| Arthur, The Astral Hero | |
|
+17iKinkajou Augkl64 Amamihe James Bonder Proton Copy'n'Paste Mr. guy Dark Lord Caby Berserk Inferno Friesnchip Ganonthegreat Tengu Man ShadowKirby Silvermark Kennypwnage zilch 21 posters |
|
which icon | first | | 0% | [ 0 ] | second | | 100% | [ 2 ] |
| Total Votes : 2 | | |
|
Author | Message |
---|
Copy'n'Paste
Posts : 124 Join date : 2009-08-30
| Subject: Re: Arthur, The Astral Hero Mon Mar 08, 2010 11:05 pm | |
| "Problems, problems, problems, don't you have anything good to say?"
No news is good news, Zilch. Right now, the things that I may critique you on is; -The cape, on many animations, seems to be made of cardboard at some places, except if it's made to be that way, but then it wouldn't be as smooth on the other animations. Take the idle. The cave curves at the side/upwards, and sticks that way. It should be falling down straight. Only in movement does the cape move itself. -On the taunt, as he moves back one pixel, he also needs to move his left (our right) leg, or else it's anatomically incorrect. Although I do like the blue magic effects... -On the neutral one-hit, there's something which is really wrong to my eyes. When Arthur pulls back (rewind), he points his sword forwards as a spear. Until there, it's alright. Although, then the motion blur comes. There needs to be one (two better) in-betweeners to move the sword to the motion blur point. And if the arm holding the sword moves that far, there needs to be a pixel-otation to the torso to make it more real. -In the combo, his legs are unnaturally stable for swings which are that fast with a gigantic longsword. The cape always moves in the same way, whilst the movements he does wouldn't not let the cape move as such. -In neutral special normal attack, Arthur is one pixel shaky. In the neutral special up, there are some leftover white pixels. In neutral special down, if Arthur digs his sword that far into the ground, it's technically impossible to cleave it out as he does in the animation without the use of the magic in charge neutral special down.
All in all, yes, the animations are smooth, although most of them require slight fixing. But it's that work which makes your character feel good. I quite like this expansion for the originality... It's not like the others, who cannot plan attacks just because they're too lazy to sprite them. | |
|
| |
zilch
Posts : 184 Join date : 2009-08-14 Location : at your favorite tv show
| Subject: Re: Arthur, The Astral Hero Mon Mar 15, 2010 6:46 pm | |
| well, the preview is done and done also i've fixed some of the problems previously mentioned by CnP now this one looks more possible this one is now balanced no stray pixels on sight cape unneeded was removed, and the unstability is not a problem since the status of my character is that he uses his energy to fortify his physical qualities so that he can swing that longsword as if it were a short weapon. well, the back problems are removed, though i also added some more changes that are hard to distinguish, nevermind it is done. though there seem to have no change at all, you can see that the energy on his blade disipates with more smoothness that before, also the cape movement was added to make it look more powerful since this one is like arthur's strongest attack due to gis damage rate. not much changes really on this one, guess i really don't mind changing it at the end i greatly thank Copy&paste for his dedication on critique, that helped me figure the problems, | |
|
| |
zilch
Posts : 184 Join date : 2009-08-14 Location : at your favorite tv show
| Subject: Re: Arthur, The Astral Hero Wed Mar 24, 2010 5:38 pm | |
| well, got another update, is the down special and is literally blasting example:: this attack forms a energy ball highly volatile in front of his left leg(yep, he is lefty) when he moves forwards he will kick the ball, after 8 seconds from the release of the ball or after having direct contact with the bomb will make explosion dealing nice damage, if arthur is hit by the bomb he takes damage as well but after he does he gets his charge. blast 1:goes when an enemy touches the bomb, does high damage and knockback blast 2:goes when the time limit of the bomb has expired, the bomb explodes doing low damage and mid knockback, no knockback to the user though the kick animation is yet to be done | |
|
| |
zilch
Posts : 184 Join date : 2009-08-14 Location : at your favorite tv show
| Subject: Re: Arthur, The Astral Hero Wed Apr 28, 2010 3:25 pm | |
| got another update that will blow you away, twice thogh i don't know which one to use. | |
|
| |
Friesnchip
Posts : 114 Join date : 2009-08-14 Age : 31 Location : New Hampshire, United States
| Subject: Re: Arthur, The Astral Hero Sat May 01, 2010 10:23 pm | |
| Looks good, looks good... but I have two things to say. 1) The hair in the preview is really stiff. I mean, do you know how much gel would be needed to keep his hair standing on end like that? It's shaded well but looks very unnatural. 2) Could you please start using capitalization and punctuation? Please? | |
|
| |
Proton
Posts : 438 Join date : 2009-10-20 Age : 30 Location : Canadialand
| Subject: Re: Arthur, The Astral Hero Sun May 02, 2010 10:28 am | |
| - zilch wrote:
- well, the preview is done
and done
For awegasmepic shading, you still need a few anatomy lessons. The not-resting-on-his-waist arm is sticking out too far, making him have gigantic shoulders. Just move the not-resting-on-his-waist arm closer to the body | |
|
| |
Caby
Posts : 674 Join date : 2009-12-22
| Subject: Re: Arthur, The Astral Hero Sun May 02, 2010 4:34 pm | |
| Cuccio's right also, other than the whole anatomy thing, his armor looks a little iffy to me. I'm not sure how to explain it other than saying I don't think it should tilt like that or be that jagged. | |
|
| |
James Bonder
Posts : 4 Join date : 2010-01-06
| Subject: Re: Arthur, The Astral Hero Thu May 06, 2010 6:47 pm | |
| This expansion is great, the importance you gave for Arthur's neutral special make his moveset very original . But I got confuse about how his neutral special works. Does it start charging if the special attack key is pressed or hold? And what is needed to stop the charging, does it stop itself when fully-charged? | |
|
| |
zilch
Posts : 184 Join date : 2009-08-14 Location : at your favorite tv show
| Subject: Re: Arthur, The Astral Hero Fri May 07, 2010 2:16 pm | |
| well, i'm still working on the mechanism and yes, it starts charging once is pressed an as long as it's hold and yes, it stops once the charge is done. | |
|
| |
Berserk Inferno
Posts : 36 Join date : 2010-01-01
| Subject: Re: Arthur, The Astral Hero Fri May 07, 2010 7:21 pm | |
| - Kennypwnage wrote:
- Love it
| |
|
| |
zilch
Posts : 184 Join date : 2009-08-14 Location : at your favorite tv show
| Subject: Re: Arthur, The Astral Hero Mon May 31, 2010 3:56 pm | |
| well, luckyly i have returned to the duty and i was able to upload this! is the new attack down special, when charged arthur performs a special pose in which he can parry an attack and hit automatically, if done right the counter attack wil connect into a midair combo that deals a lot of damage and will reset charge time, if done wrong arthur will instantly lose the charge and will perform a weak combo which the rest of the combo is not done yet but i tell you it'll look nice this is also the strongest attack of arthur and is hard to perform, but by being lighter when charged means the opponent might just try his luck, the normal down special as mentioned when not charged it is a special bomb planting attack | |
|
| |
Amamihe
Posts : 15 Join date : 2010-05-05 Age : 68 Location : Connecticut
| Subject: Re: Arthur, The Astral Hero Mon May 31, 2010 6:20 pm | |
| Dude, Arthur is awesome. You did an extremely great job. | |
|
| |
Tengu Man
Posts : 280 Join date : 2010-01-15 Location : Searching for the damn triforce (inside Joke)
| Subject: Re: Arthur, The Astral Hero Mon May 31, 2010 6:45 pm | |
| - amamihe wrote:
- Dude, Arthur is awesome. You did an extremely great job.
Nice bump | |
|
| |
Proton
Posts : 438 Join date : 2009-10-20 Age : 30 Location : Canadialand
| Subject: Re: Arthur, The Astral Hero Mon May 31, 2010 7:03 pm | |
| - Tengu Man wrote:
- amamihe wrote:
- Dude, Arthur is awesome. You did an extremely great job.
Nice bump Tengu, the post above his was by Zilch today. | |
|
| |
ShadowKirby
Posts : 1313 Join date : 2009-08-11 Age : 30 Location : Eh?!
| Subject: Re: Arthur, The Astral Hero Mon May 31, 2010 7:08 pm | |
| - Proton wrote:
- Tengu Man wrote:
- amamihe wrote:
- Dude, Arthur is awesome. You did an extremely great job.
Nice bump Tengu, the post above his was by Zilch today. Yeah. | |
|
| |
zilch
Posts : 184 Join date : 2009-08-14 Location : at your favorite tv show
| Subject: Re: Arthur, The Astral Hero Fri Jun 04, 2010 4:57 pm | |
| complete, it now only needs decoration. as i already mentioned this attack has some restrictions and requieres skill in playing to get it to work but it's totttaly worth hit, because with this attack yiu will deal a lot of damage. | |
|
| |
ShadowKirby
Posts : 1313 Join date : 2009-08-11 Age : 30 Location : Eh?!
| Subject: Re: Arthur, The Astral Hero Fri Jun 04, 2010 5:02 pm | |
| That's gonna be pretty cool.
Last edited by ShadowKirby on Fri Jun 04, 2010 5:13 pm; edited 1 time in total | |
|
| |
zilch
Posts : 184 Join date : 2009-08-14 Location : at your favorite tv show
| Subject: Re: Arthur, The Astral Hero Fri Jun 04, 2010 5:03 pm | |
| - ShadowKirby wrote:
- That's gonna be pretty cool.
Yep :] | |
|
| |
zilch
Posts : 184 Join date : 2009-08-14 Location : at your favorite tv show
| Subject: Re: Arthur, The Astral Hero Tue Jun 15, 2010 3:13 pm | |
| hurt animation has been sprited... | |
|
| |
Dark Lord
Posts : 316 Join date : 2009-08-13 Age : 28 Location : Australia
| Subject: Re: Arthur, The Astral Hero Wed Jun 16, 2010 3:49 am | |
| - zilch wrote:
hurt animation has been sprited... Looks awesome Zilch. :3 | |
|
| |
zilch
Posts : 184 Join date : 2009-08-14 Location : at your favorite tv show
| Subject: Re: Arthur, The Astral Hero Mon Jun 21, 2010 4:05 pm | |
| WORK!!! this is the dow smash/tilt the first kick is the tilt, after mapping the down directional button and the smash button you can automatically perform the down smash, this is one attack that doesn't involve the sword but nonetheless its a strong attack. the second kick can be automaticlly done in the down smash. | |
|
| |
Augkl64
Posts : 2 Join date : 2009-10-24 Age : 28 Location : In a parallel world very far from this.
| Subject: Re: Arthur, The Astral Hero Mon Jun 21, 2010 6:42 pm | |
| Ok... I love this expansion... And I know the creator of it!
EDIT:
... I think you don't deserve my bad english...
Last edited by Augkl64 on Fri Jun 25, 2010 1:42 am; edited 1 time in total | |
|
| |
iKinkajou
Posts : 42 Join date : 2010-01-05
| Subject: Re: Arthur, The Astral Hero Mon Jun 21, 2010 6:56 pm | |
| - Augkl64 wrote:
- Ok... My question is... No one... Super! I hope you get happiness with that...
Can someone translate this? Also, I love the sound of the D-Tilt/D-Smash. | |
|
| |
ShadowGizoid87
Posts : 146 Join date : 2010-01-15 Location : Where you're sitting right now if you're reading this message.
| Subject: Re: Arthur, The Astral Hero Mon Jun 21, 2010 6:59 pm | |
| This is the best expansion I've seen! I just wanted to point out that the damage animation is a little bit shaky. The feet need to be aligned more. But I couldn't love this expansion more. You need to work for a gaming company, they could totally use your AMAZING sprites. Keep it up! | |
|
| |
zilch
Posts : 184 Join date : 2009-08-14 Location : at your favorite tv show
| Subject: Re: Arthur, The Astral Hero Mon Jun 21, 2010 7:29 pm | |
| - ShadowGizoid87 wrote:
- This is the best expansion I've seen!
I just wanted to point out that the damage animation is a little bit shaky. The feet need to be aligned more. But I couldn't love this expansion more. You need to work for a gaming company, they could totally use your AMAZING sprites. Keep it up! Lol thanks, it means alot. And yes, i've seen that problem already and i got it solved, wait for me to re-post it. | |
|
| |
Sponsored content
| Subject: Re: Arthur, The Astral Hero | |
| |
|
| |
| Arthur, The Astral Hero | |
|