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 Crash Bandicoot: New and improved (well, not so new)

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ShadowKirby
Be'knots Woundy Doom
SC
Caby
Chick In A Box
Tengu Man
Ganonthegreat
bandiboy123
Proton
Ungrateful Dead
ArgorokKing
James Bonder
Nineveh Kisike
Flash Guy
Door Key Pig
19 posters
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Acception
Yup
Crash Bandicoot: New and improved (well, not so new) - Page 2 I_vote_lcap65%Crash Bandicoot: New and improved (well, not so new) - Page 2 I_vote_rcap
 65% [ 11 ]
Nope
Crash Bandicoot: New and improved (well, not so new) - Page 2 I_vote_lcap35%Crash Bandicoot: New and improved (well, not so new) - Page 2 I_vote_rcap
 35% [ 6 ]
Total Votes : 17
 

AuthorMessage
bandiboy123




Posts : 38
Join date : 2010-04-13
Age : 29
Location : Banned.

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PostSubject: Re: Crash Bandicoot: New and improved (well, not so new)   Crash Bandicoot: New and improved (well, not so new) - Page 2 I_icon_minitimeSun May 09, 2010 8:35 am

It would help. But your doing a pretty good job.
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Door Key Pig

Door Key Pig


Posts : 369
Join date : 2009-11-28
Location : An English one.

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PostSubject: Re: Crash Bandicoot: New and improved (well, not so new)   Crash Bandicoot: New and improved (well, not so new) - Page 2 I_icon_minitimeSun May 09, 2010 10:25 am

Tengu Man wrote:
Spin should be the neutral specail, bazooka should be down.
Really? But other characters' spins are usually down special.
EDIT: Mario and Luigi's spins are down special.
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Flash Guy

Flash Guy


Posts : 128
Join date : 2010-02-14
Age : 29
Location : Watching Mari butt sex Hammer Yoshi.

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PostSubject: Re: Crash Bandicoot: New and improved (well, not so new)   Crash Bandicoot: New and improved (well, not so new) - Page 2 I_icon_minitimeSun May 09, 2010 10:39 am

MetaKnight's Spin is his Neutral Special.
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Door Key Pig

Door Key Pig


Posts : 369
Join date : 2009-11-28
Location : An English one.

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PostSubject: Re: Crash Bandicoot: New and improved (well, not so new)   Crash Bandicoot: New and improved (well, not so new) - Page 2 I_icon_minitimeSun May 09, 2010 10:57 am

Well maybe I could swap, but would it really fit better.
Also, maybe I could use some attacks from Crash of The Titans, I can't make 'modern Crash' anyway.
Possibilities:
Combo: Punches left then right, the left again but longer, stronger and causes Crash to slide forward a bit like in the Twinsainity demo
Down Tilt: Low Kick
Up Tilt: Upside Down Kick
Neutral Aireal: Aireal Kick
Side Tilt: Kicks behind
Side Smash: Jacks Ratcicle who slashes forward
Up Smash: Jacks Spike who Double-Fist Uppercut upwards
Down Smash: Jacks Beaver Titan who Butt Slams downward
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bandiboy123




Posts : 38
Join date : 2010-04-13
Age : 29
Location : Banned.

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PostSubject: Re: Crash Bandicoot: New and improved (well, not so new)   Crash Bandicoot: New and improved (well, not so new) - Page 2 I_icon_minitimeSun May 09, 2010 1:42 pm

Sounds Good.
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Chick In A Box

Chick In A Box


Posts : 793
Join date : 2010-01-06
Age : 30
Location : Space

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PostSubject: Re: Crash Bandicoot: New and improved (well, not so new)   Crash Bandicoot: New and improved (well, not so new) - Page 2 I_icon_minitimeSun May 09, 2010 1:47 pm

Door Key Pig wrote:
Well maybe I could swap, but would it really fit better.
Also, maybe I could use some attacks from Crash of The Titans
I KILL YOU.
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Door Key Pig

Door Key Pig


Posts : 369
Join date : 2009-11-28
Location : An English one.

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PostSubject: Re: Crash Bandicoot: New and improved (well, not so new)   Crash Bandicoot: New and improved (well, not so new) - Page 2 I_icon_minitimeSun May 09, 2010 2:54 pm

Chick In A Box wrote:
Door Key Pig wrote:
Well maybe I could swap, but would it really fit better.
Also, maybe I could use some attacks from Crash of The Titans
I KILL YOU.
?
Added Main Theme, possible Win Theme but I can't decide between the Crash 3 theme or Crash Twinsainity theme for credits.
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bandiboy123




Posts : 38
Join date : 2010-04-13
Age : 29
Location : Banned.

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PostSubject: Re: Crash Bandicoot: New and improved (well, not so new)   Crash Bandicoot: New and improved (well, not so new) - Page 2 I_icon_minitimeSun May 09, 2010 4:08 pm

Most Definitly Twinsainity theme.
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Caby

Caby


Posts : 674
Join date : 2009-12-22

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PostSubject: Re: Crash Bandicoot: New and improved (well, not so new)   Crash Bandicoot: New and improved (well, not so new) - Page 2 I_icon_minitimeSun May 09, 2010 4:49 pm

Old Crash games > New Crash games
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Nineveh Kisike

Nineveh Kisike


Posts : 136
Join date : 2010-03-25

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PostSubject: Re: Crash Bandicoot: New and improved (well, not so new)   Crash Bandicoot: New and improved (well, not so new) - Page 2 I_icon_minitimeSun May 09, 2010 4:52 pm

How the fuck does the mask stay completely still in the final form idle while the face moves?
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Caby

Caby


Posts : 674
Join date : 2009-12-22

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PostSubject: Re: Crash Bandicoot: New and improved (well, not so new)   Crash Bandicoot: New and improved (well, not so new) - Page 2 I_icon_minitimeSun May 09, 2010 5:04 pm

Nineveh Kisike wrote:
How the fuck does the mask stay completely still in the final form idle while the face moves?
Shitty animation.
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Door Key Pig

Door Key Pig


Posts : 369
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Location : An English one.

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PostSubject: Re: Crash Bandicoot: New and improved (well, not so new)   Crash Bandicoot: New and improved (well, not so new) - Page 2 I_icon_minitimeMon May 10, 2010 12:17 am

Yeah I know a lot of people like the old Crash games instead of the new games but they were possibilities that I might very well do. Maybe I could only do some of them, leaving room for some of Crash's older moves. Then maybe we'd have the best of both worlds, and some stuff from other games (yes, I do mean the saying).
Also, you know COTT stands for Crash of the Titans and MOM stands for Mind Over Mutant. Isn't that weird/funny?
And I will change the animation.
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Caby

Caby


Posts : 674
Join date : 2009-12-22

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PostSubject: Re: Crash Bandicoot: New and improved (well, not so new)   Crash Bandicoot: New and improved (well, not so new) - Page 2 I_icon_minitimeMon May 10, 2010 6:57 am

We don't give a shit, base it off the old games now.
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Door Key Pig

Door Key Pig


Posts : 369
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PostSubject: Re: Crash Bandicoot: New and improved (well, not so new)   Crash Bandicoot: New and improved (well, not so new) - Page 2 I_icon_minitimeMon May 10, 2010 9:06 am

CatBooze wrote:
We don't give a shit, base it off the old games now.
Can I at least keep one or two moves like the tilts?
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bandiboy123




Posts : 38
Join date : 2010-04-13
Age : 29
Location : Banned.

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PostSubject: Re: Crash Bandicoot: New and improved (well, not so new)   Crash Bandicoot: New and improved (well, not so new) - Page 2 I_icon_minitimeMon May 10, 2010 9:15 am

Well he kinda has a point because it is Old-School Crash Bandicoot. So it should be based off of his old games. Like, Crash Bandicoot 1, 2, 3 And since you are using sprites from Crash N-Tranced and Crash Huge Adventure and Crash Fusion you should use Attacks and Specials from those games too.
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Door Key Pig

Door Key Pig


Posts : 369
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PostSubject: Re: Crash Bandicoot: New and improved (well, not so new)   Crash Bandicoot: New and improved (well, not so new) - Page 2 I_icon_minitimeMon May 10, 2010 9:25 am

bandiboy123 wrote:
Well he kinda has a point because it is Old-School Crash Bandicoot. So it should be based off of his old games. Like, Crash Bandicoot 1, 2, 3 And since you are using sprites from Crash N-Tranced and Crash Huge Adventure and Crash Fusion you should use Attacks and Specials from those games too.
Well yeah, but can't I at least go with the Tilts?
Added Burnt damage animation.
Could someone find me a screenshot of the Fruit Bazooka for the sprite?
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bandiboy123




Posts : 38
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Age : 29
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PostSubject: Re: Crash Bandicoot: New and improved (well, not so new)   Crash Bandicoot: New and improved (well, not so new) - Page 2 I_icon_minitimeMon May 10, 2010 9:37 am

What were your tilts?
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Door Key Pig

Door Key Pig


Posts : 369
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PostSubject: Re: Crash Bandicoot: New and improved (well, not so new)   Crash Bandicoot: New and improved (well, not so new) - Page 2 I_icon_minitimeMon May 10, 2010 9:41 am

Door Key Pig wrote:
Well maybe I could swap, but would it really fit better.
Also, maybe I could use some attacks from Crash of The Titans, I can't make 'modern Crash' anyway.
Possibilities:
Down Tilt: Low Kick
Up Tilt: Upside Down Kick
Side Tilt: Kicks behind
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bandiboy123




Posts : 38
Join date : 2010-04-13
Age : 29
Location : Banned.

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PostSubject: Re: Crash Bandicoot: New and improved (well, not so new)   Crash Bandicoot: New and improved (well, not so new) - Page 2 I_icon_minitimeMon May 10, 2010 9:43 am

Oh. And Nice Burnt Animation by the way.
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Door Key Pig

Door Key Pig


Posts : 369
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PostSubject: Re: Crash Bandicoot: New and improved (well, not so new)   Crash Bandicoot: New and improved (well, not so new) - Page 2 I_icon_minitimeMon May 10, 2010 10:43 am

Thanks. I feel it's like Mario's:
Crash Bandicoot: New and improved (well, not so new) - Page 2 Mario_burned
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Door Key Pig

Door Key Pig


Posts : 369
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PostSubject: Re: Crash Bandicoot: New and improved (well, not so new)   Crash Bandicoot: New and improved (well, not so new) - Page 2 I_icon_minitimeMon May 10, 2010 12:21 pm

UPDATE:
Aku Aku Idle and other Aku Aku animations added
Crash Idle added
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bandiboy123




Posts : 38
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Age : 29
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PostSubject: Re: Crash Bandicoot: New and improved (well, not so new)   Crash Bandicoot: New and improved (well, not so new) - Page 2 I_icon_minitimeMon May 10, 2010 2:05 pm

Will this be the animation when Crash is hit with a Fire Based Attack?
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Door Key Pig

Door Key Pig


Posts : 369
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PostSubject: Re: Crash Bandicoot: New and improved (well, not so new)   Crash Bandicoot: New and improved (well, not so new) - Page 2 I_icon_minitimeMon May 10, 2010 3:17 pm

bandiboy123 wrote:
Will this be the animation when Crash is hit with a Fire Based Attack?
Something like that.
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bandiboy123




Posts : 38
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PostSubject: Re: Crash Bandicoot: New and improved (well, not so new)   Crash Bandicoot: New and improved (well, not so new) - Page 2 I_icon_minitimeMon May 10, 2010 3:20 pm

Cool.
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SC

SC


Posts : 252
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Location : Australia

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PostSubject: Re: Crash Bandicoot: New and improved (well, not so new)   Crash Bandicoot: New and improved (well, not so new) - Page 2 I_icon_minitimeMon May 10, 2010 3:23 pm

bandiboy123 wrote:
Cool.

You really don't need to state a meaningless comment like that in a post do you?
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