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| | So I'm making Lil' Mac | |
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+8Nineveh Kisike Dark Lord AEM Caby HyperSonic92 Kirbysmith [DJ] Proton Ganonthegreat 12 posters | |
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ShadowHunter
Posts : 628 Join date : 2009-08-15 Age : 28 Location : On a ruined and polluted planet suffering from many failures. (aka Earth)
| Subject: Re: So I'm making Lil' Mac Fri Apr 30, 2010 3:21 pm | |
| Make the face look more like Little Mac, I couldn't identify it if I haven't seen the topic's name or his body. Plus, I think I saw that face before. Also, fix the hairduo, it doesn't really look like Little Mac's
First, I would avoid adding custom effects to a special. Just gain a star from down special and that's it. I would try my best to make it the most cameo Little Mac as I can, but preserve the epicness and balance the character. I do not think that you should give him a powerful attribute when no Brawl character has one.
Good bases? I do not know what you mean, but if you mean origin, I can explain. Brawl sometimes uses custom moves to fill in smash and aerial spots. However, they do this while preserving the style of the character. Do not give him kicks. You can only do that if there's a game where he learns kickboxing.
I know that there's a better FS than Giga Mac. It only appeared in one game, and the transformation isn't even possible in Carrer mode. Please consider the popularitiy and importance of the move from Punch-Out before you give the move an important role in SSF2. | |
| | | HyperSonic92
Posts : 451 Join date : 2010-01-08
| Subject: Re: So I'm making Lil' Mac Fri Apr 30, 2010 6:02 pm | |
| It's possible that Mac could have learned kickboxing. In Ness' trophy, it said that Poo taught him PK Fire, Thunder, and PSI Magnet, which gives an explanation as to how Ness learns them. | |
| | | ShadowHunter
Posts : 628 Join date : 2009-08-15 Age : 28 Location : On a ruined and polluted planet suffering from many failures. (aka Earth)
| Subject: Re: So I'm making Lil' Mac Fri Apr 30, 2010 6:10 pm | |
| - HyperSonic92 wrote:
- It's possible that Mac could have learned kickboxing. In Ness' trophy, it said that Poo taught him PK Fire, Thunder, and PSI Magnet, which gives an explanation as to how Ness learns them.
Yeah, we don't want to result to that. It would ruin Little Mac's image as a boxer. As I said before, I created a moveset that doesn't have him kick or any non-boxing move. So Ganon, do you need any help with this expansion. I could be your partner and have Little Mac as a group expansion project. I may even give you tips on how to create better moveset. So what do you say? | |
| | | Ganonthegreat
Posts : 652 Join date : 2009-10-15 Location : The Korthos Sector, Taking Down Dr. Nefarious
| Subject: Re: So I'm making Lil' Mac Sat May 01, 2010 3:26 am | |
| - ShadowHunter wrote:
- Make the face look more like Little Mac, I couldn't identify it if I haven't seen the topic's name or his body. Plus, I think I saw that face before. Also, fix the hairduo, it doesn't really look like Little Mac's JUS faces are the one thing I really suck at, feel free to give it a try.
First, I would avoid adding custom effects to a special. Just gain a star from down special and that's it. I would try my best to make it the most cameo Little Mac as I can, but preserve the epicness and balance the character. I do not think that you should give him a powerful attribute when no Brawl character has one. Just the Down Special sounds fine.
Good bases? I do not know what you mean, but if you mean origin, I can explain. Brawl sometimes uses custom moves to fill in smash and aerial spots. However, they do this while preserving the style of the character. Do not give him kicks. You can only do that if there's a game where he learns kickboxing. That's not what I mean, I mean the only two JUS characters that look like Lil' Mac hardly ever punch, there is the odd punch, and one that would be perfect for the Star Punch, but that's no things like uppercuts, aireals, things like that. I could custom, but it's going to take awhile.
I know that there's a better FS than Giga Mac. It only appeared in one game, and the transformation isn't even possible in Carrer mode. Please consider the popularitiy and importance of the move from Punch-Out before you give the move an important role in SSF2. I'm reluctant to change this, if you come up with a better concept then fine, but as of now he stays. - HyperSonic92 wrote:
- It's possible that Mac could have learned kickboxing. In Ness' trophy, it said that Poo taught him PK Fire, Thunder, and PSI Magnet, which gives an explanation as to how Ness learns them.
Nah, he's a boxer, that's it. - ShadowHunter wrote:
- HyperSonic92 wrote:
- It's possible that Mac could have learned kickboxing. In Ness' trophy, it said that Poo taught him PK Fire, Thunder, and PSI Magnet, which gives an explanation as to how Ness learns them.
Yeah, we don't want to result to that. It would ruin Little Mac's image as a boxer. As I said before, I created a moveset that doesn't have him kick or any non-boxing move.
So Ganon, do you need any help with this expansion. I could be your partner and have Little Mac as a group expansion project. I may even give you tips on how to create better moveset. So what do you say? Sure, could you try a Lil' Mac head, and try shading the gloves? That's all I'm strugling with. | |
| | | ShadowHunter
Posts : 628 Join date : 2009-08-15 Age : 28 Location : On a ruined and polluted planet suffering from many failures. (aka Earth)
| Subject: Re: So I'm making Lil' Mac Sat May 01, 2010 11:37 am | |
| I always thought that you were he better spriter, but I'll give it a try. I won't be focusing on making it JUS styled, but make it more like Little Mac. I'll see if we could use better sprites. I do have a better idea for the Star Punch, but you would have to see my moveset. So editing is the problem? Here's a tip: Never allow the sprite sheet limit your moveset or the way you work. Think outside the box, all you have to do is edit and you will have a really good attack to form a really good character. In fact, allow me to be the one to do the spriting. I prove to be fine at it and I never complain about this way I work. I would also like to point out that not every expansion made have to be in the style of JUS. Look at my Tetra/Toon Zelda, she's not JUS but she is one of the most popular expansions I created. You even complemented it to be "badass." Well anyway, here's my moveset. Little Mac- Spoiler:
Netrual Special- Star jab (or Star Strike if you want)- Little Mac prepares a punch and jabs forward. If he manages to punch his oppenent while they were in a middle of an attack, but fails to hit yet, or charging a smash attack, a star appears on top of the oppenent as it quickly disappears. Little Mac have gained a star and if he is damaged while he have a star, he loses it. He can hold up to 3 stars. If he uses his up special, uppercut, with a star, his up special deals out twice moe damage, knockback, and height. It can Star KO a heavyweight character at 30%. Low damage and knockback.
Forward Special- Haven't figure one yet.
Up Special- Uppercut- Little Mac prepares and preforms an uppercut. If on ground, he doesn't leave the ground and if he is in the air, he gains extra height. If he have a star and preforms uppercut, he prepares to throw a punch as a blue energy shaped like a star appears and shrinks to his gloves. His up special damage, knockback, and height in doubled.
Down Special- Counterstrike(may change)- Little Mac gets into a guarding pose. If he is attacked during the process, he deflcts it and preforms an uppercut. Even if he have a star, his uppercut's damage and knockback isn't doubled and he doesn't use it.
Final Smash- Finishing Strike- Little Mac punches. If it misses and doesn't hit an oppenent, the Final Smash is over. If it hits, his oppenent is trapped as the player fights with the buttons. Normal attacks damages his trapped oppenent while Special knocks him back and ends the FS. You have 25 seconds to cause damage to your oppenent. Up Smash is where he punches his oppenent's head to stun them for 3 seconds and causes only 5% of damage. You only have 5 seconds to stun the oppenent. If you don't do that, your oppenent can struggle by rapidly pressing any attack button and escape the attack, so you have to manage time. Smash forward is him punching his foe's chest which causes 10%. Smash down is him punching his oppenent's legs causing 0.5 second stun while 4% of damage is dealt. Netrual Special is him punching his oppenent's guts and causing 2 second stun with 5% of damage. Up Special will cause 25% of damage with high knockback. Forward Special and netrual will cause 20% of knockback with a higher knockback than up special. Down Special will spike oppenents causing 18% of damage. This FS forces you to manage time in order to recieve a nice KO.
[/quote] History behing Little Mac's moveset. - Spoiler:
Netrual SpecialIn Punch Out, if you punch your oppenent right when he is about to land a punch or taunts, a star appears in front of your oppenent's head (Watch video from 1:55 to 1:57)(Sorry, but I couldn't find an effective example). This can be preformed with any attack on an unguarded spot on your oppenent. You can carry up to 3 stars to preform an uppercut. Also notice that it takes time before your oppenent could land a blow, even a fast jab (Watch video from 3:50 to 3:53). In Punch Out Wii, this method was retained url=https://www.youtube.com/watch?v=X0bqk1DC_IA&feature=related](Watch video from 3:53 to 3:56)[/url]. Pay attension to the color of the energy surrounding Little Mac's glove when he's preforming the Star Strike (Watch video from 4:01 to 4:06).In SSF2, this is a netrual special. Little Mac's gloves glows like his Star Strike attack as he preforms a punch as slow as his oppenents in Punch Out. If he success lands the attack while his oppenent is in an animation frame that haven't caused damage to Little Mac yet (charging a smash attack, taunting, ect.) A star appears above the oppenent's head. He can also carry up to 3 stars and use it to power up his up special. Down SpecialIn Punch Out, if you knockout your oppenent, you wait as the referee counts to 10. If the oppenent is sucessful in recovering, he'll try to counterattack with an uppercut or a powerful move (Watch video from 2:03 to 2:13)(Ignore the star punch before the uppercut). The same also happens in Punch Out Wii (Watch video from 1:44 to 1:49). In SSF2, Little Mac gets into a guarding pose and if attacked, he'll counterattack with an uppercut, like the oppenents in Punch Out when they get knocked out ay the final blow and preform an uppercut after they recover. Up Special The attack, Star Punch, can be preformed in Punch Out if you contain a star (Watch video from 1:59 to 2:02). Note that that he just preforms an uppercut without energy coming from his gloves. It was Little Mac's most powerful move and the attack won't work if he doesn't have a star. It have the strength to easily KO an oppenent, sometimes even with full health for some oppenents. In Punch Out Wii, Little Mac could preform the same attack with the same rules, except that that his glove glows with blue when he preforms the Star Punch (Watch video from 4:01 to 4:06).. In SSF2, he can preform an uppercut without the star. However like in the original Punch Out, there is no energy coming from his gloves. If he does have a star, his uppercut damage increases (since it's Little Mac's most powerful move) and have a high chance of a KO with energy coming from his gloves like in Punch Out Wii. Final SmashIn Punch Out, if an oppenent stikes and you dodge, you could launch a series of punches freely to increase an oppenent's damage, sometimes even KO them (Watch video from 1:56 to 2:02). This also happened in Punch Out Wii, notice how there are birds flying around the oppenent's head. (Watch video from 1:33 to 1:38) not to mension that you have four types of punches you can use to attack. This combo relys on punching many times to stun and cause damage, while trapping your oppenent so that they could not recover and knock them out. You must strike at your oppenent's spot that is unguarded to keep this chain of attacks from ether the head or the gut. You can even put certain oppenents (like Don Flamenco) into a trap where they could never recover and easily knock them out (Watch video from 2:23 to 2:39). The combo could also be finished with a star punch that will KO oppenents. In SSF2, this is turned into an FS. If you are knocked out, you must tap the attack buttons rapidly in order to recover in Punch Out. Little Mac punches his oppenents who are trapped and stunned rapidly to increase damage like in the orignal Punch Out (Watch video from 1:01 to 1:07). In Punch Out Wii, you must shake the Wii remote and Knunchuck to recover (Watch video from 3:02 to 3:09). Birds fly over his oppenent's head in the fight against Glass Joe (Watch vdeo from 0:52 to 0:57) and can preform different attack in different comboes like in Punch Out Wii. He even have different attack stats with different stun time like hitting an unguarded area. If you fail to stun your oppenent in 5 seconds, your oppenent just have to tap the attack buttons rapidly to recover from the FS, like how Little Mac recovers from a knockout. If you press a special attack, you'll end the combo by preforming a powerful attack like preforming an star punch in Punch Out. This is a Final Smash because this is the typical tactic that leads to knockouts. Up tilt and grab attack- In Punch Out Wii, you had two standard attacks that could be preformed, a punch on the head and a punch to the gut (Watch video from 2:54 to 2:57). In SSF2, the up punch is an up tilt while the gut attack is a grab attack. Taunt- If Little Mac knocks out an oppenent, then he preforms a pose where he jumps in place with his arms down and raise them while looking through them while he waits for his oppenent to recover. (Watch video from 4:36 to 4:45). This also happened in the main menu during Little Mac's waiting pose (Watch video from 1:17 to 1:29). In SSF2, this is a taunt. Waiting animation- In the main menu, Little Mac does a punch and swats the air while waiting (Watch video from 1:22 to 1:24). In SSF2, this is a waiting animation. Win pose- In Punch Out, if he KO an oppenent or a TKO, he preforms a pose where he puts his arms in the air (Watch video from 2:42 to 2:48). In Punch Out Wii, this evolved into a new win pose where he punches the air rapidly and looks up into the air with his arms slightly up (Watch video from 8:35 to 8:44). This could be preformed when he wins a fight without being knocked down once. In SSF2, this is a win pose.
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| | | Ganonthegreat
Posts : 652 Join date : 2009-10-15 Location : The Korthos Sector, Taking Down Dr. Nefarious
| Subject: Re: So I'm making Lil' Mac Sat May 01, 2010 12:35 pm | |
| I suppose I could try a non-JUS character, the moveset seems fine. You didn't have to go through all the trouble of explaining the moveset, I own both Punch-Out!! on the NES and Punch-Out!! on the Wii.
How about you try a custom Lil' Mac and I try aswell, we compare the two and see which one to work on. | |
| | | ShadowHunter
Posts : 628 Join date : 2009-08-15 Age : 28 Location : On a ruined and polluted planet suffering from many failures. (aka Earth)
| Subject: Re: So I'm making Lil' Mac Sat May 01, 2010 4:50 pm | |
| Well first, tell me what do you think about Little Mac's forward special. Also, do you want to keep Giga Mac or use my final smash idea, Knockout Combo? Little Mac's Forward Special - Spoiler:
Forward Special- Rapid Stike (Need a better name)- Little Mac prepares for to stike and you must input one direction: forward, up, or down. If you imput somthing, he will make random strikes in a row and will continue doing this for as long as you hold down the button while advancing forward bit (Like Links Forward Smashl). If you imput forward or nothing, he will ether swings his left and right arms or preform left and right jabs. If you input up, he'll preform uppercuts. If you input down, he'll smash his arms down. You can preform this infinently many of times, and nothing will happen when you miss. However if you end the combo, he will bend down catching his breath 2 seconds for each miss made. You cannot switch directions while you're preforming the combo.
Once I make him, I'll research more signature moves from Punch Out Wii.
I tried my best to avoid this from being a clone of Marth's Dancing Blade. Is this god enough or do I have to take away the imput thing and make them happen at random.
History behind Little Mac's forward special (in case you don't know where it's from) - Spoiler:
In Punch Out, some of your oppenents had a signature move. Most of the signature moves are where your oppenent moves back to get into a safe distance where you cannont stike him and preform a certain kind of punch in a row. After that, they tire out if you manage to dodge them all and you can strike them back. In Punch Out Wii, it's the same. Don Flamenco could swing his arms 3 times when you fight him and 5 times when in Title Defense (Watch video from 1:51 to 1:58). Piston Hondo preforms the same thing, but a series of jabs(Sorry, I cannot find a good example, you may look him up on YouTube if you wish). Mr. Sandman does the same thing, but he preforms uppercuts instead (Watch video from 2:22 to 2:39). Donkey Kong does the same thing as well but he smashes his arms down twice (Watch video from 1:16 to 1:19). Also in Punch Out, you have hearts which are your stamina(displays on the top left corner). If you run out of them, you turn purple and cannot attack in a while. You can lose hearts by missing or having your punches blocked (Watch video from 0:17 to 0:19). Same thing also happens in Punch Out Wii. In SSF2, Little Mac preforms the same signature moves his oppenents does in a row, except he can preform them infinently amount of time as long as you hold down the button. He wears down and catches his breath after he misses or have his punch blocked by a shield asif he ran out of hearts in Punch Out.
Because of the fact that I'm a terrible custom spriter, I will just use another Little Mac sprite (under the creator's permission) and edit it to be at it's very best. I will then post it here, okay Ganon? So you have Punch Out? Awesome, you can help improve the moveset since you know a lot more about Punch-Out (like boxers, moves, stats, ect.) than I do. With our skills combine (you are also an SSF2 dev), we may create the best Little Mac expansion we can. | |
| | | Proton
Posts : 438 Join date : 2009-10-20 Age : 30 Location : Canadialand
| Subject: Re: So I'm making Lil' Mac Sat May 01, 2010 7:19 pm | |
| - ShadowHunter wrote:
- Well first, tell me what do you think about Little Mac's forward special. Also, do you want to keep Giga Mac or use my final smash idea, Knockout Combo?
Little Mac's Forward Special
- Spoiler:
Forward Special- Rapid Stike (Need a better name)- Little Mac prepares for to stike and you must input one direction: forward, up, or down. If you imput somthing, he will make random strikes in a row and will continue doing this for as long as you hold down the button while advancing forward bit (Like Links Forward Smashl). If you imput forward or nothing, he will ether swings his left and right arms or preform left and right jabs. If you input up, he'll preform uppercuts. If you input down, he'll smash his arms down. You can preform this infinently many of times, and nothing will happen when you miss. However if you end the combo, he will bend down catching his breath 2 seconds for each miss made. You cannot switch directions while you're preforming the combo.
Once I make him, I'll research more signature moves from Punch Out Wii.
I tried my best to avoid this from being a clone of Marth's Dancing Blade. Is this god enough or do I have to take away the imput thing and make them happen at random.
History behind Little Mac's forward special (in case you don't know where it's from)
- Spoiler:
In Punch Out, some of your oppenents had a signature move. Most of the signature moves are where your oppenent moves back to get into a safe distance where you cannont stike him and preform a certain kind of punch in a row. After that, they tire out if you manage to dodge them all and you can strike them back. In Punch Out Wii, it's the same. Don Flamenco could swing his arms 3 times when you fight him and 5 times when in Title Defense (Watch video from 1:51 to 1:58). Piston Hondo preforms the same thing, but a series of jabs(Sorry, I cannot find a good example, you may look him up on YouTube if you wish). Mr. Sandman does the same thing, but he preforms uppercuts instead (Watch video from 2:22 to 2:39). Donkey Kong does the same thing as well but he smashes his arms down twice (Watch video from 1:16 to 1:19). Also in Punch Out, you have hearts which are your stamina(displays on the top left corner). If you run out of them, you turn purple and cannot attack in a while. You can lose hearts by missing or having your punches blocked (Watch video from 0:17 to 0:19). Same thing also happens in Punch Out Wii. In SSF2, Little Mac preforms the same signature moves his oppenents does in a row, except he can preform them infinently amount of time as long as you hold down the button. He wears down and catches his breath after he misses or have his punch blocked by a shield asif he ran out of hearts in Punch Out.
Because of the fact that I'm a terrible custom spriter, I will just use another Little Mac sprite (under the creator's permission) and edit it to be at it's very best. I will then post it here, okay Ganon?
So you have Punch Out? Awesome, you can help improve the moveset since you know a lot more about Punch-Out (like boxers, moves, stats, ect.) than I do. With our skills combine (you are also an SSF2 dev), we may create the best Little Mac expansion we can. For the record, he has 5 attacks. Right jab, Left jab, Right uppercut, Left uppercut and Star uppercut. That's it. | |
| | | Caby
Posts : 674 Join date : 2009-12-22
| Subject: Re: So I'm making Lil' Mac Sat May 01, 2010 7:23 pm | |
| | |
| | | Ganonthegreat
Posts : 652 Join date : 2009-10-15 Location : The Korthos Sector, Taking Down Dr. Nefarious
| Subject: Re: So I'm making Lil' Mac Sun May 02, 2010 2:50 am | |
| - ShadowHunter wrote:
- Well first, tell me what do you think about Little Mac's forward special. Also, do you want to keep Giga Mac or use my final smash idea, Knockout Combo?
Little Mac's Forward Special
- Spoiler:
Forward Special- Rapid Stike (Need a better name)- Little Mac prepares for to stike and you must input one direction: forward, up, or down. If you imput somthing, he will make random strikes in a row and will continue doing this for as long as you hold down the button while advancing forward bit (Like Links Forward Smashl). If you imput forward or nothing, he will ether swings his left and right arms or preform left and right jabs. If you input up, he'll preform uppercuts. If you input down, he'll smash his arms down. You can preform this infinently many of times, and nothing will happen when you miss. However if you end the combo, he will bend down catching his breath 2 seconds for each miss made. You cannot switch directions while you're preforming the combo.
Once I make him, I'll research more signature moves from Punch Out Wii.
I tried my best to avoid this from being a clone of Marth's Dancing Blade. Is this god enough or do I have to take away the imput thing and make them happen at random.
History behind Little Mac's forward special (in case you don't know where it's from)
- Spoiler:
In Punch Out, some of your oppenents had a signature move. Most of the signature moves are where your oppenent moves back to get into a safe distance where you cannont stike him and preform a certain kind of punch in a row. After that, they tire out if you manage to dodge them all and you can strike them back. In Punch Out Wii, it's the same. Don Flamenco could swing his arms 3 times when you fight him and 5 times when in Title Defense (Watch video from 1:51 to 1:58). Piston Hondo preforms the same thing, but a series of jabs(Sorry, I cannot find a good example, you may look him up on YouTube if you wish). Mr. Sandman does the same thing, but he preforms uppercuts instead (Watch video from 2:22 to 2:39). Donkey Kong does the same thing as well but he smashes his arms down twice (Watch video from 1:16 to 1:19). Also in Punch Out, you have hearts which are your stamina(displays on the top left corner). If you run out of them, you turn purple and cannot attack in a while. You can lose hearts by missing or having your punches blocked (Watch video from 0:17 to 0:19). Same thing also happens in Punch Out Wii. In SSF2, Little Mac preforms the same signature moves his oppenents does in a row, except he can preform them infinently amount of time as long as you hold down the button. He wears down and catches his breath after he misses or have his punch blocked by a shield asif he ran out of hearts in Punch Out.
Because of the fact that I'm a terrible custom spriter, I will just use another Little Mac sprite (under the creator's permission) and edit it to be at it's very best. I will then post it here, okay Ganon?
So you have Punch Out? Awesome, you can help improve the moveset since you know a lot more about Punch-Out (like boxers, moves, stats, ect.) than I do. With our skills combine (you are also an SSF2 dev), we may create the best Little Mac expansion we can. I don't know, I've always pictured that as the combo. And feel free to use another Little Mac sprite. EDIT: I did what I can for a new Little Mac. I'm terrible at heads, so I skipped it. | |
| | | Proton
Posts : 438 Join date : 2009-10-20 Age : 30 Location : Canadialand
| Subject: Re: So I'm making Lil' Mac Sun May 02, 2010 10:30 am | |
| - Ganonthegreat wrote:
EDIT: I did what I can for a new Little Mac.
I'm terrible at heads, so I skipped it. You seem to also be terrible at bodies, too. :1 | |
| | | Ungrateful Dead
Posts : 676 Join date : 2010-01-19 Age : 30
| | | | Ganonthegreat
Posts : 652 Join date : 2009-10-15 Location : The Korthos Sector, Taking Down Dr. Nefarious
| Subject: Re: So I'm making Lil' Mac Sun May 02, 2010 10:46 am | |
| Spriting is really not my strong point...
I'm good at spriting if I have something to work with, but with a blank canvas I suck. | |
| | | Be'knots Woundy Doom
Posts : 301 Join date : 2010-03-12 Age : 26 Location : Australia
| Subject: Re: So I'm making Lil' Mac Sun May 02, 2010 3:30 pm | |
| - Quote :
- I'm terrible at heads, so I skipped it.
Yeah, heads are unimportant anyway.
Last edited by SomebodyUDon'tKnow on Sun May 02, 2010 11:11 pm; edited 1 time in total | |
| | | Ungrateful Dead
Posts : 676 Join date : 2010-01-19 Age : 30
| Subject: Re: So I'm making Lil' Mac Sun May 02, 2010 4:09 pm | |
| - SomebodyUDon'tKnow wrote:
- I'm terrible at heads, so I skipped it.[ /quote]
Yeah, heads are unimportant anyway. lrn2quote | |
| | | Caby
Posts : 674 Join date : 2009-12-22
| Subject: Re: So I'm making Lil' Mac Sun May 02, 2010 4:42 pm | |
| - Ungrateful Dead wrote:
- SomebodyUDon'tKnow wrote:
- I'm terrible at heads, so I skipped it.[ /quote]
Yeah, heads are unimportant anyway. lrn2quote icwutudidthar | |
| | | Ganonthegreat
Posts : 652 Join date : 2009-10-15 Location : The Korthos Sector, Taking Down Dr. Nefarious
| Subject: Re: So I'm making Lil' Mac Tue May 04, 2010 11:38 am | |
| https://www.youtube.com/watch?v=tKgLNXOr070I just watched this guys moveset, and other than him being a royal douchebag he had some good ideas for a moveset. Here it basically is. Neutral Special: Hook (A one, two combo that draws the opponent in.) Side Special: Jab (Another one, two combo that instead pushed the foe away.) Up Special: Uppercut (Self explanatory) Down Special: Block (He covers his head, if he's hit then he dashes forward striking the foe once, stunning him) FS: Star Punch (Like Marth's FS Critical Hit, but more powerful and he doesn't dash forward.) Grab: He grab's the foe using a two punch hook sandwich. See Bear Hugger. Smashes & Tilts: Nothing but punches. | |
| | | Caby
Posts : 674 Join date : 2009-12-22
| Subject: Re: So I'm making Lil' Mac Tue May 04, 2010 1:51 pm | |
| Love it, probably one of the most generic boxer move sets out there. | |
| | | Ganonthegreat
Posts : 652 Join date : 2009-10-15 Location : The Korthos Sector, Taking Down Dr. Nefarious
| Subject: Re: So I'm making Lil' Mac Tue May 04, 2010 2:08 pm | |
| - Caboose wrote:
- Love it, probably one of the most generic boxer move sets out there.
Sure it's generic, but it does fit well with the technique of Little Mac. | |
| | | ShadowHunter
Posts : 628 Join date : 2009-08-15 Age : 28 Location : On a ruined and polluted planet suffering from many failures. (aka Earth)
| Subject: Re: So I'm making Lil' Mac Tue May 04, 2010 6:36 pm | |
| I’ve seen that video before a long time ago, and that man do have ideas. However I do dislike a few things about his idea of Little Mac’s moveset. It’s way too simple, there’s nothing special about it. I really don’t think Punch Out fans are going to be impressed by a special that just works like only a combo attack. Come on, Pikachu, Fox, Falco, Kirby, and many others can do the same thing by just using the combo button. There isn’t even a special effect that happens, supporting the fact that it’s smash/aerial material type of attack. Like you said Ganon, I always imagined it as a combo. I would also like to say that we have a whole moveset of smashed and aerials to fill up. Why fill the special moves spots with such simple move rather than filling up netrual combo and other smash attacks. Only down special seems to be a good one that should be considered of using, despite that we already came up with a counter type of move.
It is pretty suitable to Little Mac, but that type of move will be more suitable to smash and aerial moves rather than specials. | |
| | | Ganonthegreat
Posts : 652 Join date : 2009-10-15 Location : The Korthos Sector, Taking Down Dr. Nefarious
| Subject: Re: So I'm making Lil' Mac Wed May 05, 2010 2:24 am | |
| Ok, so then so far we have this.
N Special: Star Punch S Special: One, Two Combo U Special: Power Uppercut Down Special: Star Gain Final Smash: Giga Mac/Undecided | |
| | | Dark Lord
Posts : 316 Join date : 2009-08-13 Age : 28 Location : Australia
| Subject: Re: So I'm making Lil' Mac Wed May 05, 2010 4:17 am | |
| Sounds good Ganon. Giga Mac will be epic. Lol. When Little Mac is on the ground (Dead Animation), Referee Mario should appear and start counting to 10. When he counts to 10, he just disappears. But who leaves it to 10 anyways? Lol. Yeah? | |
| | | Ganonthegreat
Posts : 652 Join date : 2009-10-15 Location : The Korthos Sector, Taking Down Dr. Nefarious
| Subject: Re: So I'm making Lil' Mac Wed May 05, 2010 4:38 am | |
| We'll probably make that an easter egg or something. | |
| | | Dark Lord
Posts : 316 Join date : 2009-08-13 Age : 28 Location : Australia
| Subject: Re: So I'm making Lil' Mac Thu May 06, 2010 6:09 am | |
| - Ganonthegreat wrote:
- We'll probably make that an easter egg or something.
'K. | |
| | | AEM
Posts : 223 Join date : 2009-10-13 Age : 28 Location : Freelance Police Office
| Subject: Re: So I'm making Lil' Mac Thu May 06, 2010 10:09 am | |
| - Dark Lord wrote:
- Sounds good Ganon.
Giga Mac will be epic. Lol. When Little Mac is on the ground (Dead Animation), Referee Mario should appear and start counting to 10. When he counts to 10, he just disappears. But who leaves it to 10 anyways? Lol.
Yeah? NO, That Should Be the Lose, and for the win The Ref should say the winner is Mac! Or, TKO! | |
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