| Mega man X | |
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+12syco ShadowKirby Dastardly Bastard Toryn Dark Lord Echo The Hedgehog ShadowGizoid87 Kirbysmith [DJ] Jasperkf lvl9brawler SC snailsonic 16 posters |
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snailsonic
Posts : 24 Join date : 2010-05-25 Location : what are you a stalker
| Subject: Mega man X Wed May 26, 2010 9:17 pm | |
| Im sure no ones has claimed this expansion yet [F] = Finished [W] = Work In Progress [S] = Sprited [X] = N/A [] = not started Motions 1.[ ]Idle i need to fix this 2.[ ]Walk 3.[ ]Run/Dash Start [ ]Loop 4. ]Jump Start [ ]Loop 5.[ ]Fall 6.[]Land 7.[ ]Damage I need to fix this 8.[ ]Knockback 9.[ ]Dead 10.[]Get up 11.[ ]Hang 12.[]Recover from Hang 13.[ ]Crouch 14.[ ]Guard 15.[]Taunt 16.[ ]Win [ ]Loop 17.[]Lose 18.[ ]Entrance i have to fix this too Smashes 19.[ ]Neutral 20.[ ]Combo 21.[]Up Smash 22.[]Side Smash 23.[]Down Smash 24.[ ]Dash Attack Its doesnt shoot its just sorta like a punch Specials 25.[ ]Neutral Special [ ]in air [ ]projectile x buster: just like ssf2 megaman 26.[]Side Special 27.[]Up Special 28.[ ]Down Special Earthquake: x punches the ground and causes a small earthquake if in air just hold last frame till x hits the ground Aerials 29.[ ]Neutral Aerial 30.[ ]Up Aerial 31.[ ]Forward Aerial 32.[]Back Aerial 33.[ ]Down Aerial its a kick just for those wondering Grabs 34.[]Grab 35.[]Pummel 36.[]Up Throw 37.[]Down Throw 38.[]Forward Throw 39.[]Back Throw Other 40.[ ]Stock 41.[]Roll 42.[]Kirby Attack 43.[]Stunned 44.[]Series Icon 45.[]Selection 46.[ ]Preview 47.[]Trophies classic adventure all-star final smash 48.[ ]Revival Platform 49.[]Damage Meter 50.[ ]Final Smash start summons Vile like dedede with the waddle dee but more powerful but it last for about 30 seconds Vile [ ] idle [ ] run/jump laziness [ ] attack [ ] land Tilts 51.[]Up Tilt 52.[]Side Tilt 53.[]Down Tilt Extras 54.[ ]Climbing Ladder 55.[]Item Swing 56.[]Item Throw 57.[]Home Run Bat Sounds 58.[https://www.youtube.com/watch?v=5jIPUdmOR9A&feature=related]Main Theme 59.[]Attacks and Sound Effects 60.[]Win Theme Play regular mega man's
Last edited by snailsonic on Thu May 27, 2010 8:25 pm; edited 31 times in total | |
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SC
Posts : 252 Join date : 2009-10-26 Age : 32 Location : Australia
| Subject: Re: Mega man X Wed May 26, 2010 9:22 pm | |
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lvl9brawler
Posts : 21 Join date : 2010-01-19
| Subject: Re: Mega man X Wed May 26, 2010 9:28 pm | |
| Chances are, this expansion's going to be too much like Megaman in SSF2. Heck, it already looks too much like MM in SSF2 already! | |
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snailsonic
Posts : 24 Join date : 2010-05-25 Location : what are you a stalker
| Subject: Re: Mega man X Wed May 26, 2010 9:35 pm | |
| im trying to make it like megaman from ssf1 and differences are with the up special is the street fighter move from mmx2 and megaman x has move fighting experience then the original megaman with more punching and fighting moves just wait and see and for SC stop saying no and wait for a little more progress | |
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Jasperkf
Posts : 74 Join date : 2010-01-06 Age : 30
| Subject: Re: Mega man X Wed May 26, 2010 10:03 pm | |
| - lvl9brawler wrote:
- Chances are, this expansion's going to be too much like Megaman in SSF2. Heck, it already looks too much like MM in SSF2 already!
You obviously know nothing about the Megaman series. The only weapon that X has in common with Mega is the Buster. X has a completely different arsenal of enemy weapons, not to mention his armors etc. Don't just assume a character is a clone of another character just because they look alike. That being said, I'm not sure if this guy has what it takes to not mess up this expansion. | |
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snailsonic
Posts : 24 Join date : 2010-05-25 Location : what are you a stalker
| Subject: Re: Mega man X Wed May 26, 2010 10:09 pm | |
| im trying my hardest not to screw this up and the animator im using is starting to annoy me | |
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Kirbysmith [DJ]
Posts : 413 Join date : 2010-01-06
| Subject: Re: Mega man X Wed May 26, 2010 10:10 pm | |
| Hooray! A SSF1 Veteran has joined the Brawl!
You have extended the original moveset, have you not? May we see it? | |
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snailsonic
Posts : 24 Join date : 2010-05-25 Location : what are you a stalker
| Subject: Re: Mega man X Wed May 26, 2010 10:17 pm | |
| sorta n Special : Mega buster: self explanatory Side Special: still thinking of that one Up Special : the street fighter move from x2 : jumps up with a powerful punch sorry no fire effect Down special: X punches the ground and causes a small shockwave | |
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Kirbysmith [DJ]
Posts : 413 Join date : 2010-01-06
| Subject: Re: Mega man X Wed May 26, 2010 10:23 pm | |
| Don't forget to animate the ladder climb. | |
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ShadowGizoid87
Posts : 146 Join date : 2010-01-15 Location : Where you're sitting right now if you're reading this message.
| Subject: Re: Mega man X Wed May 26, 2010 10:55 pm | |
| Guard's really messed up. I'll fix it up for you if you want. I'm not amazing at editing, but good enough to fix that. PM me the sheet. | |
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Echo The Hedgehog
Posts : 236 Join date : 2010-02-07
| Subject: Re: Mega man X Thu May 27, 2010 2:27 am | |
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Dark Lord
Posts : 316 Join date : 2009-08-13 Age : 28 Location : Australia
| Subject: Re: Mega man X Thu May 27, 2010 4:12 am | |
| And I seriously thought this place couldn't become any crappier...but obviously, I was wrong. | |
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Toryn
Posts : 87 Join date : 2009-08-11 Age : 29
| Subject: Re: Mega man X Thu May 27, 2010 6:28 am | |
| Damnit, actually put up some ANIMATIONS please. Those are all still frames. And that Guard, isn't a guard.
Megaman X could be a really good expansion if you do him right, also, there's a bunch of scrapped 'Megaman'(really Megaman X, dunno why they called him 'Megaman' for so long) animations from SSF2 if you want them. I have them somewhere in the depths of my harddrive. | |
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snailsonic
Posts : 24 Join date : 2010-05-25 Location : what are you a stalker
| Subject: Re: Mega man X Thu May 27, 2010 7:10 am | |
| im going to put up animations today | |
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Dastardly Bastard
Posts : 289 Join date : 2009-08-11 Age : 28 Location : Haters Gonna Hate.
| Subject: Re: Mega man X Thu May 27, 2010 8:04 am | |
| - Toryn wrote:
- Damnit, actually put up some ANIMATIONS please.
Those are all still frames. And that Guard, isn't a guard.
Megaman X could be a really good expansion if you do him right, also, there's a bunch of scrapped 'Megaman'(really Megaman X, dunno why they called him 'Megaman' for so long) animations from SSF2 if you want them. I have them somewhere in the depths of my harddrive. I love how Toryn's the only guy who actually does anything for expansions. | |
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ShadowKirby
Posts : 1313 Join date : 2009-08-11 Age : 30 Location : Eh?!
| Subject: Re: Mega man X Thu May 27, 2010 11:11 am | |
| - Echo The Hedgehog wrote:
- No...Just No
Please, you probably love the idea. | |
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Toryn
Posts : 87 Join date : 2009-08-11 Age : 29
| Subject: Re: Mega man X Thu May 27, 2010 2:42 pm | |
| - Dastardly Bastard wrote:
- Toryn wrote:
- Damnit, actually put up some ANIMATIONS please.
Those are all still frames. And that Guard, isn't a guard.
Megaman X could be a really good expansion if you do him right, also, there's a bunch of scrapped 'Megaman'(really Megaman X, dunno why they called him 'Megaman' for so long) animations from SSF2 if you want them. I have them somewhere in the depths of my harddrive. I love how Toryn's the only guy who actually does anything for expansions. Eh, it's just 'cuz I've been gone for awhile. I'll soon get sick and tired of pointing the millions of flaws these faggots make. | |
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syco
Posts : 73 Join date : 2010-02-07 Age : 28 Location : here
| Subject: Re: Mega man X Thu May 27, 2010 3:59 pm | |
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Ganonthegreat
Posts : 652 Join date : 2009-10-15 Location : The Korthos Sector, Taking Down Dr. Nefarious
| Subject: Re: Mega man X Thu May 27, 2010 4:02 pm | |
| Don't.
That's just a edit of Zero to make him look like MMX. | |
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Flash Guy
Posts : 128 Join date : 2010-02-14 Age : 29 Location : Watching Mari butt sex Hammer Yoshi.
| Subject: Re: Mega man X Thu May 27, 2010 5:45 pm | |
| Why not use the sprite sheet of X from MMX4-6? | |
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snailsonic
Posts : 24 Join date : 2010-05-25 Location : what are you a stalker
| Subject: Re: Mega man X Thu May 27, 2010 5:49 pm | |
| i like the older megaman x sprites and the mmx4-6 dont have most of the attacks mmx1-3 have | |
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syco
Posts : 73 Join date : 2010-02-07 Age : 28 Location : here
| Subject: Re: Mega man X Thu May 27, 2010 6:15 pm | |
| but someone can sprite them | |
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Flash Guy
Posts : 128 Join date : 2010-02-14 Age : 29 Location : Watching Mari butt sex Hammer Yoshi.
| Subject: Re: Mega man X Thu May 27, 2010 6:25 pm | |
| That's only 2 attacks, plus editing the jump to look like the up dash, from MMX3 is easy, plus it could be the up special. As for the hadouken save that for M Vs C 3 or something. | |
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Proton
Posts : 438 Join date : 2009-10-20 Age : 30 Location : Canadialand
| Subject: Re: Mega man X Thu May 27, 2010 6:31 pm | |
| Sounds like it's safe to assume this project is too big for Syco, Gyroid or Flash Guy. So how about leaving this to someone better? | |
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snailsonic
Posts : 24 Join date : 2010-05-25 Location : what are you a stalker
| Subject: Re: Mega man X Thu May 27, 2010 6:33 pm | |
| - Flash Guy wrote:
- That's only 2 attacks, plus editing the jump to look like the up dash, from MMX3 is easy, plus it could be the up special. As for the hadouken save that for M Vs C 3 or something.
im not using the hadouken im using the street fighter move from mmx2 as the up special im just trying to make sure it doesnt turn out crappy | |
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