| Krystal sprite | |
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+8indianchan Echo The Hedgehog HyperSonic92 Brikwarrior Berserk Inferno Caby Kirbysmith [DJ] ShadowHunter 12 posters |
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Is the Krystal sprite good enough? | That sprite is epic win | | 20% | [ 1 ] | It's awesome | | 20% | [ 1 ] | It's good | | 0% | [ 0 ] | It's decent | | 0% | [ 0 ] | It's not good at all | | 0% | [ 0 ] | It's bad | | 20% | [ 1 ] | That is horrible | | 20% | [ 1 ] | That is epic fail | | 20% | [ 1 ] |
| Total Votes : 5 | | |
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Kirbysmith [DJ]
Posts : 413 Join date : 2010-01-06
| Subject: Re: Krystal sprite Thu Apr 08, 2010 9:37 pm | |
| I concur with Berserk. The old one is better.
But you could make Krystal's face a Lighter Shade of Pale gray. | |
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ShadowHunter
Posts : 628 Join date : 2009-08-15 Age : 28 Location : On a ruined and polluted planet suffering from many failures. (aka Earth)
| Subject: Re: Krystal sprite Fri Apr 30, 2010 5:50 pm | |
| Sorry for the bump, but I used Caby's sprite and attached Kiki's sprite's head. Any opinions on this sprite? | |
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HyperSonic92
Posts : 451 Join date : 2010-01-08
| Subject: Re: Krystal sprite Fri Apr 30, 2010 5:59 pm | |
| Looks good to me. Although maybe you should lower her eyelids. She almost always has her eyes like that. They could be wide open when she's hit or something | |
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ShadowHunter
Posts : 628 Join date : 2009-08-15 Age : 28 Location : On a ruined and polluted planet suffering from many failures. (aka Earth)
| Subject: Re: Krystal sprite Fri Apr 30, 2010 6:06 pm | |
| I'll try that later. Is there any other suggestions? | |
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HyperSonic92
Posts : 451 Join date : 2010-01-08
| Subject: Re: Krystal sprite Fri Apr 30, 2010 6:14 pm | |
| None for now. I'll wait till I see more | |
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ShadowHunter
Posts : 628 Join date : 2009-08-15 Age : 28 Location : On a ruined and polluted planet suffering from many failures. (aka Earth)
| Subject: Re: Krystal sprite Fri Apr 30, 2010 6:31 pm | |
| This is the result. Should I use this? (Personally, I like the old one better). | |
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HyperSonic92
Posts : 451 Join date : 2010-01-08
| Subject: Re: Krystal sprite Fri Apr 30, 2010 6:32 pm | |
| the tail looks weird compared to the rest of the body. Particularly the outline | |
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ShadowHunter
Posts : 628 Join date : 2009-08-15 Age : 28 Location : On a ruined and polluted planet suffering from many failures. (aka Earth)
| Subject: Re: Krystal sprite Fri Apr 30, 2010 6:38 pm | |
| I know, but that's how Caby made it. I'll see what I could do though. Should I use the new or old eyes? | |
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HyperSonic92
Posts : 451 Join date : 2010-01-08
| Subject: Re: Krystal sprite Fri Apr 30, 2010 6:39 pm | |
| New eyes look much better. | |
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Caby
Posts : 674 Join date : 2009-12-22
| Subject: Re: Krystal sprite Fri Apr 30, 2010 9:11 pm | |
| - ShadowHunter wrote:
- I know, but that's how Caby made it. I'll see what I could do though. Should I use the new or old eyes?
My sprite used a 70% black outline which would make sense on why the tail would look like that, this one has way too much black for the tail to look like that. SH you're going to have to practice with JUS more in order to pull this off. | |
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Kirbysmith [DJ]
Posts : 413 Join date : 2010-01-06
| Subject: Re: Krystal sprite Fri Apr 30, 2010 9:42 pm | |
| - HyperSonic92 wrote:
- New eyes look much better.
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ShadowHunter
Posts : 628 Join date : 2009-08-15 Age : 28 Location : On a ruined and polluted planet suffering from many failures. (aka Earth)
| Subject: Re: Krystal sprite Sat May 01, 2010 11:29 am | |
| Yeah, first I'm going to have to find out what's the JUS style. This is my first time working with a JUS character. Caby, do you mind fixing up this sprite for the last time? I will only need this sprite for editing which I will try to learn myself. This will be my final request to you. | |
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ShadowHunter
Posts : 628 Join date : 2009-08-15 Age : 28 Location : On a ruined and polluted planet suffering from many failures. (aka Earth)
| Subject: Re: Krystal sprite Sun May 09, 2010 7:21 am | |
| So Caboose, how exactly do you want me to practice? If it's just the animations, then what's the problem? If it's just the choppiness, then I can handle it. I've dealt with choppy animations before. If it's the sprite, why can't you fix it up for me again? | |
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Caby
Posts : 674 Join date : 2009-12-22
| Subject: Re: Krystal sprite Wed May 12, 2010 8:28 pm | |
| - ShadowHunter wrote:
So Caboose, how exactly do you want me to practice? If it's just the animations, then what's the problem? If it's just the choppiness, then I can handle it. I've dealt with choppy animations before. If it's the sprite, why can't you fix it up for me again? Wait wat, animation isn't the main concern that position of the sprite is. No JUS sprite has a pose like that, you should start editing from what's on the sheet then move onto making your own poses when you actually have enough skill to do it. | |
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ShadowHunter
Posts : 628 Join date : 2009-08-15 Age : 28 Location : On a ruined and polluted planet suffering from many failures. (aka Earth)
| Subject: Re: Krystal sprite Thu May 13, 2010 5:33 pm | |
| No JUS sprite has a pose like that? So is the Krystal expansion project delayed because this isn’t JUS enough? I noticed that you didn’t say that no SSB character has a pose like that. Your pose is no where like the poses in Super Smash Brothers, where this could be compared to Fox’s and Falco’s SSBB pose. Please note that we create expansions for a SSB type game instead of a JUS fan game. You haven’t pointed out important stuff like this sprite isn’t anatomy correct, so if “no JUS sprite has a pose like that” the only critism you can give, then the sprite is still good to use. I am mainly concerned about the sprite being JUS styled by only having simular details, texture, and shading in order to create a JUS sprite, not poses and other things to create a JUS expansion.
That’s what I’ve been doing. I changed the pose and fixed up your sprite in order for it to be used, and then create animations for them by using the sprites I have. I’ve been doing this for all of my expansions. Also, I have been creating custom poses for a really long time for five expansions with only one or base sprites (a sprite sheet cannot be formed out of them), four of them were successful, I think I have the skills and the experience in editing a bigger sprite. Yes, they aren’t JUS, but they all share one thing, the tactic of editing them. It seems that in order to edit, you must delete a pixel, insert a few pixels, delete more pixels, insert even more pixels, and so on. I even edited big sprites like Micaiah before, which is a much larger sprite than this. As long as I know how to do this and able to preserve the JUS qualitites: texture, details, and shading, I can edit Krystal the same way I edit Tetra/Toon Zelda, Toon Link, Micaiah, Sylux, Pokémon Trainer and a few others. | |
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ShadowKirby
Posts : 1313 Join date : 2009-08-11 Age : 30 Location : Eh?!
| Subject: Re: Krystal sprite Thu May 13, 2010 6:22 pm | |
| Too much to read, but, uh, Krystal's pose there is really odd. | |
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ShadowHunter
Posts : 628 Join date : 2009-08-15 Age : 28 Location : On a ruined and polluted planet suffering from many failures. (aka Earth)
| Subject: Re: Krystal sprite Fri May 14, 2010 6:07 am | |
| The pose will turn into this idle. This final idle version has yet recieved a complant. What do you think of it? | |
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Dark Lord
Posts : 316 Join date : 2009-08-13 Age : 28 Location : Australia
| Subject: Re: Krystal sprite Fri May 14, 2010 4:11 pm | |
| - ShadowHunter wrote:
The pose will turn into this idle. This final idle version has yet recieved a complant. What do you think of it? Idk SH. It just looks a bit unreal to me. :/ Sorry. | |
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ShadowHunter
Posts : 628 Join date : 2009-08-15 Age : 28 Location : On a ruined and polluted planet suffering from many failures. (aka Earth)
| Subject: Re: Krystal sprite Fri May 14, 2010 4:50 pm | |
| - Dark Lord wrote:
- Idk SH. It just looks a bit unreal to me. :/ Sorry.
Why, is it anatomy incorrect or something? | |
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