| "Smokin' Bomb" Gokudera | |
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+4Speedtrap Suliboy Torndragon ShadowKirby 8 posters |
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ShadowKirby
Posts : 1313 Join date : 2009-08-11 Age : 30 Location : Eh?!
| Subject: "Smokin' Bomb" Gokudera Tue Aug 11, 2009 7:03 pm | |
| This is, more or less, my current project. I'll update it when I feel like it, lazy... Motions 1.[ ]Idle 2.[ ]Walk 3.[ ]Run/Dash 4.[ ]Jump 5.[ ]Double Jump 6.[ ]Fall 7.[ ]Land 8.[ ]Damage 9.[ ]Knockback 10.[ ]Dead 11.[ ]Get up 12.[ ]Hang 13.[ ]Recover from Hang 14.[ ]Roll 15.[ ]Crouch 16.[ ]Guard 17.[ ]Taunt 18.[ ]Win 19.[ ]Lose 20.[ ]Entrance 21.[ ]Item Swinging 22.[ ]Item Throwing Smashes 23.[ ]Neutral 24.[ ]Combo 25.[ ]Up Smash 26.[ ]Side Smash 27.[ ]Down Smash 28.[ ]Dash Attack Tilts 29.[ ]Up Tilt 30.[ ]Side Tilt 31.[ ]Down Tilt Specials 32.[ ]Standard Special- Skull Canon Launch- Projectile- 33.[ ]Side Special- Rocket Bombs Throw- Projectile 1- Four of these are thrownProjectile 2 (Rocket Bombs)- Hit- For the Rocket Bombs hit, group four of these together. This is a suprise technique. At first the four bombs are thrown, if they do not make contact with an opponent within a set amount of time, they home in on the nearest enemy.34.[ ]Up Special- Explosive Boost 35.[ ]Down Special- Double/Triple Bomb Double Bomb- Triple Bomb- Double Bomb is the uncharged attack, at full charge Triple Bomb is used. Though due to the excessive reach of the attack, it takes a while to charge.Aerials 36.[ ]Neutral Aerial 37.[ ]Up Aerial 38.[ ]Forward Aerial 39.[ ]Back Aerial 40.[ ]Down Aerial Grabs 41.[ ]Grab 42.[ ]Pummel 43.[ ]Up Throw 44.[ ]Down Throw 45.[ ]Forward Throw 46.[ ]Back Throw Other 47.[ ]Stock 48.[ ]Series Icon 49.[ ]Selection 50.[ ]Preview 51.[ ]Trophies -Classic -Adventure -All-Star -Final Smash 52.[ ]Kirby Attack 53.[ ]Revival Platform 54.[ ]Damage Meter 55.[ ]Final Smash Sounds 56.[ ]Main Theme 57.[ ]Attacks and Sound Effects 58.[ ]Win Theme Final Form- Sistema CAI- The Sistema C.A.I. or Sistema Cambio Arma Istantaneo (lit. System Change Arms Instantaneous or Instantaneous Arms Change System in Italian) is a system of box weapons that utilize the flames that flow within his body. It runs on this principle: while everyone is aligned with one of the seven ring elements, in order to draw out the Dying Will Flame, a person will end up drawing other attribute flames that are weaker then the wielder's main attribute. Sistema C.A.I. is designed to use such weaker flames to utilize multiple rings to open and complement his storm-based element. There's not much here yet, but there will be. It will be a highly tactical FF. Still unsure as of how to use the rings. Motions 1.[ ]Idle 2.[ ]Walk 3.[ ]Run/Dash 4.[ ]Jump 5.[ ]Double Jump 6.[ ]Fall 7.[ ]Land 8.[ ]Damage 9.[ ]Knockback 10.[ ]Dead 11.[ ]Get up 12.[ ]Hang 13.[ ]Recover from Hang 14.[ ]Roll 15.[ ]Crouch 16.[ ]Guard 17.[ ]Taunt 18.[ ]Win 19.[ ]Lose 20.[ ]Entrance 21.[ ]Item Swinging 22.[ ]Item Throwing Smashes 23.[ ]Neutral 24.[ ]Combo 25.[ ]Up Smash 26.[ ]Side Smash 27.[ ]Down Smash All of the Smashes do low damage but have high knockback.28.[ ]Dash Attack Tilts 29.[ ]Up Tilt 30.[ ]Side Tilt 31.[ ]Down Tilt Specials 32.[ ]Standard Special-Skull Canon Storm Blast-
The main triple blast splits off into three of these smaller ones, rotate as needed. Rain Blast-
This blast stuns opponents and break shields. The higher the damage, the longer the stun.
Thunder Blast- This attack breaks shields and continues to go after hitting an opponent, or wall. The strongest Special. Sun Blast-
Highly spammable, like machine gun spammable. Minimal damage from each hit, 1-2%. Cloud Blast-
Chargeable; does more damage if the opponent is hit form the beginning. Only points upward. Charges relatively quickly.
33.[ ]Side Special-Uri Activate: Uri Idle- Uri Run- Uri Attack- Once activated Uri will stand by Gokudera and assist him. If he is hit, Uri will run at the opponent and attack, as well as add extra hits to Gokudera's attacks. This will last for about 1/4 of the FF time, and can only be used once. For Uri's exit and entry have him run on/off the stage.34.[ ]Up Special-Storm Disk Activate- Appear- Idle- Move Forward- Move Backward- Attack- Projectile- This is a sort of combination of ROB's Up Special and Megaman's. Once activated, he can fly around with relative ease (Can move in all directions with the keypad), for the same amount of time the ROB had. When the Special button is pressed again he will launch an attack (he won't move while he does it).35.[ ]Down Special-Flame Change Rain Flame- Thunder Flame- Sun Flame- Cloud Flame- Storm Flame- Gokudera start out with the Storm Flame. The rotation is as so: Storm-Rain-Thunder-Sun-Cloud.Aerials 36.[ ]Neutral Aerial 37.[ ]Up Aerial 38.[ ]Forward Aerial 39.[ ]Back Aerial 40.[ ]Down Aerial The Aerial attacks are also affected by the Down Special. They all play the same animation as above, but the projectile launched is difference. They do not get the effects that the Specials do, they are simply projectiles. Rotate as necessary. They are to include the rings, though not sprited yet, they will be added in flash.Rain- Thunder- Sun- Cloud- Storm- Grabs 41.[ ]Grab 42.[ ]Pummel 43.[ ]Up Throw 44.[ ]Down Throw 45.[ ]Forward Throw 46.[ ]Back Throw Other 47.[ ]Stock 48.[ ]Series Icon 49.[ ]Selection 50.[ ]Preview 51.[ ]Trophies -Classic -Adventure -All-Star -Final Smash 52.[ ]Kirby Attack 53.[ ]Revival Platform54.[ ]Damage Meter 55.[ ]Final SmashSounds 56.[ ]Main Theme 57.[ ]Attacks and Sound Effects 58.[ ]Win Theme
Last edited by ShadowKirby on Sat Oct 10, 2009 11:47 am; edited 6 times in total | |
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Torndragon
Posts : 672 Join date : 2009-08-12
| Subject: Re: "Smokin' Bomb" Gokudera Wed Aug 12, 2009 4:26 am | |
| I dislike him as a person in his normal form The idle and his walk and the combo etc scream American lol I'm not complaining about your skill in this SK Just the character its self. But I do love the attacks in his FF, much more exicting. No problems I can see. Maybe the loss a bit slower? Nice work SK | |
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ShadowKirby
Posts : 1313 Join date : 2009-08-11 Age : 30 Location : Eh?!
| Subject: Re: "Smokin' Bomb" Gokudera Wed Aug 12, 2009 11:06 am | |
| lolwut He's Japanese/Italian, but whatever. There's only so many things that can be done with bombs. The Normal form was a little tough, considering that. Torn hates Americans? Lawl. | |
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Torndragon
Posts : 672 Join date : 2009-08-12
| Subject: Re: "Smokin' Bomb" Gokudera Wed Aug 12, 2009 12:11 pm | |
| - ShadowKirby wrote:
- lolwut
He's Japanese/Italian, but whatever. There's only so many things that can be done with bombs. The Normal form was a little tough, considering that. Torn hates Americans? Lawl. I'm liking the Normal form's Side Special. YEAH, WELL, he has his hands in his pockets, not a good sign. I thought it would be an American idea to pleasure oneself whilst fighting for one's life <:3 And I don't hate Americans... I have no reason to that I can think of... >.> So you can change the special he uses using down special? Clever idea... | |
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ShadowKirby
Posts : 1313 Join date : 2009-08-11 Age : 30 Location : Eh?!
| Subject: Re: "Smokin' Bomb" Gokudera Wed Aug 12, 2009 12:55 pm | |
| Its the simpler way for his FF to use all of his skills. | |
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Torndragon
Posts : 672 Join date : 2009-08-12
| Subject: Re: "Smokin' Bomb" Gokudera Wed Aug 12, 2009 12:59 pm | |
| They all look very individual and epic. I love it SK ^_^ Even if he does put his hands in his pockets | |
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ShadowKirby
Posts : 1313 Join date : 2009-08-11 Age : 30 Location : Eh?!
| Subject: Re: "Smokin' Bomb" Gokudera Wed Aug 12, 2009 1:03 pm | |
| Well, I should probably do some work on him, probably. | |
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Torndragon
Posts : 672 Join date : 2009-08-12
| Subject: Re: "Smokin' Bomb" Gokudera Wed Aug 12, 2009 1:05 pm | |
| Are you not at the moment? What are you working on right now? | |
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ShadowKirby
Posts : 1313 Join date : 2009-08-11 Age : 30 Location : Eh?!
| Subject: Re: "Smokin' Bomb" Gokudera Wed Aug 12, 2009 4:38 pm | |
| UPDATE! Specials have been finished. | |
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<Na>Suliboy Admin
Posts : 632 Join date : 2009-08-11 Age : 31 Location : On the computer.
| Subject: Re: "Smokin' Bomb" Gokudera Wed Aug 12, 2009 4:40 pm | |
| God, Uri wins... You should have a storm disk idle for when he's not moving horizontally, only up. | |
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ShadowKirby
Posts : 1313 Join date : 2009-08-11 Age : 30 Location : Eh?!
| Subject: Re: "Smokin' Bomb" Gokudera Wed Aug 12, 2009 4:53 pm | |
| Okay, I will make one when for the next update.... Whenever that is, hopefully soon. | |
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Torndragon
Posts : 672 Join date : 2009-08-12
| Subject: Re: "Smokin' Bomb" Gokudera Wed Aug 12, 2009 5:06 pm | |
| Dooodee your leopards on fire >.> ... Looks epic. | |
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ShadowKirby
Posts : 1313 Join date : 2009-08-11 Age : 30 Location : Eh?!
| Subject: Re: "Smokin' Bomb" Gokudera Wed Aug 12, 2009 11:54 pm | |
| Update, Added Up Special Idle and Tilts. | |
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<Na>Suliboy Admin
Posts : 632 Join date : 2009-08-11 Age : 31 Location : On the computer.
| Subject: Re: "Smokin' Bomb" Gokudera Fri Aug 14, 2009 1:15 am | |
| K you got my ideas for the throws and aerials down, right? I could help with the aerials... | |
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ShadowKirby
Posts : 1313 Join date : 2009-08-11 Age : 30 Location : Eh?!
| Subject: Re: "Smokin' Bomb" Gokudera Fri Aug 14, 2009 1:17 am | |
| Well, i sprited the throws but when I was gonna animate them, I got roped into something else. | |
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<Na>Suliboy Admin
Posts : 632 Join date : 2009-08-11 Age : 31 Location : On the computer.
| Subject: Re: "Smokin' Bomb" Gokudera Fri Aug 14, 2009 1:17 am | |
| Of course. You have all the epicness in the up throw, though? | |
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ShadowKirby
Posts : 1313 Join date : 2009-08-11 Age : 30 Location : Eh?!
| Subject: Re: "Smokin' Bomb" Gokudera Fri Aug 14, 2009 1:21 am | |
| Eh, it works like you said, but the effects I have don't cut really cut it... Eh, I'll see what you think when I animate it. | |
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<Na>Suliboy Admin
Posts : 632 Join date : 2009-08-11 Age : 31 Location : On the computer.
| Subject: Re: "Smokin' Bomb" Gokudera Fri Aug 14, 2009 1:23 am | |
| eh okay. Don't get roped off tomorrow then <_< | |
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ShadowKirby
Posts : 1313 Join date : 2009-08-11 Age : 30 Location : Eh?!
| Subject: Re: "Smokin' Bomb" Gokudera Fri Aug 14, 2009 1:25 am | |
| It'll probably happen anyway.... It always does, and if it doesn't, I'm lazy. | |
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ShadowKirby
Posts : 1313 Join date : 2009-08-11 Age : 30 Location : Eh?!
| Subject: Re: "Smokin' Bomb" Gokudera Mon Sep 07, 2009 4:59 pm | |
| MANY DAYS LATER, I animated the throws. Along with a few other things. | |
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ShadowKirby
Posts : 1313 Join date : 2009-08-11 Age : 30 Location : Eh?!
| Subject: Re: "Smokin' Bomb" Gokudera Sat Oct 10, 2009 12:19 pm | |
| DEAR GOD ANOTHER MONTH AND UPDATES | |
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Speedtrap
Posts : 4 Join date : 2010-01-07 Age : 27 Location : Washington State
| Subject: Re: "Smokin' Bomb" Gokudera Thu Jan 07, 2010 5:07 pm | |
| This is awesome! I love Hitman Reborn | |
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Mr. guy
Posts : 313 Join date : 2010-01-14 Location : I am nowhere, I am everywhere, I am the ninja.
| Subject: Re: "Smokin' Bomb" Gokudera Fri Jan 22, 2010 7:32 am | |
| Excellent. I must say though,it looks a lot more fun to play as the FF :3. | |
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jerry786
Posts : 3 Join date : 2010-01-22 Age : 27
| Subject: Re: "Smokin' Bomb" Gokudera Fri Jan 22, 2010 12:58 pm | |
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Tengu Man
Posts : 280 Join date : 2010-01-15 Location : Searching for the damn triforce (inside Joke)
| Subject: Re: "Smokin' Bomb" Gokudera Fri Jan 22, 2010 4:29 pm | |
| - jerry786 wrote:
- whao
Ts tsk tsk. Silly 7 year old and his one word posts. | |
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