| deoxys | |
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+11ShadowKirby ShadowGizoid87 AEM Suliboy Silvermark Door Key Pig Lock[EE] Caby Crater Chick In A Box syco 15 posters |
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Mr. guy
Posts : 313 Join date : 2010-01-14 Location : I am nowhere, I am everywhere, I am the ninja.
| Subject: Re: deoxys Tue May 18, 2010 7:38 pm | |
| - Ariand/AEM wrote:
- syco wrote:
- ok and im realy fixing him because i know that a lot of people want this character in the game
and im working on a better idle
better? Why are you copying the preview? If anything the idle should have the both arms in the DNA position, and work from there. No pelvic thrust allowed. Leeets do the tiiime warp agaiin! By the way, are you trying to make custom sprites? If you are, just know that it is extremely difficult, and will probably end up sucking. | |
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Door Key Pig
Posts : 369 Join date : 2009-11-28 Location : An English one.
| Subject: Re: deoxys Wed May 19, 2010 12:36 am | |
| - syco wrote:
- ok i will do that
and door key pig im using the palet from the peview and from the movie So? You'll never see it in the VIDEO GAMES. - syco wrote:
- oh and which is better now?
Okay, the first may look better, but you should still use this sheet: http://www.spriters-resource.com/custom_edited/pokemon/sheet/29519Because the current sprites look terrible. Period. If you can't pull that off just let someone better do it. | |
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Copy'n'Paste
Posts : 124 Join date : 2009-08-30
| Subject: Re: deoxys Wed May 19, 2010 6:15 am | |
| - syco wrote:
- ok and im realy fixing him because i know that a lot of people want this character in the game
and im working on a better idle
better? I always thought of Deoxys as a girl. But anyways, horridly uncomfortable stand is horridly uncomfortable. | |
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zilch
Posts : 184 Join date : 2009-08-14 Location : at your favorite tv show
| Subject: Re: deoxys Thu May 20, 2010 10:12 am | |
| - Door Key Pig wrote:
- So? You'll never see it in the VIDEO GAMES.
oh and which is better now?
Okay, the first may look better, but you should still use this sheet: http://www.spriters-resource.com/custom_edited/pokemon/sheet/29519 Because the current sprites look terrible. Period. If you can't pull that off just let someone better do it. well, that sheet is good but not too good, the moves lack of smoothness and there are few moves to talk about, syco's sprites don't have good shading but seems to hava some nice proportions, is just that the positons doesn't look natural and the shading comes from below and makes it look black, though he can also use that other sheet to look and improve his spriting talents, | |
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Door Key Pig
Posts : 369 Join date : 2009-11-28 Location : An English one.
| Subject: Re: deoxys Fri May 21, 2010 12:01 am | |
| - zilch wrote:
- Door Key Pig wrote:
- So? You'll never see it in the VIDEO GAMES.
oh and which is better now?
Okay, the first may look better, but you should still use this sheet: http://www.spriters-resource.com/custom_edited/pokemon/sheet/29519 Because the current sprites look terrible. Period. If you can't pull that off just let someone better do it. well, that sheet is good but not too good, the moves lack of smoothness and there are few moves to talk about, syco's sprites don't have good shading but seems to hava some nice proportions, is just that the positons doesn't look natural and the shading comes from below and makes it look black, though he can also use that other sheet to look and improve his spriting talents, And change the colour? Name one Pokemon game that has those ugly colours. | |
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ShadowHunter
Posts : 628 Join date : 2009-08-15 Age : 28 Location : On a ruined and polluted planet suffering from many failures. (aka Earth)
| Subject: Re: deoxys Fri May 21, 2010 5:47 am | |
| None of them has. Syco, let me ask you this. What form was the first official release of Pokemon, video game form or anime form. If video game, then you use video game colors since Pokemon is an offical game, not a TV series. Also, you may want to practice in animating. | |
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syco
Posts : 73 Join date : 2010-02-07 Age : 28 Location : here
| Subject: Re: deoxys Fri May 21, 2010 2:06 pm | |
| ok i will change tyhe palet and mwhat abaut trhis? | |
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Caby
Posts : 674 Join date : 2009-12-22
| Subject: Re: deoxys Fri May 21, 2010 2:10 pm | |
| It's still shaded pretty bad. | |
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ShadowHunter
Posts : 628 Join date : 2009-08-15 Age : 28 Location : On a ruined and polluted planet suffering from many failures. (aka Earth)
| Subject: Re: deoxys Fri May 21, 2010 2:10 pm | |
| You may want the sprite to face sideways. | |
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Door Key Pig
Posts : 369 Join date : 2009-11-28 Location : An English one.
| Subject: Re: deoxys Fri May 21, 2010 2:56 pm | |
| Eh, it does look better, but does it need brawlification? | |
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Door Key Pig
Posts : 369 Join date : 2009-11-28 Location : An English one.
| Subject: Re: deoxys Thu May 27, 2010 11:20 am | |
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zilch
Posts : 184 Join date : 2009-08-14 Location : at your favorite tv show
| Subject: Re: deoxys Fri May 28, 2010 4:01 pm | |
| - Door Key Pig wrote:
- I know I'm DPosting, but how's this for a moveset?
http://www.smashboards.com/showpost.php?p=6163384&postcount=4846 i actually have planned a moveset for deoxys and this looks a bit like what i planned, just better explained the only thing i could change for that would be that deoxys be able to shift between forms not only on specials. nevertheless is a very good explaination of how the deoxys character would be used and does reference to the fact that Mewtwo is also a hard character to use, both pokemons having so many things in common also i have done a sprite pic of deoxys just that i am not able to post any progress due to lack of drive. and about syco's i have to say than that looks like a pokemon DP games bad-resized sprite, on one hand it looks good, anatomically and simetrically, on the other hand lacks of good shading and the fact that both hands look the same seems to do no good on the sprite. | |
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