HyperSonic gave me permission to improve him (Cristian Cisternas is gone anyway) so here he is. Here's some things I'm going to change:
1. Lack of Aku Aku. I'm going to make an animation of Aku Aku so programmers can edit the animations so Aku Aku follows him.
2. Idle? Should I change it so he blinks now and then? And I'm going to put some waiting animations in.
3. Run. Instead of his original run/walk he's going to have an actual run, being quite fast.
4. Taunt? Not really a Taunt is it?
5. Some of the smashes. They're all crystals and there could probably be some better ideas.
6. Grab and Back Throw. There's going to be a minor edit on the grab and I might change the back throw so he reverses in his kart instead.
7. Final Smash and Kirby Final Smash attack. He's going to be a Final form, like he was in the old games. He still might be invincible, but his moves wouldn't be as strong to balance it out.
And there are some little other things to change too, but I've already made a bit of a list here.
Credit to: A. J. Nitro & Hoeloe
[F] = Finished
[W] = Work In Progress
[S] = Sprited
[X] = N/A
[] = not started
Motions
1.[
]Idle
00.[
]Aku Aku Idle (Entrance:
Aku Aku hovers behind Crash)(Sound effect for Entrance:
http://www.toolkitzone.com/files.php?file=1501 )
00.[]Waiting Animation 1 (happens after a little while)
00.[
]Waiting Animation 2 (happens a little while after the first)
2.[
]Walk
3.[]Run/Dash (Crash Dash)
4.[
]Jump (Sound Effect:
http://www.toolkitzone.com/files.php?file=1501 )
00.[]Double Jump (Sound Effect:
http://www.toolkitzone.com/files.php?file=1501 )
5.[
]Fall
6.[
]Land
7.[
]Damage (slow down the start on burn damage in game if needed)
8.[
]Knockback (only loop last frame)(Woah! sound effect:
http://www.toolkitzone.com/files.php?file=1501 )
9.[
]Dead
10.[
]Get up
11.[
]Hang
12.[
]Recover from Hang (Sound Effect:
http://www.toolkitzone.com/files.php?file=1501 )
13.[
Hold:
Get up:
]Crouch
14.[]Guard
15.[]Taunt
16.[
]Win
17.[
]Lose (Woah! sound effect:
http://www.toolkitzone.com/files.php?file=1501 )
18.[(Glides down from top of the screen)
When he reaches ground:
]Entrance (might replace)
Smashes
19.[
]Neutral (will replace)
20.[]Combo
21.[]Up Smash
22.[]Side Smash
23.[]Down Smash
24.[
]Dash Attack (Sound effect needed)
Specials
25.[
]Neutral Special (can be extended through rapidly pressing the buttons and when rappidly pressed in air helps Crash float in mid-air for something like 2 seconds)(Sound Effect:
http://www.toolkitzone.com/files.php?file=1501 )
00.[
]Neutral Special In Air (same)
26.[
]Side Special
27.[
(Loop previous animation for as long as needed)
(Last two animations are for when he reaches ground again)]Up Special
28.[ Get Out
Idle
Lazer (basically a thin red line the size and straightness of the top grey part on the bazooka)
Aim Ring (this is at the end of the lazer and can be moved through the W,A,S,D buttons)
Red Aim Ring (the aim ring turns red whenever it's over a opponent/item/anything else that takes effect when hit, like those destructible platforms in Pit's stage)
Aiming upwards (when the ring goes above the normal bazooka position)
(sorry it only plays once)(reverse and cut for other aim animations)
Aiming downwards (like the above, but when the ring goes lower then the normal bazooka position)
Shoot
Wumpa Projectile
(resize in game so it fits in bazooka)
Explosion
Smoke (comes out the back of the bazooka)
Black Ring (like the smoke, b ut comes out a little later)
Put Away
(basicly, it does what it does in this video:
https://www.youtube.com/watch?v=ozsfZn8KYHk)]Down Special
Aerials
29.[]Neutral Aerial (possibly Jetpack spin or Aireal Kick)
30.[
]Up Aerial (will change to propeller pack if I can rip the sprites)
31.[]Forward Aerial (possibly Hoverbike)
32.[]Back Aerial (possibly turns into an angel and hits backward or Jetpack spin if Aireal Kick is chosen)
33.[
]Down Aerial (Sound effect needed)
Grabs
34.[
]Grab
35.[
]Pummel
36.[
]Up Throw (might replace)
37.[
]Down Throw (Sound effect for jumping:
http://www.toolkitzone.com/files.php?file=1501 )(Sound effect for belly flop needed)
38.[Aku Aku disappearing from current place before animation:
Aku Aku reappearing in original place:
]Forward Throw (Aku Aku Sound for whenever he reappears:
http://www.toolkitzone.com/files.php?file=1501 )
39.[Aku Aku Disappears from current location
Reappearing in front of Crash
Aku Aku grabbing opponent
Crash jumping into kart while it appears
Kart appearing
Kart Idle/reversing (will post better reversing)
Kart disappearing
Aku Aku disappearing when Kart reaches opponent
Crash jumping out when attack is over
Land
Aku Aku reappearing when attack is over
]Back Throw (First, Aku Aku disappears from his current place and reappears in front of Crash and takes over from grabbing the opponent while Crash jumps forward into his kart after it appears and reverses into the opponent before Aku Aku disappears again. While Crash jumps out of the kart the kart disappears Aku Aku then appears in his normal place while Crash lands.)(Aku Aku sound effect for whenever he reappears:
http://www.toolkitzone.com/files.php?file=1501)Other
40.[
]Stock
41.[
]Roll
42.[]Kirby Attack
00.[
]Kirby Hat
43.[]Stunned
44.[
]Series Icon
45.[]Selection
46.[
]Preview
47.[]Trophies
classic
(PoketStation Crash game, credit to Fake Nina)
adventure
all-star
final smash
48.[
]Revival Platform (Crate break sound effect:
http://www.toolkitzone.com/files.php?file=1501 )
49.[]Damage Meter
50.[(see next post)]Final Smash
Tilts
51.[]Up Tilt
52.[]Side Tilt
53.[]Down Tilt
Extras
54.[]Climbing Ladder
00.[
]Turning To Face Ladder
55.[]Item Swing
56.[]Item Throw
57.[]Home Run Bat
00.[
]Swimming Idle
00.[]Swimming Start
00.[
]Swimming
00.[
]Opening Assist Trophy
Sounds
58.[
https://www.youtube.com/watch?v=P4wH28vKmf4&feature=related ]Main Theme (thanks to Bandiboy)
59.[
http://www.toolkitzone.com/files.php?file=1501 ]
https://www.youtube.com/watch?v=LM07kiRXkLQ&feature=related ]Win Theme
00.[
https://www.youtube.com/watch?v=py0Wxsl-Pj8&feature=related ]Credits Theme]