| King Boo Final Smash Added | |
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+8AEM eggviper3 Kirbysmith [DJ] Silvermark Mas HyperSonic92 Chick In A Box Kennypwnage 12 posters |
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Accept | Yes | | 100% | [ 13 ] | No | | 0% | [ 0 ] |
| Total Votes : 13 | | Poll closed |
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Kennypwnage
Posts : 54 Join date : 2010-02-08
| Subject: King Boo Final Smash Added Tue Feb 09, 2010 8:30 am | |
| [F] = Finished [W] = Work In Progress [S] = Sprited [X] = N/A [] = not started Lito, AEM, and Sonicstormer have all help so much for him. Are Easter Egg Taunts allowed still? NOTE:Every move that summons the other ghost need to be sped up. They should not have as much lag. Motions 1.[F]Idle- 2.[F]Walk 3.[F]Run/Dash 4.[F]Jump May change. 5.[F]Fall 6.[F]Land Lito 7.[F]Damage AEM 8.[F]Knockback AEM 9.[F]Dead 10.[F]Get up 11.[F]Hang 12.[F]Recover from Hang 13.[F]Crouch 14.[F]Guard 15.[F]Taunt 16.[F]Win If Luigi is is in battle and Mario is in as well. If Luigi is in battle but Mario is not. If Neither Mario nor Luigi is in battle. 17.[]Lose 18.[F]Entrance AEM gave me the idea. Smashes 19.[F]Neutral AEM 20.[F]Combo AEM I need your description of this. AEM MADE THIS ONE. 21.[F]Up Smash 22.[F]Side Smash AEM did this one. 23.[F]Down Smash Biff appears. He attacks for king boo. He then leaves. 24.[F]Dash Attack Specials 25.[F]Neutral Special He uses a Boo projectile. . There is a 5% chance of a frozen Boo. . The frozen Boo falls immediately. It can then be used as a item to throw at others. 26.[F]Side Special When the tounge touches someone, it stuns for 1 second. 27.[F]Up Special Takes out a Boo balloon, which lasts for about 7 seconds. This happens when the balloon either takes damage, or gets too high. Then it pops and he falls. 28.[F]Down Special He spits out a poison shot. t goes the same distance as Mario's fireball. Then it pops. Aerials 29.[F]Neutral Aerial 30.[F]Up Aerial Sonicstormer 31.[F]Forward Aerial Lito 32.[F]Back Aerial 33.[F]Down Aerial Sonicstormer Grabs 34.[F]Grab 35.[F]Pummel 36.[F]Up Throw 37.[]Down Throw 38.[F]Forward Throw Eggviper 39.[F]Back Throw Other 40.[F]Stock 41.[F]Roll The roll's also a sidestep, Right? 42.[F]Kirby Attack XX.[F]Kirby Hat DJ 43.[]Stunned 44.[F]Series Icon 45.[F]Selection 46.[F]Preview 47.[F]Trophies classic adventure all-star final smash 48.[F]Revival Platform 49.[F]Damage Meter 50.[F]Final Smash Loop last frame. Chauncey sends out the Balls to paralyze everybody. 10 of these fall from the sky and home in on everybody. They can be avoided. Anyone they Hit becomes paralyzed. Then Chauncey Disappears. . Wave 2 Bogmire Appears Loop last frame. Bogmire sends out the shadow clones to help with the last wave. These shadows only appear to people who were stunned by Chauncey's wave. These shadow's bring everyone to the middle of the stage and stay in place holding everyone for the next and Final wave. Wave 3 Works just like snorlax. After this King boo reappears. In total this FS does 100 damage and incredible knockback Tilts 51.[F]Up Tilt 52.[F]Side Tilt Mr. Luggs Appears. He spits fire breath. NOTE:It stays in his mouth. It goes nowhere. Then e disappears. 53.[]Down Tilt Extras 54.[]Climbing Ladder 55.[F]Item Swing 56.[F]Item Throw 57.[F]Home Run Bat Credit.[F] Ripped by Neimad of TSR, designed by Ganonthegreat, Credit to Shonen Jump for the character's and sprites. Sounds 58.[]Main Theme 59.[]Attacks and Sound Effects 60.[]Win Theme
Last edited by Kennypwnage on Thu Feb 11, 2010 7:06 pm; edited 12 times in total | |
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Chick In A Box
Posts : 793 Join date : 2010-01-06 Age : 30 Location : Space
| Subject: Re: King Boo Final Smash Added Tue Feb 09, 2010 12:15 pm | |
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HyperSonic92
Posts : 451 Join date : 2010-01-08
| Subject: Re: King Boo Final Smash Added Tue Feb 09, 2010 3:09 pm | |
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Kennypwnage
Posts : 54 Join date : 2010-02-08
| Subject: Re: King Boo Final Smash Added Tue Feb 09, 2010 3:16 pm | |
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Mas
Posts : 32 Join date : 2010-02-09 Age : 34 Location : Beverly MA
| Subject: Re: King Boo Final Smash Added Tue Feb 09, 2010 4:20 pm | |
| I haven't but should I be able to vote? Because it will let me. | |
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Silvermark
Posts : 158 Join date : 2010-01-06 Age : 27 Location : Floating in space having tea with Malcom X
| Subject: Re: King Boo Final Smash Added Tue Feb 09, 2010 5:08 pm | |
| <Starts playing 'come my minions> Great expansion but the dash attack looks weird. | |
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Kirbysmith [DJ]
Posts : 413 Join date : 2010-01-06
| Subject: Re: King Boo Final Smash Added Tue Feb 09, 2010 10:16 pm | |
| He's Ba-aack! Here's the hat to match! | |
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Kennypwnage
Posts : 54 Join date : 2010-02-08
| Subject: Re: King Boo Final Smash Added Tue Feb 09, 2010 10:33 pm | |
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eggviper3
Posts : 12 Join date : 2009-12-31 Location : A place of settlement, activity, or residence
| Subject: Re: King Boo Final Smash Added Wed Feb 10, 2010 8:22 am | |
| Remember I made this for you? Forward Throw? | |
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Kennypwnage
Posts : 54 Join date : 2010-02-08
| Subject: Re: King Boo Final Smash Added Wed Feb 10, 2010 9:00 am | |
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Kennypwnage
Posts : 54 Join date : 2010-02-08
| Subject: Re: King Boo Final Smash Added Wed Feb 10, 2010 3:37 pm | |
| Ok Updates Item Throw Bat Swing Item Swing | |
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Kirbysmith [DJ]
Posts : 413 Join date : 2010-01-06
| Subject: Re: King Boo Final Smash Added Wed Feb 10, 2010 4:57 pm | |
| Shouldn't item throw and Bat swing be different? Besides that, it looks better then ever! BTW, F. Throw does not show. | |
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Kennypwnage
Posts : 54 Join date : 2010-02-08
| Subject: Re: King Boo Final Smash Added Wed Feb 10, 2010 4:58 pm | |
| Forward throw is the one with Jarvis. | |
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Kirbysmith [DJ]
Posts : 413 Join date : 2010-01-06
| Subject: Re: King Boo Final Smash Added Wed Feb 10, 2010 5:02 pm | |
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Kennypwnage
Posts : 54 Join date : 2010-02-08
| Subject: Re: King Boo Final Smash Added Wed Feb 10, 2010 5:03 pm | |
| Ok cool. Nearly Finished! | |
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AEM
Posts : 223 Join date : 2009-10-13 Age : 28 Location : Freelance Police Office
| Subject: Re: King Boo Final Smash Added Wed Feb 10, 2010 7:37 pm | |
| Paralized, Knocked Down, Combo'd and Dragged.
Nice work. | |
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Kennypwnage
Posts : 54 Join date : 2010-02-08
| Subject: Re: King Boo Final Smash Added Wed Feb 10, 2010 7:48 pm | |
| Thanks. Its amazing how far he's come. The sheet was so small. | |
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Door Key Pig
Posts : 369 Join date : 2009-11-28 Location : An English one.
| Subject: Re: King Boo Final Smash Added Thu Feb 11, 2010 8:57 am | |
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Kennypwnage
Posts : 54 Join date : 2010-02-08
| Subject: Re: King Boo Final Smash Added Thu Feb 11, 2010 9:16 am | |
| Thanks but I still have all his old animations saved and uploaded! | |
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Door Key Pig
Posts : 369 Join date : 2009-11-28 Location : An English one.
| Subject: Re: King Boo Final Smash Added Thu Feb 11, 2010 1:20 pm | |
| Is King Boo using a SNES palette? Well, not all of his old animations are on here. Here are some animations from the old topic you're missing: Double jump: Taunt: Win if Luigi's in battle: Win if neither mario or Luigi's in battle: Win if Mario's in battle: Win if both bros are in battle: Lose: Lose if Luigi's in battle: Loop: Down throw: Final Smash: Loop last frame. Chauncey sends out the Balls to paralyze everybody. 10 of these fall from the sky and home in on everybody. They can be avoided. Anyone they Hit becomes paralyzed. Then Chauncey Disappears . Bogmire will Appear in Wave 2. Wave 2 Bogmire Appears Loop last frame. Bogmire appears to send out the shadow clones to help with the last wae. Shadows appearing these shadows only appear to people who were stunned by Chauncey's wave. These shadow's bring everyone to the middle of the stage and stay in place holding everyone for the next and Final wave. Wave 3 Works just like snorlax. After this King boo reappears. In total this FS does 100 damage and incredible knockback. Wave 1: Wave 2: Wave 3: | |
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Kennypwnage
Posts : 54 Join date : 2010-02-08
| Subject: Re: King Boo Final Smash Added Thu Feb 11, 2010 5:42 pm | |
| Thanks. I'll get around o those. | |
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Kirbysmith [DJ]
Posts : 413 Join date : 2010-01-06
| Subject: Re: King Boo Final Smash Added Thu Feb 11, 2010 6:29 pm | |
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Kennypwnage
Posts : 54 Join date : 2010-02-08
| Subject: Re: King Boo Final Smash Added Thu Feb 11, 2010 6:33 pm | |
| I don't like that bogmire but thanks. I will usethat Tubba Blubba though. | |
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Chick In A Box
Posts : 793 Join date : 2010-01-06 Age : 30 Location : Space
| Subject: Re: King Boo Final Smash Added Thu Feb 11, 2010 6:39 pm | |
| Of those animations, I'd say scrap the double jump, taunt, down throw, Bogmires, and edit the Boolossus so that it feels like he actually landed. But keep everything else. | |
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Kennypwnage
Posts : 54 Join date : 2010-02-08
| Subject: Re: King Boo Final Smash Added Thu Feb 11, 2010 6:46 pm | |
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