| Princess Zelda or Phantom Zelda? | |
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+8Brikwarrior HyperSonic92 Ganonthegreat ShadowKirby Chick In A Box Door Key Pig Mas ShadowHunter 12 posters |
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What should Toon Zelda's appearence be? | As a princess | | 6% | [ 1 ] | As a phantom | | 6% | [ 1 ] | Give Princess Zelda Phantom Abilites | | 6% | [ 1 ] | Make Phantom Zelda a Final Smash | | 53% | [ 9 ] | Give her the ability to transform to Tetra/Toon Zelda/Phantom Zelda | | 29% | [ 5 ] |
| Total Votes : 17 | | |
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ShadowHunter
Posts : 628 Join date : 2009-08-15 Age : 28 Location : On a ruined and polluted planet suffering from many failures. (aka Earth)
| Subject: Princess Zelda or Phantom Zelda? Sat Feb 13, 2010 9:21 am | |
| Well I have ben thinking about my Toon Zelda expansion and wanted her to represent the fact that she finally helps Toon Link in Spirit Tracks. . . as a Phantom. I wanted her moves to represent her Phantom abilites and had a hard time doing that for Toon Zelda in Princess form. Then, I thought I may just make her as a Phantom, no girl in a dress. I've been thinking of replacing Princess Zelda with Phantom Zelda. Any opinions? Phantom ZeldaAdvantages: Well Toon Zelda is the most helpful and ofensive than all of the Zelda in the Zelda series (Wind Waker/Twilight Princess are second because of her using Light Arrows). Think about it. She'll be in armor with an accurate moveset while she shows her power. Also making Princess Zelda will requre an inaccurate moveset since she does nothing but shoot Light Arrows in this form. I can easily make a good moveset with Phantom Zelda. Disadvantages: Princess Toon Zelda have been in not just Wind Waker, but Four Swords and Minish Cap. She was also one of the reasons Ganon is sealed. It would be hard to remove a pretty face from SSF2 who have been in more than 3 Toon Zelda games. If she is removed, we may never see the true face of Toon Zelda in SSF2 and instead, see her in armor. Princess Zelda with Phantom abilitiesWell I could do this, but it requres her to take out a giant sword and swinging it and I think it would look strange. Sure, Ness, Lucas, and Snake did pull out an object, but it's a princess who pulls out a giant weapon. It would be hard to imagine that. Phantom Zelda as a Final SmashWell this may actully solve the problem and is a good idea, but it will take up space, making Great Hyrulan Flood or any other good ideas unavalible. Plus, it would be another Final Form roaming around, which is unoriginal. OR - Ganonthegreat wrote:
- Hmm, maybe make it like Zamus, but her body is on the floor, you can go back whenever you want by walking to the body. But if the body falls off the stage it's a KO and you lose a life then you're instantly back as normal Zelda.
It takes a little artistic licence, but then again it isn't the first time it happened. (Points at Kirby's N Special and Lucas in Brawl) You can vote for the same thing twice by filling in the bubble for the poll above and posting your vote (which is known as a verbal vote)Poll results (including verbal vote): As a princess- 1 As a Phantom- 0 Give Princess Zelda Phantom abilities- 4 Phantom as a Final Smash- 6 Transform- 2
Last edited by ShadowHunter on Sat Feb 13, 2010 6:40 pm; edited 14 times in total | |
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Mas
Posts : 32 Join date : 2010-02-09 Age : 34 Location : Beverly MA
| Subject: Re: Princess Zelda or Phantom Zelda? Sat Feb 13, 2010 9:25 am | |
| Maybe her down B could switch between Princess and Phantom? Also maybe the Phantom Zelda's Final Smash could involve possessing the nearest person and using them to attack until a meter runs out wand when she leaves their body she causes damage to them as well? | |
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ShadowHunter
Posts : 628 Join date : 2009-08-15 Age : 28 Location : On a ruined and polluted planet suffering from many failures. (aka Earth)
| Subject: Re: Princess Zelda or Phantom Zelda? Sat Feb 13, 2010 9:47 am | |
| Her down special is trasform, which allows her to transform into Tetra. Also, the FS is overpowered while she can only possess Phantoms in Spirit Tracks, not enemies. | |
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Door Key Pig
Posts : 369 Join date : 2009-11-28 Location : An English one.
| Subject: Re: Princess Zelda or Phantom Zelda? Sat Feb 13, 2010 9:49 am | |
| Why not make Phantom Zelda a 3rd character, like a Pokemon team? She could transform into Phantom, then switch to Tetra. | |
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ShadowHunter
Posts : 628 Join date : 2009-08-15 Age : 28 Location : On a ruined and polluted planet suffering from many failures. (aka Earth)
| Subject: Re: Princess Zelda or Phantom Zelda? Sat Feb 13, 2010 9:52 am | |
| Well I don't know about that since Phantom Zelda is just Princess Zelda with a sword. However, it may work. Does anyone agree to this idea? | |
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Chick In A Box
Posts : 793 Join date : 2010-01-06 Age : 30 Location : Space
| Subject: Re: Princess Zelda or Phantom Zelda? Sat Feb 13, 2010 10:01 am | |
| I can see nothing wrong with Zelda pulling out a giant Phantom sword. Heck, that'd make her even more awesome. | |
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Door Key Pig
Posts : 369 Join date : 2009-11-28 Location : An English one.
| Subject: Re: Princess Zelda or Phantom Zelda? Sat Feb 13, 2010 10:06 am | |
| - ShadowHunter wrote:
- Well I don't know about that since Phantom Zelda is just Princess Zelda with a sword. However, it may work. Does anyone agree to this idea?
But it could still work, because her down b could be getting out her sword, the switching to Tetra. | |
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ShadowHunter
Posts : 628 Join date : 2009-08-15 Age : 28 Location : On a ruined and polluted planet suffering from many failures. (aka Earth)
| Subject: Re: Princess Zelda or Phantom Zelda? Sat Feb 13, 2010 10:07 am | |
| Well let's see what the Zelda fans think. | |
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ShadowKirby
Posts : 1313 Join date : 2009-08-11 Age : 30 Location : Eh?!
| Subject: Re: Princess Zelda or Phantom Zelda? Sat Feb 13, 2010 10:35 am | |
| I say give her some of the Phantom abilities. | |
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Ganonthegreat
Posts : 652 Join date : 2009-10-15 Location : The Korthos Sector, Taking Down Dr. Nefarious
| Subject: Re: Princess Zelda or Phantom Zelda? Sat Feb 13, 2010 10:42 am | |
| I can't see a FS working seeing as you can't come back from the dead (Although, I've never played Spirit Tracks), if that's wrong I withdraw the statement.
I vote for Princess Zelda with Phantom Abilities. | |
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HyperSonic92
Posts : 451 Join date : 2010-01-08
| Subject: Re: Princess Zelda or Phantom Zelda? Sat Feb 13, 2010 10:45 am | |
| You can with a 1-up shroom Ganon.
*pause*
But yeah I say give her Phantom Abilities. But will this change her specials cause I really liked them? | |
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ShadowHunter
Posts : 628 Join date : 2009-08-15 Age : 28 Location : On a ruined and polluted planet suffering from many failures. (aka Earth)
| Subject: Re: Princess Zelda or Phantom Zelda? Sat Feb 13, 2010 10:48 am | |
| She isn't coming back from the dead. In Spirit Tracks, Chancellor Cole zapped her with some kind of energy and removed her spirit from her body which is used to bring back the demon king. Now the quest is to stop the demon king from rising and get Zelda's body back to become whole again.
Are you still sticking to your vote Ganon?
HyperSonic92@ It will replace forward special and up special, which is Mirror Shield and Deku Leaf. There is no reason to give her those items. | |
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HyperSonic92
Posts : 451 Join date : 2010-01-08
| Subject: Re: Princess Zelda or Phantom Zelda? Sat Feb 13, 2010 10:52 am | |
| Alright. What replacements did you have it mind? | |
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Ganonthegreat
Posts : 652 Join date : 2009-10-15 Location : The Korthos Sector, Taking Down Dr. Nefarious
| Subject: Re: Princess Zelda or Phantom Zelda? Sat Feb 13, 2010 10:58 am | |
| Hmm, maybe make it like Zamus, but her body is on the floor, you can go back whenever you want by walking to the body. But if the body falls off the stage it's a KO and you lose a life then you're instantly back as normal Zelda.
It takes a little artistic licence, but then again it isn't the first time it happened. (Points at Kirby's N Special and Lucas in Brawl) | |
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ShadowHunter
Posts : 628 Join date : 2009-08-15 Age : 28 Location : On a ruined and polluted planet suffering from many failures. (aka Earth)
| Subject: Re: Princess Zelda or Phantom Zelda? Sat Feb 13, 2010 11:07 am | |
| Well it's a bit strange, but doesn anyone agree with Ganon?
Hype@ It's a secret. I already revealed some of it by saying it's going to replace 2 ofher specials. | |
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Ganonthegreat
Posts : 652 Join date : 2009-10-15 Location : The Korthos Sector, Taking Down Dr. Nefarious
| Subject: Re: Princess Zelda or Phantom Zelda? Sat Feb 13, 2010 11:13 am | |
| - ShadowHunter wrote:
- Well it's a bit strange, but doesn anyone agree with Ganon?
It'd make Tetda unique, it'll be interesting to see work. Will Tetra have a seperate FS? | |
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Mas
Posts : 32 Join date : 2010-02-09 Age : 34 Location : Beverly MA
| Subject: Re: Princess Zelda or Phantom Zelda? Sat Feb 13, 2010 11:29 am | |
| Actually Ganon's is a great idea. | |
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ShadowHunter
Posts : 628 Join date : 2009-08-15 Age : 28 Location : On a ruined and polluted planet suffering from many failures. (aka Earth)
| Subject: Re: Princess Zelda or Phantom Zelda? Sat Feb 13, 2010 11:51 am | |
| - Ganonthegreat wrote:
- It'd make Tetda unique, it'll be interesting to see work.
Will Tetra have a seperate FS? You mean make Toon Zelda unique, right? And about the FS - Spoiler:
- ShadowHunter wrote:
- *UPDATES*
I have completed Tetra's Final Smash. What do you think?
History Behind Tetra's Final Smash
- Spoiler:
The cannon was an important weapon for transportations. In Wind Waker, the King of Red Lions had one (Watch video from 0:35 to 0:42), the S.S. Linebeck had one in Phantom of Hourglass (Watch video from 0:28 to 0:38 and in Spirit Tracks, the Spirit Train had one (Watch video from 1:28 to 1:38). They all had one thing in common, their cannons are used to fend of enemies and defeat them. In Phantom of Hourglass, you had to fight the Ghost Ship. Note the shape of the Ghost Ship. Notice that the ship can fire pink blobs simular to cannons in order to attack (Watch video from 4:45 to 5:00). Look at the design of the Pirate Ship in Wind Waker and note that cannons are missing (Watch video from 0:43 to 0:47). In SSF2, the Pirate Ship's design is simular to Wind Waker, however it have cannons. It may be possible to say that cannons were instuled after the events of Phantom of Hourglass and work the same as the Ghost Ship's blobs. Since the Ghost Ship have the same build and structure of Tetra's pirate ship, it proves that Tetra's ship could have cannons. In Wind Waker, Toon Link could call a statue. He summons it by yelling a command,"Come on" (Watch video from 1:03 to 1:27).After that, the statue seems to follow him. In Spirit Tracks, Toon Link's can call Zelda by whistling (Watch video from 2:45 to 2:49). Whistling also summons Zelda in Phantom form in the Spirit Tower (Watch video from 6:52 to 6:53). In SSF2, Tetra whistles to summon her ship. If the FS is a mouse controled, then the history behind it is simple. Read (Watch video from 0:09 to 0:17). In SSF2, the gameplay is simular to firing from the S.S. Linebeck, aim with your mouse/stylis and click/tap at the enemy. If you use the arrow keys to aim, then the history is from the boomarang in Wind Waker. You scroll using a stick to aim at targets and throw the boomarang. (Watch video from 3:24 to 3:30). In SSF2, you can scroll and fire the cannon. Look at the aiming target in Wind Waker (Watch video from 3:24 to 3:30). Notice how it's red when it's not aiming at anything but it also glows when it aims at an enemy. The same thing works with the grapple hook except it works with posts. (Watch video from 8:47 to 8:57). In SSF2, the cannon uses the same aiming target as the boomarang and grapple hook in Wind Waker. In Wind Waker, the ship have a catapult. Tetra have placed Toon Link in a barrel to launch him to the Forsaken Fortress. Read the dialouge (Watch video from 0:00 to 0:39). Note both who was near the catapult and the way Link was launched. In Super Smash Brothers Brawl, the pirate ship was a stage. The stage contained a catapult as well for a hazard. Note that the catapult have the ability to fling players itself without anyone operating it [url](Watch video from 0:25 to 0:30)[/url]. In SSF2, Tetra uses this to launch herself in a barrel on a catapult. Tetra said so herself that they are pro at this and they did it all the time. Like Brawl, the catapult is operated by itself with no one touching it. The way Tetra lands on the stage is simular to how Toon Link lands in the Forsaken Fortress. Also Senza (pirate in purple shirt) is by thae catapult like in Wind Waker. In Phantom of Hourglass, if you fire a cannon at a seagull, the cannonball explodes as the seagull flies away (Watch video from 2:24 to 2:28). In SSF2, seagulls can still be striked down with the cannon, however the seagull spins and the cannoball doesn't explode like in Phantom of Hourglass.
Tetra's SSF2 Final Smash.
- Spoiler:
47. Final Smash- This comes in from the right side of the stage after water appears in the background. This stops at the center of the stage. At the end of FS, this moves to the left until it leaves the screen. Ship parts- Rails in the center of ship- Platform at the top of the ship- Use this to cover up any animation so it looks as if the animation is on the ship instead of outside of it. *NOTE TO PROGRAMMERS* You need to resize the ship in order for it to be in the background. Scale down the ship, and all of the animations that are on the ship. They need to be on the scale as the picture (in URL form) far below. Whistling- Plays when FS activates. Causes the wave to appear. Diving- Plays after wave passes the stage. Water Splashing after Tetra dives- Plays when diving animation is activated. Telescope- This plays after went into the water. This plays on the pirate ship while the telescope points at the center of the stage. Assembling and positioning instructions below. Putting telescope away- Plays after the ship stops at the center of the stage and the ending frame of the telescope animation is facing the center of the stage. Fire command- Plays after Tetra puts away her telescope. This commands the ship to fire its cannons. This makes the aiming target appear and allow the attack button to activate the cannons *NOTE TO PROGRAMERS* There are 5 cannons as they point to a section of he stage. The cannon that fires depends on the location of the aiming target. The closest cannon to the target is the one that fires. Also, the cannonball does not explode when it reaches the aiming target. It only explodes if it hits a player or the floor. It just keeps going until it hits something. Also, the cannons reload for 1.5 seconds. Aiming target- Aiming target on a player- Cannon firing- Sample- Plays when the attack button is pressed. The explosion's center is suppose to be postioned at the canter of the cannon. Use the sample for refrence. Cannonball- Plays after the cannon firing animation. Assamble this to make the cannon launch up and fall. Adjust the angle of the cannonball if the target is left or right side of the cannon. Explosion- Plays after the cannonball hits a player or the floor. *NOTE TO PROGRAMMERS* The animations below plays when time runs out or all ammo is used (10 cannonballs). These animations are used to get to the catapult at the front of the ship. Use them properly so she gets to the catapult properly. Running- Plays after time is up or you ran out of ammo (10 shots) Running up- Climb ladder- Plays when she reaches the ladder at the side of the ship. Recover from ledge- Plays when she reaches the top of the ladder Walking down- Climbing into catapult- Catapult launching- Barrel being tossed- You can alter the speed of each frame to adjust the height of the barrel being flung. Landing on stage- Plays when the barrel hits the stage. Seagulls flapping- Seagulls gliding- Seagulls being hit by cannon- Plays when the cannonball touches the seagull. Nothing happens to the cannonball as the seagull plays the animation. This goes into gliding animation after this. Gonzo steering ship- Plays when the pirate ship is moving. It plays at the back of the ship where the steering wheel is. Senza- Niko- Mako- Water Splashing- Plays when a player or cannonball hits the water. Wave top- Wave center- This goes through stage after Tetra whistles. Attack the two together. Water tile- Water tide- This covers the stage once the wave goes through the stage. Suppose to create the illusion that the pirate ship is floating. This will drain after the pirate ship leaves. Assambling and postioning instructions. This will show how the completed version of the ship looks like. https://2img.net/r/ihimizer/img689/3136/tetrapirateshipsamplepn.gifFollow this to postion and resize the ship and animations to a proper scale. DO NOT PROGRAM THE PICTURE IN THE LINK ABOVE FOR SPRITES ARE HORRIBLY RESIZED. If you have any questions, PM me. Final Smash- Pirate Ship- Tetra summons her main transportation from Wind Waker, her pirate ship. She whistles which will summon a wave that will run across the stage, sweeping any opponent in the way. This will fill the stage with water. She will then dive into the water and swim to her ship. She then appears on the ship, looking at the stage with her telescope. Once a fire command is preformed, an aiming target and the ability to fire cannonballs appear. You only have 10 cannonballs to fire, so use them wisely, but you must hurry; you only have 18 seconds to do this. It also takes 1.5 seconds for the cannon to reload. After the FS is done, Tetra runs to the catapult and launches herself toward the stage as the ship leaves. The water will drain and the battle continues. Cannonballs deals high damage and knockback.
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Ganonthegreat
Posts : 652 Join date : 2009-10-15 Location : The Korthos Sector, Taking Down Dr. Nefarious
| Subject: Re: Princess Zelda or Phantom Zelda? Sat Feb 13, 2010 2:04 pm | |
| - ShadowHunter wrote:
- Ganonthegreat wrote:
- It'd make Tetda unique, it'll be interesting to see work.
Will Tetra have a seperate FS? You mean make Toon Zelda unique, right?
And about the FS
- Spoiler:
- ShadowHunter wrote:
- *UPDATES*
I have completed Tetra's Final Smash. What do you think?
History Behind Tetra's Final Smash
- Spoiler:
The cannon was an important weapon for transportations. In Wind Waker, the King of Red Lions had one (Watch video from 0:35 to 0:42), the S.S. Linebeck had one in Phantom of Hourglass (Watch video from 0:28 to 0:38 and in Spirit Tracks, the Spirit Train had one (Watch video from 1:28 to 1:38). They all had one thing in common, their cannons are used to fend of enemies and defeat them. In Phantom of Hourglass, you had to fight the Ghost Ship. Note the shape of the Ghost Ship. Notice that the ship can fire pink blobs simular to cannons in order to attack (Watch video from 4:45 to 5:00). Look at the design of the Pirate Ship in Wind Waker and note that cannons are missing (Watch video from 0:43 to 0:47). In SSF2, the Pirate Ship's design is simular to Wind Waker, however it have cannons. It may be possible to say that cannons were instuled after the events of Phantom of Hourglass and work the same as the Ghost Ship's blobs. Since the Ghost Ship have the same build and structure of Tetra's pirate ship, it proves that Tetra's ship could have cannons. In Wind Waker, Toon Link could call a statue. He summons it by yelling a command,"Come on" (Watch video from 1:03 to 1:27).After that, the statue seems to follow him. In Spirit Tracks, Toon Link's can call Zelda by whistling (Watch video from 2:45 to 2:49). Whistling also summons Zelda in Phantom form in the Spirit Tower (Watch video from 6:52 to 6:53). In SSF2, Tetra whistles to summon her ship. If the FS is a mouse controled, then the history behind it is simple. Read (Watch video from 0:09 to 0:17). In SSF2, the gameplay is simular to firing from the S.S. Linebeck, aim with your mouse/stylis and click/tap at the enemy. If you use the arrow keys to aim, then the history is from the boomarang in Wind Waker. You scroll using a stick to aim at targets and throw the boomarang. (Watch video from 3:24 to 3:30). In SSF2, you can scroll and fire the cannon. Look at the aiming target in Wind Waker (Watch video from 3:24 to 3:30). Notice how it's red when it's not aiming at anything but it also glows when it aims at an enemy. The same thing works with the grapple hook except it works with posts. (Watch video from 8:47 to 8:57). In SSF2, the cannon uses the same aiming target as the boomarang and grapple hook in Wind Waker. In Wind Waker, the ship have a catapult. Tetra have placed Toon Link in a barrel to launch him to the Forsaken Fortress. Read the dialouge (Watch video from 0:00 to 0:39). Note both who was near the catapult and the way Link was launched. In Super Smash Brothers Brawl, the pirate ship was a stage. The stage contained a catapult as well for a hazard. Note that the catapult have the ability to fling players itself without anyone operating it [url](Watch video from 0:25 to 0:30)[/url]. In SSF2, Tetra uses this to launch herself in a barrel on a catapult. Tetra said so herself that they are pro at this and they did it all the time. Like Brawl, the catapult is operated by itself with no one touching it. The way Tetra lands on the stage is simular to how Toon Link lands in the Forsaken Fortress. Also Senza (pirate in purple shirt) is by thae catapult like in Wind Waker. In Phantom of Hourglass, if you fire a cannon at a seagull, the cannonball explodes as the seagull flies away (Watch video from 2:24 to 2:28). In SSF2, seagulls can still be striked down with the cannon, however the seagull spins and the cannoball doesn't explode like in Phantom of Hourglass.
Tetra's SSF2 Final Smash.
- Spoiler:
47. Final Smash- This comes in from the right side of the stage after water appears in the background. This stops at the center of the stage. At the end of FS, this moves to the left until it leaves the screen. Ship parts- Rails in the center of ship- Platform at the top of the ship- Use this to cover up any animation so it looks as if the animation is on the ship instead of outside of it. *NOTE TO PROGRAMMERS* You need to resize the ship in order for it to be in the background. Scale down the ship, and all of the animations that are on the ship. They need to be on the scale as the picture (in URL form) far below. Whistling- Plays when FS activates. Causes the wave to appear. Diving- Plays after wave passes the stage. Water Splashing after Tetra dives- Plays when diving animation is activated. Telescope- This plays after went into the water. This plays on the pirate ship while the telescope points at the center of the stage. Assembling and positioning instructions below. Putting telescope away- Plays after the ship stops at the center of the stage and the ending frame of the telescope animation is facing the center of the stage. Fire command- Plays after Tetra puts away her telescope. This commands the ship to fire its cannons. This makes the aiming target appear and allow the attack button to activate the cannons *NOTE TO PROGRAMERS* There are 5 cannons as they point to a section of he stage. The cannon that fires depends on the location of the aiming target. The closest cannon to the target is the one that fires. Also, the cannonball does not explode when it reaches the aiming target. It only explodes if it hits a player or the floor. It just keeps going until it hits something. Also, the cannons reload for 1.5 seconds. Aiming target- Aiming target on a player- Cannon firing- Sample- Plays when the attack button is pressed. The explosion's center is suppose to be postioned at the canter of the cannon. Use the sample for refrence. Cannonball- Plays after the cannon firing animation. Assamble this to make the cannon launch up and fall. Adjust the angle of the cannonball if the target is left or right side of the cannon. Explosion- Plays after the cannonball hits a player or the floor. *NOTE TO PROGRAMMERS* The animations below plays when time runs out or all ammo is used (10 cannonballs). These animations are used to get to the catapult at the front of the ship. Use them properly so she gets to the catapult properly. Running- Plays after time is up or you ran out of ammo (10 shots) Running up- Climb ladder- Plays when she reaches the ladder at the side of the ship. Recover from ledge- Plays when she reaches the top of the ladder Walking down- Climbing into catapult- Catapult launching- Barrel being tossed- You can alter the speed of each frame to adjust the height of the barrel being flung. Landing on stage- Plays when the barrel hits the stage. Seagulls flapping- Seagulls gliding- Seagulls being hit by cannon- Plays when the cannonball touches the seagull. Nothing happens to the cannonball as the seagull plays the animation. This goes into gliding animation after this. Gonzo steering ship- Plays when the pirate ship is moving. It plays at the back of the ship where the steering wheel is. Senza- Niko- Mako- Water Splashing- Plays when a player or cannonball hits the water. Wave top- Wave center- This goes through stage after Tetra whistles. Attack the two together. Water tile- Water tide- This covers the stage once the wave goes through the stage. Suppose to create the illusion that the pirate ship is floating. This will drain after the pirate ship leaves. Assambling and postioning instructions. This will show how the completed version of the ship looks like. https://2img.net/r/ihimizer/img689/3136/tetrapirateshipsamplepn.gifFollow this to postion and resize the ship and animations to a proper scale. DO NOT PROGRAM THE PICTURE IN THE LINK ABOVE FOR SPRITES ARE HORRIBLY RESIZED. If you have any questions, PM me. Final Smash- Pirate Ship- Tetra summons her main transportation from Wind Waker, her pirate ship. She whistles which will summon a wave that will run across the stage, sweeping any opponent in the way. This will fill the stage with water. She will then dive into the water and swim to her ship. She then appears on the ship, looking at the stage with her telescope. Once a fire command is preformed, an aiming target and the ability to fire cannonballs appear. You only have 10 cannonballs to fire, so use them wisely, but you must hurry; you only have 18 seconds to do this. It also takes 1.5 seconds for the cannon to reload. After the FS is done, Tetra runs to the catapult and launches herself toward the stage as the ship leaves. The water will drain and the battle continues. Cannonballs deals high damage and knockback.
I called it Tetda to shorten Tetra & Zelda. Very similar to Bradgelina. | |
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ShadowHunter
Posts : 628 Join date : 2009-08-15 Age : 28 Location : On a ruined and polluted planet suffering from many failures. (aka Earth)
| Subject: Re: Princess Zelda or Phantom Zelda? Sat Feb 13, 2010 2:14 pm | |
| So the body thing will be a Final Smash? | |
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Ganonthegreat
Posts : 652 Join date : 2009-10-15 Location : The Korthos Sector, Taking Down Dr. Nefarious
| Subject: Re: Princess Zelda or Phantom Zelda? Sat Feb 13, 2010 2:18 pm | |
| Yeah, Zelda gets seperated for a Final Smash, she's a really strong FF but if someone hits her body off the stage she gets KO'ed. It's kind of a double edged FS because she's so powerful. She could also be invincible. | |
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ShadowHunter
Posts : 628 Join date : 2009-08-15 Age : 28 Location : On a ruined and polluted planet suffering from many failures. (aka Earth)
| Subject: Re: Princess Zelda or Phantom Zelda? Sat Feb 13, 2010 2:27 pm | |
| So is there a time limit or is it an infinent amount of time?
BTW, the idea sounds good, but. . . *Looks at poll* It probally won't happen. I'll see what I can do though. | |
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Ganonthegreat
Posts : 652 Join date : 2009-10-15 Location : The Korthos Sector, Taking Down Dr. Nefarious
| Subject: Re: Princess Zelda or Phantom Zelda? Sat Feb 13, 2010 2:30 pm | |
| Start the poll over, now you have a concept it might change peoples mind. | |
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Mas
Posts : 32 Join date : 2010-02-09 Age : 34 Location : Beverly MA
| Subject: Re: Princess Zelda or Phantom Zelda? Sat Feb 13, 2010 2:33 pm | |
| - Ganonthegreat wrote:
- Hmm, maybe make it like Zamus, but her body is on the floor, you can go back whenever you want by walking to the body. But if the body falls off the stage it's a KO and you lose a life then you're instantly back as normal Zelda.
It takes a little artistic licence, but then again it isn't the first time it happened. (Points at Kirby's N Special and Lucas in Brawl) I say stick with this idea. (If that is what you are talking about ignore this post) | |
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Brikwarrior
Posts : 94 Join date : 2010-01-28 Location : Hiding under a cardboard box whilst on a secret mission
| Subject: Re: Princess Zelda or Phantom Zelda? Sat Feb 13, 2010 3:05 pm | |
| Hmmm... That's a very interesting idea. Spirit Zelda would be invincible, yet would not be overpowered because she would have to defend her otherwise defenseless body from being KOed.
One of her moves could make her instantly return to her body, ending the final smash, but giving Zelda a chance to survive if her body is knocked off. And I think there should still be a time limit, or else it moves back to overpowered territory.
It's an original twist on the final form idea. | |
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