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 King Dedede

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Kiki
Mike Thrang
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Dark Lord

Dark Lord


Posts : 316
Join date : 2009-08-13
Age : 28
Location : Australia

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PostSubject: King Dedede   King Dedede I_icon_minitimeFri Aug 14, 2009 9:52 pm

Here is My King Dedede Expansion, in a brawlfied look to match Kirby. I'll try to get as much work as possible on him. Please help me and give me stuff that I can work on. Ideas would be nice too. Thanks! And...I hope you like it!

Motions

1.[F]Idle
King Dedede King_d11
2.[ ]Walk
3.[ ]Run/Dash
4.[F]Jump
King Dedede DededeJump
5.[F]Fall
King Dedede Fall-1
6.[ ]Land
7.[ ]Damage
8.[ ]Knockback
9.[ ]Dead
10.[ ]Get up
11.[ ]Hang
12.[ ]Recover from Hang
13.[ ]Crouch
14.[ ]Guard
15.[ ]Taunt
16.[ ]Win
17.[ ]Lose
18.[ ]Entrance

Smashes

19.[ ]Neutral
20.[ ]Combo
21.[ ]Up Smash
22.[ ]Side Smash
23.[ ]Down Smash
24.[ ]Dash Attack

Specials

25.[W]Neutral Special: Inhales a nearby Enemy, allowing King Dedede only to walk around with the suked in enemy in his mouth. He spits them out with tremendous force. If attacked with Opponent in his Mouth, they simply are free.
-Inhale Begin: King Dedede Inhale
-Inhale Continue (Out of Breath if held too long):
King Dedede Continuation
-Projectile Spat Out:
King Dedede Star4

26.[F]Side Special: Throws one of his Loyale Minions. There is a big range. *More Will Be Added*
King Dedede Throw-1

Waddle Dee:
-Idle:
King Dedede WaddleDeeIdle
-Walk/Run:
King Dedede WaddleDeeRun
-Jump:
King Dedede WaddleDeeJump-1
-Fall:
King Dedede WaddleDeeFall
-Land:
King Dedede WaddleDeeLand
-Crouch:
King Dedede WaddleDeeCrouch
-Damage:
King Dedede WaddleDeeHurt
-Knockback
King Dedede WaddleDeeKnockBack
-Taunt:
King Dedede WaddleDeeTaunt
-Spear Throw (Quite Rare):
King Dedede WaddleDeeSpearThrow
-Projectile:
King Dedede Spear

Waddle Doo:
-Idle:
King Dedede WaddleDooIdle

Gordo:
-Throw:
King Dedede Gordo
-Hit:
King Dedede GordoHit

Brunto Burt:
-Idle:
King Dedede BruntoBurtIdle
-Fly:
King Dedede BruntoBurt
-Run:
King Dedede BruntoBurtRun
-Fall:
King Dedede BruntoBurtFall
-Land:
King Dedede BruntoBurtLand
-Damage:
King Dedede BruntoBurtHurt
-Knockback:
King Dedede BruntoBurtKnockback

BioSpark:
-Idle:
King Dedede Idle
-Walk:
King Dedede Walk
-Run:
King Dedede Run
-Dash Attack:
King Dedede Dash
-Jump:
King Dedede Jump-2
-Fall:
King Dedede Fall-2
-Damage(Sorry For The Background.):
King Dedede Hurt
-Knockback:
King Dedede Knockback
-Wall Cling:
King Dedede WallCling
-Dodge:
King Dedede Dodge
-Taunt:
King Dedede Taunt
-Attack One:
King Dedede BioSparkAttackOne
-Attack Two:
King Dedede BioSparkAttackTwo
-Projectile for Attack Two(Shoots Three Of These.):
King Dedede Projectile-1
-Ariel Attack:
King Dedede ArielAttack

27.[F]Up Special: Super Dedede Jump! Flatten your opponents when comming down! (Needs to have a changed background. Sorry for the inconvenience.)
King Dedede UpSpecialNew

28.[W]Down Special: His Jet Hammer makes it way into Super Smash Flash 2. Charge it, and slam an opponent far, far away!
-Pulling Out Hammer:
King Dedede HammerOut
-Idle/Charge:
-Walk/Charge:
-Swing:
King Dedede DownSpecial-1
-Small Explosion:
-Medium Explosion:
-Large Explosion:
-20% Chance Gimmick Explosion:

Aerials

29.[ ]Neutral Aerial
30.[ ]Up Aerial
31.[ ]Forward Aerial
32.[ ]Back Aerial
33.[ ]Down Aerial


Grabs

34.[ ]Grab
35.[ ]Pummel
36.[ ]Up Throw
37.[ ]Down Throw
38.[ ]Forward Throw
39.[ ]Back Throw

Other

40.[ ]Stock
41.[ ]Series Icon
42.[ ]Selection
43.[ ]Preview
44.[ ]Trophies
-Classic
-Adventure
-All-Star
-Final Smash
45.[ ]Revival Platform
46.[ ]Damage Meter
47.[ ]Final Smash


Tilts

48.[ ]Up Tilt
49.[ ]Side Tilt
50.[ ]Down Tilt


Sounds

51.[ ]Main Theme
52.[ ]Attacks and Sound Effects
53.[ ]Win Theme
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ShadowKirby

ShadowKirby


Posts : 1313
Join date : 2009-08-11
Age : 30
Location : Eh?!

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PostSubject: Re: King Dedede   King Dedede I_icon_minitimeFri Aug 14, 2009 10:04 pm

Well, i don't see much new stuff, but It still looks good.
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Crater

Crater


Posts : 323
Join date : 2009-08-14
Age : 28
Location : Scatland

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PostSubject: Re: King Dedede   King Dedede I_icon_minitimeSat Aug 15, 2009 8:13 am

The minions need to be changed to the correct shading style.
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Toryn

Toryn


Posts : 87
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Age : 29

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PostSubject: Re: King Dedede   King Dedede I_icon_minitimeSun Aug 16, 2009 10:35 am

CRaTeR wrote:
The minions need to be changed to the correct shading style.

Just Bronto Burt and Gordo. Unless, he changed them before I saw it already.
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ShadowKirby

ShadowKirby


Posts : 1313
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PostSubject: Re: King Dedede   King Dedede I_icon_minitimeSun Aug 16, 2009 10:46 am

No Biospark appears to be the only Brawlified one.
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Toryn

Toryn


Posts : 87
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PostSubject: Re: King Dedede   King Dedede I_icon_minitimeSun Aug 16, 2009 11:22 am

ShadowKirby wrote:
No Biospark appears to be the only Brawlified one.

Oh, Dee's stroke needs to be lightened, but I think his colors are correct.
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Torndragon




Posts : 672
Join date : 2009-08-12

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PostSubject: Re: King Dedede   King Dedede I_icon_minitimeSun Aug 16, 2009 11:42 am

Nice work,
However,
I dislike Waddle Doo's idle as it looks unnatural.
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Toryn

Toryn


Posts : 87
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Age : 29

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PostSubject: Re: King Dedede   King Dedede I_icon_minitimeSun Aug 16, 2009 2:11 pm

Torndragon wrote:
Nice work,
However,
I dislike Waddle Doo's idle as it looks unnatural.

Ohright, I never even looked at the animations... <.< Screw Dial-up.

Anyway, Biospark and Dee could use an update on the jump, it shifts a little, but I'm not sure how that will turn out when actually moving. And Biospark's "Attack One", animate it like it does in KSSU please.
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Mike Thrang

Mike Thrang


Posts : 54
Join date : 2009-08-13

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PostSubject: Re: King Dedede   King Dedede I_icon_minitimeSun Aug 16, 2009 3:22 pm

ShadowKirby wrote:
No Biospark appears to be the only Brawlified one.
So I did it right? Yes!
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Dark Lord

Dark Lord


Posts : 316
Join date : 2009-08-13
Age : 28
Location : Australia

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PostSubject: Re: King Dedede   King Dedede I_icon_minitimeMon Aug 17, 2009 3:52 am

Ok, I forgot to post my updates on news from the other expansion forums. Waddle Dee and Waddle Doo are yes, getting completely re-done, even though Waddle Doo just has an Idle. They will be fixed soon. Also, Brunto Burt? Should I re-do him too? And Gordo?

Also, Knightmare is the one who is brawlifing the rest of King Dedede's Sheet, as I got lazy. :3 But, here is some of my posts from the other forums about King Dedede.

Brunto Burt colours made by Kirbyfan42...yes?
King Dedede Bronto1

Plus, found some work on the "New" Waddle Doo...hmmm...

-New Coloured Idle?
King Dedede Idle_210

-Attack One?
King Dedede Waddle11

Also, work on the Foward Special:
Dark Lord wrote:

Well, I just wipped something up now. These are the "plans" for the explosions when King Dedede uses the Jet Hammer.

King Dedede DownSpecial-1

-Small Explosion: King Dedede Small_10
-Medium Explosion: King Dedede Medium10
-Large Explosion: King Dedede Large_10

Not only that, but when hit, little sparks will fall to the floor:
King Dedede Flames10
The Flames FX.

So, what do you think? There is still more to work on, but are the Explosions good?

Also, a question about the Minions:

I was thinking that maybe King Dedede is going to be a lot to program for Cleod, but hopefully he'll like it. Here, I'll reveal most of my planned things:

Minions Throw Out:
Waddle Dee
Waddle Doo
Gordo
Brunto Burt
Biospark
Blade Knight
Chilly
Burning Leo
Wheelie

So, Yeah, Nine of them in all together. Though, Wheelie has a special something. If you throw him out, and then jump with Dedede on top of Wheelie, you can ride him, like you ride Wario's Chopper. It resembles his ride from Kirby Air Ride.

Not only that, but if you are charging the Jet Hammer (Your Down Special), and tap the "right" or "left" button two times instead of just releasing the special button to swing, he will slam his Hammer in the floor, and the lid will pop off, shooting a small missle. From Masked Dedede.

There are also many more cool little things that can occur. What do you think?

So, yeah, that's it for now. Plus I have many more and other little cool ideas. No SK, I haven't made any Updates since, because I am awaiting Knightmare. But don't rush, take your time Knighty. So...ya...
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Torndragon




Posts : 672
Join date : 2009-08-12

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PostSubject: Re: King Dedede   King Dedede I_icon_minitimeMon Aug 17, 2009 5:38 am

Dark Lord wrote:

-New Coloured Idle?
King Dedede Idle_210

Still awkward motion
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Crater

Crater


Posts : 323
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Age : 28
Location : Scatland

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PostSubject: Re: King Dedede   King Dedede I_icon_minitimeMon Aug 17, 2009 10:53 am

Just use Waddle Doo's normal idle, which is essentially Waddle Dee's idle.
It might not look as threatening, but it'll look better.
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Dark Lord

Dark Lord


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PostSubject: Re: King Dedede   King Dedede I_icon_minitimeTue Aug 18, 2009 2:12 am

Hmm, ok thens.
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Kiki




Posts : 10
Join date : 2009-08-11
Age : 32

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PostSubject: Re: King Dedede   King Dedede I_icon_minitimeTue Aug 18, 2009 11:54 am

What I don't understand is why the hammer gets covered in ice? or that could be electricity...but it looks wrong maybe there needs to be some movement in the electricity? Or perhaps change that frame back to the mechanical hammer. Otherwise my opinion remains with waddle dee throw, especially with Biospark. If you are so obsessed with having unnecessary multiple minions being thrown, why not use someone like Sir Kibbles, or sword knight who are more popularly known and are frequently featured within multiple Kirby games. Though really the purpose of the move is for it be a ranged move, so stop trying to fix something that isn't broken. IMO.
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<Na>Suliboy
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<Na>Suliboy


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Location : On the computer.

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PostSubject: Re: King Dedede   King Dedede I_icon_minitimeTue Aug 18, 2009 1:29 pm

Expanding on what Kiki said, a lot of the stuff for these enemies isn't necessary.
They don't need a wall cling, dodge, or taunt, otherwise its making it too much like an actual character than just a PROJECTILE, which was its original intent.
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Torndragon




Posts : 672
Join date : 2009-08-12

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PostSubject: Re: King Dedede   King Dedede I_icon_minitimeTue Aug 18, 2009 1:34 pm

<Na>Suliboy wrote:
Expanding on what Kiki said, a lot of the stuff for these enemies isn't necessary.
They don't need a wall cling, dodge, or taunt, otherwise its making it too much like an actual character than just a PROJECTILE, which was its original intent.


Yeah, Sounds about right.
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Dark Lord

Dark Lord


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PostSubject: Re: King Dedede   King Dedede I_icon_minitimeTue Aug 18, 2009 4:26 pm

Hmm, well, I have decided to do something. Plus Kiki, I was going to have a Sword Knight.

Some minions will just be thrown out and then off. Like, I had this idea for the Brunto Burt where he just get's thrown out and he flies right across the stage and disappears, kinda like Fox's Netural Special Ray Gun.

And yes, that is electricty, from KSSU, and does look somewhat wrong...hmm
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ShadowHunter

ShadowHunter


Posts : 628
Join date : 2009-08-15
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Location : On a ruined and polluted planet suffering from many failures. (aka Earth)

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PostSubject: Re: King Dedede   King Dedede I_icon_minitimeTue Aug 18, 2009 5:20 pm

Dark Lord wrote:
And yes, that is electricty, from KSSU, and does look somewhat wrong...hmm
Here's an idea. You can ether allow the Hammer to charge while covered in moving electricity or leave it the charge alone, but pause a second to show that that the electricity is moving so that people won't confuse it with ice.

You will have to edit and make the lighting move by animating it. It was hard for me to sprite moving electricity, but my Sylux expansion taught me that you can play around with it randomly, for each electricity has a unique way of moving and seem to "dance."
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Dark Lord

Dark Lord


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PostSubject: Re: King Dedede   King Dedede I_icon_minitimeWed Aug 19, 2009 3:09 am

ShadowHunter wrote:
Dark Lord wrote:
And yes, that is electricty, from KSSU, and does look somewhat wrong...hmm
Here's an idea. You can ether allow the Hammer to charge while covered in moving electricity or leave it the charge alone, but pause a second to show that that the electricity is moving so that people won't confuse it with ice.

You will have to edit and make the lighting move by animating it. It was hard for me to sprite moving electricity, but my Sylux expansion taught me that you can play around with it randomly, for each electricity has a unique way of moving and seem to "dance."

Hmm, I guess I can do that then.
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syco




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PostSubject: Re: King Dedede   King Dedede I_icon_minitimeWed May 05, 2010 11:17 am

finish this
and how many brawl characters havent been done?
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HyperSonic92

HyperSonic92


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PostSubject: Re: King Dedede   King Dedede I_icon_minitimeWed May 05, 2010 11:35 am

Bumping an old topic. Swell idea.

Gonna lock until DL gets back to work on it
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Dark Lord

Dark Lord


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PostSubject: Re: King Dedede   King Dedede I_icon_minitimeThu May 06, 2010 12:32 am

Thanks Hype, Too busy to work on it for now. I will soon.
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PostSubject: Re: King Dedede   King Dedede I_icon_minitime

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