Posts : 22 Join date : 2010-01-05 Age : 32 Location : Illinois
Subject: Re: Mecha Sonic Expansion Updated on 2/28 Wed Feb 10, 2010 2:05 pm
shadowoftheolden wrote:
in the walk part of the foot dissapears/is cut out otherwise good work
No they're all there. The back foot goes behind the front foot.
@Mari Futanari: Thanks for the move. I wasn't paying attention at first and thought this was deleted.
EDIT: Can someone check this for me. The flash animation for the down B is gliching. Could someone check to see is if it works for them? I need to know if it's just my browser messing it up.
ZackNXO
Posts : 22 Join date : 2010-01-05 Age : 32 Location : Illinois
Subject: Re: Mecha Sonic Expansion Updated on 2/28 Fri Feb 19, 2010 7:39 pm
UPDATE: All-Star Trophy Added, Grabs were unanounced, yet added about a week ago, and a pose for when Mr. Game & Watch throws him has been added.
ZackNXO
Posts : 22 Join date : 2010-01-05 Age : 32 Location : Illinois
Subject: Re: Mecha Sonic Expansion Updated on 2/28 Sun Feb 28, 2010 10:33 pm
Update: Frozen and Revival Platform added. Eddsworld from MG suggested that the Egg-mobile from Sonic 3 & Knuckles be mecha's revival platform, however at the same time I was thinking of a personal hover-board something more platform like. So what are your opinions?
Door Key Pig
Posts : 369 Join date : 2009-11-28 Location : An English one.
Subject: Re: Mecha Sonic Expansion Updated on 2/28 Mon Mar 01, 2010 12:55 am
Maybe you could speed up the flash of the down special.
ZackNXO
Posts : 22 Join date : 2010-01-05 Age : 32 Location : Illinois
Subject: Re: Mecha Sonic Expansion Updated on 2/28 Mon Mar 01, 2010 10:04 pm
PokeGyroid wrote:
Maybe you could speed up the flash of the down special.
That's honestly the fastest I can make it, but I have heard that speed is something that can be redone in flash when programming.
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Subject: Re: Mecha Sonic Expansion Updated on 2/28