Sanji is here, I probably forgot something.... So tell me if I did.
Motions
1.[ ]Idle
2.[ ]Walk
3.[ ]Run/Dash
4.[ ]Jump
5.[ ]Double Jump
6.[ ]Fall
7.[ ]Land
8.[ ]Damage
9.[ ]Knockback
10.[ ]Dead
11.[ ]Get up
12.[ ]Hang
13.[ ]Recover from Hang
14.[ ]Roll
15.[ ]Crouch
16.[ ]Guard
17.[ ]Taunt
18.[ ]Win
19.[ ]Lose
20.[ ]Entrance
21.[ ]Item Swinging
22.[ ]Item Throwing
Smashes
23.[ ]Neutral
24.[ ]Combo
Loop-
25.[ ]Up Smash
26.[ ]Side Smash
27.[ ]Down Smash
28.[ ]Dash Attack
Tilts
29.[ ]Up Tilt
30.[ ]Side Tilt
31.[ ]Down Tilt
Specials
32.[ ]Standard Special
Projectile-
33.[ ]Side Special
*Note: Frames with the tornado reflect projectiles.
34.[ ]Up Special
35.[ ]Down Special-Kick Flip
*Note: Works Like Zamus' Down Special, except has the attack built in. This can be used as third jump (Like Zamus') but it slams down.
Aerials
36.[ ]Neutral Aerial
37.[ ]Up Aerial
38.[ ]Forward Aerial
39.[ ]Back Aerial
40.[ ]Down Aerial
Grabs
41.[ ]Grab
42.[ ]Pummel
43.[ ]Up Throw (Same as Up Smash)
44.[ ]Down Throw (Same as Down Smash)
45.[ ]Forward Throw
46.[ ]Back Throw (Same as Side Smash)
Other
47.[ ]Stock
48.[ ]Series Icon
49.[ ]Selection
50.[ ]Preview
51.[ ]Trophies
-Classic
-Adventure
-All-Star
-Final Smash
52.[ ]Kirby Attack
Projectile-
53.[ ]Revival Platform
54.[ ]Damage Meter
55.[ ]Final Smash: Diable Jambe+Anti-Manner Kick Course
First Hit-
*Note: If this misses the rest doesn't connect (the Kick only) the spin will stun the opponent long enough to hit them with it though.
Full Combo-
*Note: Each hit does about 7-10% damage (About 9 hits including the first one), only the final hit does knockback. The Damage racks up relatively quickly.
Extras
54.[]Climbing Ladder
55.[]Item Swing
56.[]Item Throw57.[]Home Run Bat
Sounds
56.[ ]Main Theme
57.[ ]Attacks and Sound Effects
58.[ ]Win Theme