009-11-28 Location : An English one.
| Subject: Re: Crash Bandicoot: New and improved (well, not so new) Mon May 10, 2010 9:06 am | |
| - CatBooze wrote:
- We don't give a shit, base it off the old games now.
Can I at least keep one or two moves like the tilts? | |
|
| |
bandiboy123
Posts : 38 Join date : 2010-04-13 Age : 29 Location : Banned.
| Subject: Re: Crash Bandicoot: New and improved (well, not so new) Mon May 10, 2010 9:15 am | |
| Well he kinda has a point because it is Old-School Crash Bandicoot. So it should be based off of his old games. Like, Crash Bandicoot 1, 2, 3 And since you are using sprites from Crash N-Tranced and Crash Huge Adventure and Crash Fusion you should use Attacks and Specials from those games too. | |
|
| |
Door Key Pig
Posts : 369 Join date : 2009-11-28 Location : An English one.
| Subject: Re: Crash Bandicoot: New and improved (well, not so new) Mon May 10, 2010 9:25 am | |
| - bandiboy123 wrote:
- Well he kinda has a point because it is Old-School Crash Bandicoot. So it should be based off of his old games. Like, Crash Bandicoot 1, 2, 3 And since you are using sprites from Crash N-Tranced and Crash Huge Adventure and Crash Fusion you should use Attacks and Specials from those games too.
Well yeah, but can't I at least go with the Tilts? Added Burnt damage animation. Could someone find me a screenshot of the Fruit Bazooka for the sprite? | |
|
| |
bandiboy123
Posts : 38 Join date : 2010-04-13 Age : 29 Location : Banned.
| Subject: Re: Crash Bandicoot: New and improved (well, not so new) Mon May 10, 2010 9:37 am | |
| | |
|
| |
Door Key Pig
Posts : 369 Join date : 2009-11-28 Location : An English one.
| Subject: Re: Crash Bandicoot: New and improved (well, not so new) Mon May 10, 2010 9:41 am | |
| - Door Key Pig wrote:
- Well maybe I could swap, but would it really fit better.
Also, maybe I could use some attacks from Crash of The Titans, I can't make 'modern Crash' anyway. Possibilities: Down Tilt: Low Kick Up Tilt: Upside Down Kick Side Tilt: Kicks behind | |
|
| |
bandiboy123
Posts : 38 Join date : 2010-04-13 Age : 29 Location : Banned.
| Subject: Re: Crash Bandicoot: New and improved (well, not so new) Mon May 10, 2010 9:43 am | |
| Oh. And Nice Burnt Animation by the way. | |
|
| |
Door Key Pig
Posts : 369 Join date : 2009-11-28 Location : An English one.
| Subject: Re: Crash Bandicoot: New and improved (well, not so new) Mon May 10, 2010 10:43 am | |
| Thanks. I feel it's like Mario's: | |
|
| |
Door Key Pig
Posts : 369 Join date : 2009-11-28 Location : An English one.
| Subject: Re: Crash Bandicoot: New and improved (well, not so new) Mon May 10, 2010 12:21 pm | |
| UPDATE: Aku Aku Idle and other Aku Aku animations added Crash Idle added | |
|
| |
bandiboy123
Posts : 38 Join date : 2010-04-13 Age : 29 Location : Banned.
| Subject: Re: Crash Bandicoot: New and improved (well, not so new) Mon May 10, 2010 2:05 pm | |
| Will this be the animation when Crash is hit with a Fire Based Attack? | |
|
| |
Door Key Pig
Posts : 369 Join date : 2009-11-28 Location : An English one.
| Subject: Re: Crash Bandicoot: New and improved (well, not so new) Mon May 10, 2010 3:17 pm | |
| - bandiboy123 wrote:
- Will this be the animation when Crash is hit with a Fire Based Attack?
Something like that. | |
|
| |
bandiboy123
Posts : 38 Join date : 2010-04-13 Age : 29 Location : Banned.
| Subject: Re: Crash Bandicoot: New and improved (well, not so new) Mon May 10, 2010 3:20 pm | |
| | |
|
| |
SC
Posts : 252 Join date : 2009-10-26 Age : 32 Location : Australia
| Subject: Re: Crash Bandicoot: New and improved (well, not so new) Mon May 10, 2010 3:23 pm | |
| - bandiboy123 wrote:
- Cool.
You really don't need to state a meaningless comment like that in a post do you? | |
|
| |
Sponsored content
| Subject: Re: Crash Bandicoot: New and improved (well, not so new) | |
| |
|
| |
| Crash Bandicoot: New and improved (well, not so new) | |
|