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 Tetra and Toon Zelda (Legend Of Zelda)

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Ganonthegreat
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23 posters
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Acception for Tetra/Toon Zelda from Legend of Zelda?
HECK YES!!! THEY'RE EPIC WIN!!!
Tetra and Toon Zelda (Legend Of Zelda) I_vote_lcap54%Tetra and Toon Zelda (Legend Of Zelda) I_vote_rcap
 54% [ 29 ]
They're worthy enough to be downloaded
Tetra and Toon Zelda (Legend Of Zelda) I_vote_lcap24%Tetra and Toon Zelda (Legend Of Zelda) I_vote_rcap
 24% [ 13 ]
I would say that they're good
Tetra and Toon Zelda (Legend Of Zelda) I_vote_lcap7%Tetra and Toon Zelda (Legend Of Zelda) I_vote_rcap
 7% [ 4 ]
Maybe, I'm not so sure
Tetra and Toon Zelda (Legend Of Zelda) I_vote_lcap4%Tetra and Toon Zelda (Legend Of Zelda) I_vote_rcap
 4% [ 2 ]
I have other expansions to download
Tetra and Toon Zelda (Legend Of Zelda) I_vote_lcap2%Tetra and Toon Zelda (Legend Of Zelda) I_vote_rcap
 2% [ 1 ]
No, they suck
Tetra and Toon Zelda (Legend Of Zelda) I_vote_lcap2%Tetra and Toon Zelda (Legend Of Zelda) I_vote_rcap
 2% [ 1 ]
Of course not, they're very terrible
Tetra and Toon Zelda (Legend Of Zelda) I_vote_lcap0%Tetra and Toon Zelda (Legend Of Zelda) I_vote_rcap
 0% [ 0 ]
HECK NO!!! THEY'RE EPIC FAIL!!!
Tetra and Toon Zelda (Legend Of Zelda) I_vote_lcap7%Tetra and Toon Zelda (Legend Of Zelda) I_vote_rcap
 7% [ 4 ]
Total Votes : 54
 

AuthorMessage
ShadowHunter

ShadowHunter


Posts : 628
Join date : 2009-08-15
Age : 28
Location : On a ruined and polluted planet suffering from many failures. (aka Earth)

Tetra and Toon Zelda (Legend Of Zelda) Empty
PostSubject: Tetra and Toon Zelda (Legend Of Zelda)   Tetra and Toon Zelda (Legend Of Zelda) I_icon_minitimeSat Aug 15, 2009 8:06 pm

Name: Tetra/Toon Zelda
Game series: Legend of Zelda
Game company: Nintendo
Credits: HyperSonic92 for base sprites which I edited
<Na>Suliboy for permission to take over them

https://expansionsuncut.forumotion.com/solo-expansions-f1/tetra-and-toon-zelda-legend-of-zelda-t34.htm

Statistics:
Speed: According to (this) I would say 3.68
Agility: Same as Toon Link
Weight: Slightly heaver than Toon Link
Jump Height: Same as Toon Link
Description: A young girl pirate who is both strong and quick. She has the special ability to steal items from her enemies.

{insert number here}%= Damage percentage

Refrence (make the knockback something close to this)
Very low knockback= Marth's netrual combo
Low knockback= Toon Link bombs
Above-low knockback= Donkey Kong's Hand Slap
Medium knockback= Link's uncharged Spin Attack
Above-Medium knockback= Link's semi-charged Spin Attack
High knockback= Ike's semi-charged Eruption
Above-high knockback= Ganondorf's Warlock Punch
Extremely high knockback= Ending of Samus's Zero Laser

Tetra

1. Idle - Tetra and Toon Zelda (Legend Of Zelda) Tetraidle
2. Walk- Tetra and Toon Zelda (Legend Of Zelda) Tetrawalk
3. Run/Dash- Tetra and Toon Zelda (Legend Of Zelda) Tetrarun
4. Jump- Tetra and Toon Zelda (Legend Of Zelda) Tetrajump
5. Fall- Tetra and Toon Zelda (Legend Of Zelda) Tetrafall
6. Land- Tetra and Toon Zelda (Legend Of Zelda) Tetraland
7. Damage- Tetra and Toon Zelda (Legend Of Zelda) Tetradamage2
8.[ ]Knockback
9. Dead- Tetra and Toon Zelda (Legend Of Zelda) Tetradead
10. Get up- Tetra and Toon Zelda (Legend Of Zelda) Tetragetup
11. Hang- Tetra and Toon Zelda (Legend Of Zelda) Tetrahang
12. Recover from Hang- Tetra and Toon Zelda (Legend Of Zelda) Tetrahangrecover
13. Crouch- Tetra and Toon Zelda (Legend Of Zelda) Tetracrouch
14. Guard- Tetra and Toon Zelda (Legend Of Zelda) Tetraguard
15. Up Taunt-
Side Taunt- Tetra and Toon Zelda (Legend Of Zelda) Tetrataunt
Down Taunt- Tetra and Toon Zelda (Legend Of Zelda) Tetratauntdown
16. Win- Tetra and Toon Zelda (Legend Of Zelda) Tetrawin loop Tetra and Toon Zelda (Legend Of Zelda) Tetrawinloop
She rolls her arms in a circular motion and does a high jump. Once she lands, she winks while smiling.
17. Lose- Tetra and Toon Zelda (Legend Of Zelda) Tetralose
18. Entrance-Tetra and Toon Zelda (Legend Of Zelda) Tetraentrence
Tetra floats down as a mini tornado weakens and shrinks. She then rubs off the drawing on her Cyclone Slate and puts it away.

Smashes

19. Neutral- Tetra and Toon Zelda (Legend Of Zelda) Tetranetrual
Does 3% and have a very low knockback
20. Combo- Tetra and Toon Zelda (Legend Of Zelda) Tetracombo
Second hit= 3% and very low knockback/ Third hit= 5% and low knockback
21. Up Smash- Tetra and Toon Zelda (Legend Of Zelda) Tetrasmashup2
Uncharged 12% low knockback/ Fully charged= 20% low knockback
22. Side Smash- Tetra and Toon Zelda (Legend Of Zelda) Tetrasmashforward2
Uncharged 18% low knockback/ Fully charged= 25% low knockback
23. Down Smash- Tetra and Toon Zelda (Legend Of Zelda) Tetrasmashdownt
Uncharged= 15% medium knockback/ Fully charged= 20% above-medium knockback
24. Dash Attack- Tetra and Toon Zelda (Legend Of Zelda) Tetradashattack
Does 12% and cause medium knockback

Specials

25. Neutral Special- Tetra and Toon Zelda (Legend Of Zelda) Tetraspecialnetrual
Dropping bomb (crouching)- Tetra and Toon Zelda (Legend Of Zelda) Tetraspecialnetrualcrou
Projectile- Tetra and Toon Zelda (Legend Of Zelda) Tetraspecialnetrualbomb
Picking up bomb- Tetra and Toon Zelda (Legend Of Zelda) Tetraspecialnetrualpick
Get ready to explode- Tetra and Toon Zelda (Legend Of Zelda) Tetraspecialnetrualbomb
Explosion- Tetra and Toon Zelda (Legend Of Zelda) Tetraspecialnetrualexpl
Throwing a Red Bomb- Tetra and Toon Zelda (Legend Of Zelda) Tetraspecialnetrualredb
Dropping bomb (crouch)- Tetra and Toon Zelda (Legend Of Zelda) Tetraspecialnetrualredb
Projectile-Tetra and Toon Zelda (Legend Of Zelda) Tetraspecialnetrualredb
Picking up bomb- Tetra and Toon Zelda (Legend Of Zelda) Tetraspecialnetrualredb
Explosion- Tetra and Toon Zelda (Legend Of Zelda) Tetraspecialnetrualredb loop Tetra and Toon Zelda (Legend Of Zelda) Tetraspecialnetrualflam
Fire disappearing- Tetra and Toon Zelda (Legend Of Zelda) Tetraspecialnetrualfire
Force Gems- Tetra and Toon Zelda (Legend Of Zelda) Tetraspecialnetrualforc Tetra and Toon Zelda (Legend Of Zelda) Tetraspecialnetrualforc Tetra and Toon Zelda (Legend Of Zelda) Tetraspecialnetrualforc
Bomb Motions (can play after Tetra picks up a bomb)-
Tetra and Toon Zelda (Legend Of Zelda) TetraspecialnetrualidleTetra and Toon Zelda (Legend Of Zelda) Tetraspecialnetrualredb Tetra and Toon Zelda (Legend Of Zelda) TetraspecialnetrualdownTetra and Toon Zelda (Legend Of Zelda) Tetraspecialnetrualdown
Tetra and Toon Zelda (Legend Of Zelda) TetraspecialnetrualidleTetra and Toon Zelda (Legend Of Zelda) Tetraspecialnetrualredb Tetra and Toon Zelda (Legend Of Zelda) TetraspecialnetrualwalkTetra and Toon Zelda (Legend Of Zelda) Tetraspecialnetrualredb Tetra and Toon Zelda (Legend Of Zelda) TetraspecialnetrualrunTetra and Toon Zelda (Legend Of Zelda) Tetraspecialnetrualredb
Tetra and Toon Zelda (Legend Of Zelda) TetraspecialnetrualtossTetra and Toon Zelda (Legend Of Zelda) Tetraspecialnetrualredbr Tetra and Toon Zelda (Legend Of Zelda) TetraspecialnetrualdropTetra and Toon Zelda (Legend Of Zelda) Tetraspecialnetrualredb
Tetra and Toon Zelda (Legend Of Zelda) TetraspecialnetrualpickTetra and Toon Zelda (Legend Of Zelda) Tetraspecialnetrualredb


SSF2 Link bomb motions *Activates the same way as Tetra bomb motions*-
Tetra and Toon Zelda (Legend Of Zelda) TetraspecialnetruallinkTetra and Toon Zelda (Legend Of Zelda) Tetraspecialnetruallink

Toon Link bomb motions*Activates the same way as Tetra bomb motions*-
Tetra and Toon Zelda (Legend Of Zelda) TetraspecialnetrualtlidTetra and Toon Zelda (Legend Of Zelda) Tetraspecialnetrualtlre Tetra and Toon Zelda (Legend Of Zelda) TetraspecialnetrualtlcrTetra and Toon Zelda (Legend Of Zelda) Tetraspecialnetrualtlre
Tetra and Toon Zelda (Legend Of Zelda) TetraspecialnetrualtlwaTetra and Toon Zelda (Legend Of Zelda) Tetraspecialnetrualtlre Tetra and Toon Zelda (Legend Of Zelda) TetraspecialnetrualtlruTetra and Toon Zelda (Legend Of Zelda) Tetraspecialnetrualtlre
Tetra and Toon Zelda (Legend Of Zelda) TetraspecialnetrualtlfaTetra and Toon Zelda (Legend Of Zelda) Tetraspecialnetrualtlre Tetra and Toon Zelda (Legend Of Zelda) TetraspecialnetrualtlfaTetra and Toon Zelda (Legend Of Zelda) Tetraspecialnetrualtlre
Tetra and Toon Zelda (Legend Of Zelda) TetraspecialnetrualtlthTetra and Toon Zelda (Legend Of Zelda) Tetraspecialnetrualtlre Tetra and Toon Zelda (Legend Of Zelda) TetraspecialnetrualtldrTetra and Toon Zelda (Legend Of Zelda) Tetraspecialnetrualtldr
Tetra and Toon Zelda (Legend Of Zelda) TetraspecialnetrualtlpiTetra and Toon Zelda (Legend Of Zelda) Tetraspecialnetrualtlre

*NOTE TO PROGRAMERS* When Tetra crouches and activates Netrual Special, she takes out a bomb and place it down instead of activating down special.

Neutral Special- Bombs- Tetra pulls out a bomb and throws it. Unlike Link, she throws immediately. She can also drop it to the ground if she is playing the netrual special while she's crouching. The bombs will not explode if they make contact to the ground. Instead it will sit there until its time runs out, someone runs into it, or touch a projectile. After that, it explodes. Also there is a 1/15 chance that a red bomb is drawn and 1/9 in coin match. Unlike normal bombs, they exlode once they make contact to the ground. If it hits an oppenent, random force gems spills out (and take the place of coins in coin matches). It will disappear after someone runs into it (as if collecting a coin). After the bomb explodes, a fire will appear which will damage anyone who makes contact with it and spills out Force Gems. This cause more damage than normal bombs and have more knockback. This move is useful for damaging enemies nearby or keeping them away from you. She can be damaged by her own bombs.

Blue boms does 9% of damage and cause medium knockback
Red bombs does 12% of damage and causes above-medium knockback
Fire from red bomb causes 3% of damage with low knockback

26. Side Special- Tetra and Toon Zelda (Legend Of Zelda) Tetraspecialforward
In air- Tetra and Toon Zelda (Legend Of Zelda) Tetraspecialforwardinai

Skull Hammer- Tetra takes out a skull hammer and holds it behind her head. Once she becomes ready in a few seconds, she slams it into the ground or her oppenents. This move can cause a pitfall effect if oppenent's damage is over 100% and is slammed at the center of the head. Oppenent's experence high knockback if pitfall effects fail. If used in the air, she swings her hammer 360 degrees like Kirby. The move won't cause much damage and knocback if her oppenent is hit by the handle. If used correctly, it can even break through shields or defense move (Reflector, Kirby Stone, etc...). The hammer is almost at Tetra's height, allowing the attack to have good range. Medium damage and knockback.

Slammed by head of hammer= 28% of damage and high knockback
Slammed by handle= 10% of damage and above-low knockback

27. Up Special-
Charging- Tetra and Toon Zelda (Legend Of Zelda) Tetraspecialupcharging loop Tetra and Toon Zelda (Legend Of Zelda) Tetraspecialupchargingl
Lowly charged
Hit-Tetra and Toon Zelda (Legend Of Zelda) Tetraspecialuphit
Miss-Tetra and Toon Zelda (Legend Of Zelda) Tetraspecialupmiss
Medium charged
Ht Tetra and Toon Zelda (Legend Of Zelda) Tetraspecialuphitmid
Miss- Tetra and Toon Zelda (Legend Of Zelda) Tetraspecialupmissmid
Highly charged
Hit- Tetra and Toon Zelda (Legend Of Zelda) Tetraspecialuphitfull
Miss-Tetra and Toon Zelda (Legend Of Zelda) Tetraspecialupmissfull

If activated in the air:
Thrown- Tetra and Toon Zelda (Legend Of Zelda) Tetraspecialupthrow loop Tetra and Toon Zelda (Legend Of Zelda) Tetraspecialupthrowfram
Hit- Tetra and Toon Zelda (Legend Of Zelda) Tetraspecialupgrapple Tetra and Toon Zelda (Legend Of Zelda) Tetraspecialupropehit
Miss- Tetra and Toon Zelda (Legend Of Zelda) Tetraspecialupreel Tetra and Toon Zelda (Legend Of Zelda) Tetraspecialupropemiss

*NOTE TO PROGRAMMERS* This tether recovery is meant to be simular to Zero Suit Samus's up special and Pikmin Chain. This will play the lowly charged animation. Please rotate the rope in a 30, 45, 60, and 90 degree angles when in the air in order to home in to ledges. The rope and Tetra was divided so that the rope could be rotated without affecting Tetra. Use the other hit and miss animations as a guide. Also, the up special could be used again if it hits an oppenent the first time.

If no one have an item-Tetra and Toon Zelda (Legend Of Zelda) Tetraspecialupifnooneha
If opponent have an item-Tetra and Toon Zelda (Legend Of Zelda) Tetraspecialupifoppenen
If both Tetra and opponent have an item- Tetra and Toon Zelda (Legend Of Zelda) Tetraspecialupifbothopp Tetra and Toon Zelda (Legend Of Zelda) Tetraspecialnetrualexpl
Tether recovery-Tetra and Toon Zelda (Legend Of Zelda) Tetraspecialuptetherbeg loop Tetra and Toon Zelda (Legend Of Zelda) Tetraspecialuptetherhan climb up Tetra and Toon Zelda (Legend Of Zelda) Tetraspecialuptethercli

Grapplinghook- Tetra first swings her grapplehook around, charging up the distance of her throw. Once charged, she’ll throw her grabble hook in the air, making it a tether recover move. If the hook connects to her opponent and they contain an item, then she steals it and stabs her opponent with her dagger. If both of them contain an item, then she exchanges items and place a bomb on to her opponent, whom explodes and more likely cause him/her to drop the item. If the opponent has no item, then she only punches him/her. This move can even steal a dragoon piece, but does not steal a smash ball (although if she uses a bomb, it may be knocked out of him/her) The up special could be reused after she steals (or doesn’t steal) her oppenent’s item.

Tetra's ending punch= 8% of damage and low knockback
Tetra's endng dagger stab= 13% of damage and above-low knockback

28. Down Special-

Aerials

29. Neutral Aerial- Tetra and Toon Zelda (Legend Of Zelda) Tetraaerialnetrual
Does 8% with low knockback
30. Up Aerial- Tetra and Toon Zelda (Legend Of Zelda) Tetraaerialup
Does 12% with medium knockback
31. Forward Aerial- Tetra and Toon Zelda (Legend Of Zelda) Tetraaerialforward
Does 10% with above-low knockback
32. Back Aerial- Tetra and Toon Zelda (Legend Of Zelda) Tetraaerialbackw
Does 9% of damage with low knockback
33. Down Aerial (meteor smash)- Tetra and Toon Zelda (Legend Of Zelda) Tetraaerialdown
Does 14% with slightly above-medium knockback

Grabs

34. Grab
Sucessful- Tetra and Toon Zelda (Legend Of Zelda) Tetragrabsuccessful
Failed- Tetra and Toon Zelda (Legend Of Zelda) Tetragrabfailed
35. Pummel- Tetra and Toon Zelda (Legend Of Zelda) Tetragrabattack
Does 2% of damage
36. Up Throw- Tetra and Toon Zelda (Legend Of Zelda) Tetrathrowup
Does 8% with above-low knockback
37. Down Throw- Tetra and Toon Zelda (Legend Of Zelda) Tetrathrowdown
Does 7% with above-low knockback
38. Forward Throw-Tetra and Toon Zelda (Legend Of Zelda) Tetrathrowforward
Does 7% with above-low knockback
39. Back Throw-Tetra and Toon Zelda (Legend Of Zelda) Tetrathrowback
Does 8% above-low knockback
Other

40.[ ]Stock
41.[ ]Series Icon
42.[ ]Selection
43.[ ]Preview
44.[ ]Trophies
Classic- Tetra and Toon Zelda (Legend Of Zelda) Tetraclassictrophy
Adventure- Tetra and Toon Zelda (Legend Of Zelda) Tetratrophyadventure
All-Star- Tetra and Toon Zelda (Legend Of Zelda) Tetratrophyallstar
Final Smash- Tetra and Toon Zelda (Legend Of Zelda) Tetratrophyfinalsmash
45. Revival Platform- Tetra and Toon Zelda (Legend Of Zelda) Tetrarevivalplatform
After player drops- Tetra and Toon Zelda (Legend Of Zelda) Tetrarevivalplatformwit
46. Damage Meter- Tetra and Toon Zelda (Legend Of Zelda) Tetradamagemeter
Picture- Tetra and Toon Zelda (Legend Of Zelda) Tetradamagemeterpic
Text- Tetra and Toon Zelda (Legend Of Zelda) Tetradamagemetertext
47. Final Smash- Tetra and Toon Zelda (Legend Of Zelda) Pirateshipy
This comes in from the right side of the stage after water appears in the background. This stops at the center of the stage. At the end of FS, this moves to the left until it leaves the screen.

Ship parts-
Rails in the center of ship- Tetra and Toon Zelda (Legend Of Zelda) Shippartrailscenter
Platform at the top of the ship- Tetra and Toon Zelda (Legend Of Zelda) Shippartupplatform
Use this to cover up any animation so it looks as if the animation is on the ship instead of outside of it.

*NOTE TO PROGRAMMERS* You need to resize the ship in order for it to be in the background. Scale down the ship, and all of the animations that are on the ship. They need to be on the scale as the picture (in URL form) far below.

Whistling-Tetra and Toon Zelda (Legend Of Zelda) Tetrawhistle
Plays when FS activates. Causes the wave to appear.

Diving-Tetra and Toon Zelda (Legend Of Zelda) Tetradive
Plays after wave passes the stage.

Water Splashing after Tetra dives- Tetra and Toon Zelda (Legend Of Zelda) Tetradivesplash
Plays when diving animation is activated.

Telescope- Tetra and Toon Zelda (Legend Of Zelda) Tetratelescope
This plays after went into the water. This plays on the pirate ship while the telescope points at the center of the stage. Assembling and positioning instructions below.

Putting telescope away-Tetra and Toon Zelda (Legend Of Zelda) Tetratelescopeaway
Plays after the ship stops at the center of the stage and the ending frame of the telescope animation is facing the center of the stage.

Fire command- Tetra and Toon Zelda (Legend Of Zelda) Tetrafirecommand
Plays after Tetra puts away her telescope. This commands the ship to fire its cannons. This makes the aiming target appear and allow the attack button to activate the cannons

*NOTE TO PROGRAMERS* There are 5 cannons as they point to a section of he stage. The cannon that fires depends on the location of the aiming target. The closest cannon to the target is the one that fires.
Also, the cannonball does not explode when it reaches the aiming target. It only explodes if it hits a player or the floor. It just keeps going until it hits something.

Also, the cannons reload for 1.5 seconds. The FS is suppose to be mouse controled and fire when you click or scrolls the aiming target when pressing the arrow keys.


Aiming target- Tetra and Toon Zelda (Legend Of Zelda) Tetratargetmiss
Aiming target on a player- Tetra and Toon Zelda (Legend Of Zelda) Tetratargethit

Cannon firing-Tetra and Toon Zelda (Legend Of Zelda) Pirateshipfire
Sample- Tetra and Toon Zelda (Legend Of Zelda) Pirateshipfire
Plays when the attack button is pressed. The explosion's center is suppose to be postioned at the canter of the cannon. Use the sample for refrence.

Cannonball- Tetra and Toon Zelda (Legend Of Zelda) Tetracannonballfallupsle Tetra and Toon Zelda (Legend Of Zelda) Tetracannonballfallmidd Tetra and Toon Zelda (Legend Of Zelda) Tetracannonballfalldown Tetra and Toon Zelda (Legend Of Zelda) Tetracannonballfallmiddr
Plays after the cannon firing animation. Assamble this to make the cannon launch up and fall. Adjust the angle of the cannonball if the target is left or right side of the cannon.

Explosion- Tetra and Toon Zelda (Legend Of Zelda) Tetraspecialnetrualexpl
Plays after the cannonball hits a player or the floor.

*NOTE TO PROGRAMMERS* The animations below plays when time runs out or all ammo is used (10 cannonballs). These animations are used to get to the catapult at the front of the ship. Use them properly so she gets to the catapult properly.

Running- Tetra and Toon Zelda (Legend Of Zelda) Tetrarun
Plays after time is up or you ran out of ammo (10 shots)
Running up- Tetra and Toon Zelda (Legend Of Zelda) Tetrarunbackm
Climb ladder- Tetra and Toon Zelda (Legend Of Zelda) Tetraladderclimbsidej
Plays when she reaches the ladder at the side of the ship.
Recover from ledge- Tetra and Toon Zelda (Legend Of Zelda) Tetrahangrecover
Plays when she reaches the top of the ladder
Walking down- Tetra and Toon Zelda (Legend Of Zelda) Tetrarunfronto

Climbing into catapult- Tetra and Toon Zelda (Legend Of Zelda) Barrelclimb
Catapult launching- Tetra and Toon Zelda (Legend Of Zelda) Catapultwithbarrel
Barrel being tossed- Tetra and Toon Zelda (Legend Of Zelda) Barrellaunch
You can alter the speed of each frame to adjust the height of the barrel being flung.

Landing on stage- Tetra and Toon Zelda (Legend Of Zelda) Barrellanding
Plays when the barrel hits the stage.

Seagulls flapping- Tetra and Toon Zelda (Legend Of Zelda) Seagullsflapping
Seagulls gliding-Tetra and Toon Zelda (Legend Of Zelda) Seagullsguiding
Seagulls being hit by cannon-Tetra and Toon Zelda (Legend Of Zelda) Seagullknockback
Plays when the cannonball touches the seagull. Nothing happens to the cannonball as the seagull plays the animation. This goes into gliding animation after this.

Gonzo steering ship- Tetra and Toon Zelda (Legend Of Zelda) Gonzowheel Plays when the pirate ship is moving. It plays at the back of the ship where the steering wheel is.
Senza- Tetra and Toon Zelda (Legend Of Zelda) Senza
Niko-Tetra and Toon Zelda (Legend Of Zelda) Niko
Mako-Tetra and Toon Zelda (Legend Of Zelda) Mako

Water Splashing- Tetra and Toon Zelda (Legend Of Zelda) Watersplash
Plays when a player or cannonball hits the water.

Wave top- Tetra and Toon Zelda (Legend Of Zelda) Wavetope
Wave center-Tetra and Toon Zelda (Legend Of Zelda) Wavemiddle
This goes through stage after Tetra whistles. Attack the two together.

Water tile-Tetra and Toon Zelda (Legend Of Zelda) Watertile
Water tide-Tetra and Toon Zelda (Legend Of Zelda) Watertilewave
This covers the stage once the wave goes through the stage. Suppose to create the illusion that the pirate ship is floating. This will drain after the pirate ship leaves.

Assambling and postioning instructions.
This will show how the completed version of the ship looks like.
https://2img.net/r/ihimizer/img689/3136/tetrapirateshipsamplepn.gif
Follow this to postion and resize the ship and animations to a proper scale. DO NOT PROGRAM THE PICTURE IN THE LINK ABOVE FOR SPRITES ARE HORRIBLY RESIZED. If you have any questions, PM me.

Final Smash- Pirate Ship- Tetra summons her main transportation from Wind Waker, her pirate ship. She whistles which will summon a wave that will run across the stage, sweeping any opponent in the way. This will fill the stage with water. She will then dive into the water and swim to her ship. She then appears on the ship, looking at the stage with her telescope. Once a fire command is preformed, an aiming target and the ability to fire cannonballs appear. You only have 10 cannonballs to fire, so use them wisely, but you must hurry; you only have 18 seconds to do this. It also takes 1.5 seconds for the cannon to reload. After the FS is done, Tetra runs to the catapult and launches herself toward the stage as the ship leaves. The water will drain and the battle continues. Cannonballs deals high damage and knockback.

Cannonball= 25% of damage with high knockback
Launched Barrel= 20% of damage with above-medium knockback

Tilts

48. Up Tilt- Tetra and Toon Zelda (Legend Of Zelda) Tetratiltup
Does 8% with above-low knockback
49. Side Tilt- Tetra and Toon Zelda (Legend Of Zelda) Tetratiltside
Does 8% with above-low knockback
50. Down Tilt- Tetra and Toon Zelda (Legend Of Zelda) Tetratiltdowne
Does 5% with low knockback

Sounds

51.[ ]Main Theme
52. Attacks and Sound Effects
KO version 1
KO version 2
Attack version 1
Netrual Special (Take out bomb)
Netrual Special (Bomb lit) (Loopable)
Netrual Special (Explosion) (Use with any kind of bomb explosion)
Up special (throw grapple hook)
Up Special or grab (Pull in hook)
Final Smash (Ocean or Wave)
Final Smash (Cannon firing)
Final Smash (Cannonball exploding)
Final Smash (Cannonball hitting water)
Final Smash (Catapult rotating)
Final Smash (Catapult set in place)
Final Smash (Catapult flinging)

53.[ ]Win Theme


Toon Zelda

1. Idle- Tetra and Toon Zelda (Legend Of Zelda) Toonzeldaidle
2. Walk- Tetra and Toon Zelda (Legend Of Zelda) Toonzeldawalk
3.[ ]Run/Dash
4.[]Jump
5.[ ]Fall
6.[ ]Land
7.[ ]Damage
8.[ ]Knockback
9.[ ]Dead
10.[ ]Get up
11.[ ]Hang
12.[ ]Recover from Hang
13.[ ]Crouch
14.[ ]Guard
15.[ ]Taunt
16.[ ]Win
17.[ ]Lose
18.[ ]Entrance

Smashes

19.[ ]Neutral
20.[ ]Combo
21.[ ]Up Smash
22.[ ]Side Smash
23.[ ]Down Smash
24.[ ]Dash Attack

Specials

25. Neutral Special- Tetra and Toon Zelda (Legend Of Zelda) Toonzeldaspecialnetrual
Light Arrow charging- Tetra and Toon Zelda (Legend Of Zelda) Toonzeldaspecialnetrual
Releasing- Tetra and Toon Zelda (Legend Of Zelda) Toonzeldaspecialnetrual
Projectiles-Tetra and Toon Zelda (Legend Of Zelda) Toonzeldaspecialnetrual Tetra and Toon Zelda (Legend Of Zelda) Toonzeldaspecialnetrualx Tetra and Toon Zelda (Legend Of Zelda) Toonzeldaspecialnetrualy Tetra and Toon Zelda (Legend Of Zelda) Toonzeldaspecialnetrualk

Neutral Special- Hero's Bow- She draws her bow and aims it. Unlike Link's, Toon Zelda's, once charged lone enough, her arrow swaps from normal to a fire arrow, which causes a more damage. She continues charging, then she swaps to ice arrow, which is has the same power as fire arrow, but freezes opponents once hit. Then she finally swaps into a light arrow, which is the most powerful arrow and attack she can make other then FS. Light arrow is a lot weaker than Zelda's Light Arrow for FS, but it's still Toon Zelda's most powerful special.

26. Side Special- Forward Special- Tetra and Toon Zelda (Legend Of Zelda) Toonzeldaforwardspecialx

Forward Special- Mirror Shield- Toon Zelda takes out her Mirror Shield in front of her. It can reflect projectiles and block physical attacks. She can stay in that for as long as the button is hold down. It's like Megaman's side special, but once an oppenent runs into it, they will be bounced off 1/4 of the distance of a regular SSBB bumper

27. Up Special-
If used on ground- Tetra and Toon Zelda (Legend Of Zelda) Toonzeldaspecialupongro
Projectile- Tetra and Toon Zelda (Legend Of Zelda) Toonzeldaspecialupongro
If used in the air- Tetra and Toon Zelda (Legend Of Zelda) Toonzeldaspecialupinair loop Tetra and Toon Zelda (Legend Of Zelda) Toonzeldaspecialupglidic
Freefalling- Tetra and Toon Zelda (Legend Of Zelda) Toonzeldaspecialupfreef loop Tetra and Toon Zelda (Legend Of Zelda) Toonzeldaspecialupfreef
Land- Tetra and Toon Zelda (Legend Of Zelda) Toonzeldaspecialupland
Spores- Tetra and Toon Zelda (Legend Of Zelda) Toonzeldaspecialupspore
(The spores comes out of the Deku Leaf like in Wind Waker. The spores will fly out if the deku leaf is swinged and once the wind comes out frm it, it flies at the direction of the projectile. It also flies out like a water fountian when in the air, Toon Zelda opens up the leaf after lifting and starts to guide. The deku leaf will leave a trail of spores. In other words, it behaves exactly like what it did in Wind Waker.)

Up Special- Deku Leaf- Toon Zelda pulls out a deku leaf which can preform two abilites. When used in the air, she will open the leaf slightly to let wind in and gain height, then open it to start gliding. It operates exactly like Peach's up special, but Toon Zelda glides faster and more horizontal thus making it a better recovery. However if one is not careful, she will be vaunable and left open to enemy attacks. If the move is used on ground, she will hold the leaf in the back of her and swing the leaf fast to the floor in front of her. This causes to form a gust of wind and fly directly in front quickly. It does no damage at all, however it does high knockback making it a good edge guarding move (and maybe sudden death matches). It counts as an attack and if an oppenent gets hit by it, the oppenent can use his/her up special again wether it's used once or not.

28.[ ]Down Special


Aerials

29.[ ]Neutral Aerial
30.[ ]Up Aerial
31.[ ]Forward Aerial
32.[ ]Back Aerial
33.[ ]Down Aerial


Grabs

34.[ ]Grab
35.[ ]Pummel
36.[ ]Up Throw
37.[ ]Down Throw
38.[ ]Forward Throw
39.[ ]Back Throw

Other

40.[ ]Stock
41.[ ]Series Icon
42.[ ]Selection
43.[ ]Preview
44.[ ]Trophies
-Classic
-Adventure
-All-Star
-Final Smash
45. Revival Platform- Tetra and Toon Zelda (Legend Of Zelda) Toonzeldaretrevialplatf
46.[ ]Damage Meter
47.[ ]Final Smash


Tilts

48. Up Tilt
49. Side Tilt
50. Down Tilt


Sounds

51.[ ]Main Theme
52.[ ]Attacks and Sound Effects
53.[ ]Win Theme


Last edited by ShadowHunter on Wed Jun 23, 2010 1:20 pm; edited 64 times in total
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PostSubject: Re: Tetra and Toon Zelda (Legend Of Zelda)   Tetra and Toon Zelda (Legend Of Zelda) I_icon_minitimeSat Aug 15, 2009 10:39 pm

I love how Tetra's coming out. Great work!
As for Zelda, I still need to see more. (And I see you used my zelda idle stance <.<)
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PostSubject: Re: Tetra and Toon Zelda (Legend Of Zelda)   Tetra and Toon Zelda (Legend Of Zelda) I_icon_minitimeSun Aug 16, 2009 9:25 am

*UPDATES*
Tetra's entrence have been completed. What do you think?

18. Entrance-Tetra and Toon Zelda (Legend Of Zelda) Tetraentrence
Tetra floats down as a mini tornado weakens and shrinks. She then rubs off the drawing on her Cyclone Slate and puts it away.

I also made a Cyclone Slate sprite sheet. It includes all the markings used in The Legend of Zelda: Phantom of the Hourglass.

Things to note:
- Do you see a golden frog inside the mini cylcone who flew around once?
- Notice a strange marking on the slate (which is never used in LoZ Phantom of the Hourglass). It's the Super Smash Brothers's logo which can teleport her to any stage in SSF2. Only Tetra knows how to draw the marking correctly in one stroke (that is probally why Toon Link didn't used the slate in his entrence).
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PostSubject: Re: Tetra and Toon Zelda (Legend Of Zelda)   Tetra and Toon Zelda (Legend Of Zelda) I_icon_minitimeSun Aug 16, 2009 10:39 am

This looks really good, but the Up Air and Up Throw may need another frame of her flipping. It looks kinda weird now.
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PostSubject: Re: Tetra and Toon Zelda (Legend Of Zelda)   Tetra and Toon Zelda (Legend Of Zelda) I_icon_minitimeSun Aug 16, 2009 2:05 pm

ShadowHunter wrote:


18. Entrance-Tetra and Toon Zelda (Legend Of Zelda) Tetraentrence
Tetra floats down as a mini tornado weakens and shrinks. She then rubs off the drawing on her Cyclone Slate and puts it away.
When I saw this, I was like, FYES
ShadowHunter wrote:

It's the Super Smash Brothers's logo which can teleport her to any stage in SSF2. Only Tetra knows how to draw the marking correctly in one stroke (that is probally why Toon Link didn't used the slate in his entrence).
But after reading this, I was like, DEAR GOD NO.
NEVER
Edit
a backstory
for a set video game character
to explain how they're in SSF2.
EVER.
It
kills the character.
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PostSubject: Re: Tetra and Toon Zelda (Legend Of Zelda)   Tetra and Toon Zelda (Legend Of Zelda) I_icon_minitimeSun Aug 16, 2009 2:34 pm

Quote :
But after reading this, I was like, DEAR GOD NO.
NEVER
Edit
a backstory
for a set video game character
to explain how they're in SSF2.
EVER.
It
kills the character.


Agreed
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PostSubject: Re: Tetra and Toon Zelda (Legend Of Zelda)   Tetra and Toon Zelda (Legend Of Zelda) I_icon_minitimeMon Aug 17, 2009 3:35 pm

Well I wasn't really think of backstories when I was typing that, but to indirectly point out that it is impossible to draw the SSBB logo in one stroke without running on your own line. I noticed you did not highlight the part about the SSBB symbol and how it can teleport her to any SSF2 stage which kinda counts as a backstory and thus concluding to your suggestion, you don't want me to put any useless fictional information and are okay with any information that explains the attack (like why I used the strang marking on the slate) or something like that. Anyways enough about this, I have a couple of new animations to show you.



*UPDATES*
Toon Zelda's up special have been completed. What do you think?

27. Up Special-
If used on ground- Tetra and Toon Zelda (Legend Of Zelda) Toonzeldaspecialupongro
Projectile- Tetra and Toon Zelda (Legend Of Zelda) Toonzeldaspecialupongro
If used in the air- Tetra and Toon Zelda (Legend Of Zelda) Toonzeldaspecialupinair loop Tetra and Toon Zelda (Legend Of Zelda) Toonzeldaspecialupglidi
Freefalling- Tetra and Toon Zelda (Legend Of Zelda) Toonzeldaspecialupfreef loop Tetra and Toon Zelda (Legend Of Zelda) Toonzeldaspecialupfreef
Land- Tetra and Toon Zelda (Legend Of Zelda) Toonzeldaspecialupland
Spores- Tetra and Toon Zelda (Legend Of Zelda) Toonzeldaspecialupspore
(The spores comes out of the Deku Leaf like in Wind Waker. The spores will fly out if the deku leaf is swinged and once the wind comes out frm it, it flies at the direction of the projectile. It also flies out like a water fountian when in the air, Toon Zelda opens up the leaf after lifting and starts to guide. The deku leaf will leave a trail of spores. In other words, it behaves exactly like what it did in Wind Waker.)

Up Special- Deku Leaf- Toon Zelda pulls out a deku leaf which can preform two abilites. When used in the air, she will open the leaf slightly to let wind in and gain height, then open it to start gliding. It operates exactly like Peach's up special, but Toon Zelda glides faster and more horizontal thus making it a better recovery. However if one is not careful, she will be vaunable and left open to enemy attacks. If the move is used on ground, she will hold the leaf in the back of her and swing the leaf fast to the floor in front of her. This causes to form a gust of wind and fly directly in front quickly. It does no damage at all, however it does high knockback making it a good edge guarding move (and maybe sudden death matches). It counts as an attack and if an oppenent gets hit by it, the oppenent can use his/her up special again wether it's used once or not.
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PostSubject: Re: Tetra and Toon Zelda (Legend Of Zelda)   Tetra and Toon Zelda (Legend Of Zelda) I_icon_minitimeMon Aug 17, 2009 4:56 pm

Hhmmm, is it just me, or does that leaf not look in the right style :/
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PostSubject: Re: Tetra and Toon Zelda (Legend Of Zelda)   Tetra and Toon Zelda (Legend Of Zelda) I_icon_minitimeMon Aug 17, 2009 5:06 pm

Torndragon wrote:
Hhmmm, is it just me, or does that leaf not look in the right style :/
Why do you say that? Is it because the leaf's color is too bright?
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PostSubject: Re: Tetra and Toon Zelda (Legend Of Zelda)   Tetra and Toon Zelda (Legend Of Zelda) I_icon_minitimeMon Aug 17, 2009 5:12 pm

The motion blur is only one color. In some styles its good but it doesn't match this Zelda.
And
for the "Use in air", it doesn't look good. That needs work in shading and proportions.
Projectile needs work.
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PostSubject: Re: Tetra and Toon Zelda (Legend Of Zelda)   Tetra and Toon Zelda (Legend Of Zelda) I_icon_minitimeMon Aug 17, 2009 5:18 pm

<Na>Suliboy wrote:
The motion blur is only one color. In some styles its good but it doesn't match this Zelda.
And
for the "Use in air", it doesn't look good. That needs work in shading and proportions.
Projectile needs work.
Alright, I'll shade the motion blur
What needs shading? Toon Zelda or the leaf? And what kind of proportions?
I know, I don't really like the projectile ether. I took it from a sprite sheet for Link's Casual Clothing. That will stay until I can sprite a better one plus a wind explosion if it hits an oppenent.
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PostSubject: Re: Tetra and Toon Zelda (Legend Of Zelda)   Tetra and Toon Zelda (Legend Of Zelda) I_icon_minitimeMon Aug 17, 2009 5:26 pm

Alright.
The leaf needs BETTER shading so it matches.
The size of the leaf seems to change in each of the animations, altogether they should be a bit larger and all be the same size.
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PostSubject: Re: Tetra and Toon Zelda (Legend Of Zelda)   Tetra and Toon Zelda (Legend Of Zelda) I_icon_minitimeMon Aug 17, 2009 5:33 pm

<Na>Suliboy wrote:
The size of the leaf seems to change in each of the animations, altogether they should be a bit larger and all be the same size.
So are you talking about where she gains height or the gliding or both?
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PostSubject: Re: Tetra and Toon Zelda (Legend Of Zelda)   Tetra and Toon Zelda (Legend Of Zelda) I_icon_minitimeMon Aug 17, 2009 5:36 pm

Maybe it's just me, but the blur effects for Tetra, other than the swords, don't look very good at all. Things like her fist and feet bulge out instead of following a natural arc.
Besides, since when do people just jab forward? Most people have some sort of hook or uppercut to a punch, which looks much more natural. Things like the Forward Throw and Neutral air need some sort of start up. If you just jabbed forward with no start up, there'd hardly be any power behind it at all.

The Deku Leaf doesn't look very good. Not really sure how to explain it, it just looks bad to me.
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PostSubject: Re: Tetra and Toon Zelda (Legend Of Zelda)   Tetra and Toon Zelda (Legend Of Zelda) I_icon_minitimeMon Aug 17, 2009 5:36 pm

Not what i meant. Look at the size of the leaf in a windwaker video. Take that size, use it, and keep it the SAME PROPORTIONS in all the animations.
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PostSubject: Re: Tetra and Toon Zelda (Legend Of Zelda)   Tetra and Toon Zelda (Legend Of Zelda) I_icon_minitimeMon Aug 17, 2009 6:19 pm

Well, aside form everything that was said, The Deku Leaf projectile is horrifying.
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PostSubject: Re: Tetra and Toon Zelda (Legend Of Zelda)   Tetra and Toon Zelda (Legend Of Zelda) I_icon_minitimeMon Aug 17, 2009 7:16 pm

ShadowKirby wrote:
Well, aside form everything that was said, The Deku Leaf projectile is horrifying.
It was already mensioned
ShadowHunter wrote:
I know, I don't really like the projectile ether. I took it from a sprite sheet for Link's Casual Clothing. That will stay until I can sprite a better one plus a wind explosion if it hits an oppenent.


Anyways, here are the list of problems for the Deku Leaf I know so far

- Shade the Leaf better and motion blurs
- Resize the Leaf to a suitable size for Toon Zelda (make it larger).
- Sprite the wind projectile and make wind explosion
- Maybe make the leaf darker?

Well that doesn't look to hard, all I have to do is resize and recolor. I'll do that tomorrow. Tell me if I miss anything. Any more constructive critisium will be helpful.
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PostSubject: Re: Tetra and Toon Zelda (Legend Of Zelda)   Tetra and Toon Zelda (Legend Of Zelda) I_icon_minitimeMon Aug 17, 2009 7:53 pm

I knew I probably missed it.
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PostSubject: Re: Tetra and Toon Zelda (Legend Of Zelda)   Tetra and Toon Zelda (Legend Of Zelda) I_icon_minitimeTue Aug 18, 2009 1:40 pm

Well I fixed up everything for the Deku Leaf except for the projectile. What do you think?

27. Up Special-
If used on ground- Tetra and Toon Zelda (Legend Of Zelda) Toonzeldaspecialupongro
If used in the air- Tetra and Toon Zelda (Legend Of Zelda) Toonzeldaspecialupinair loop Tetra and Toon Zelda (Legend Of Zelda) Toonzeldaspecialupglidic
Freefalling- Tetra and Toon Zelda (Legend Of Zelda) Toonzeldaspecialupfreef loop Tetra and Toon Zelda (Legend Of Zelda) Toonzeldaspecialupfreef
Land- Tetra and Toon Zelda (Legend Of Zelda) Toonzeldaspecialupland
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PostSubject: Re: Tetra and Toon Zelda (Legend Of Zelda)   Tetra and Toon Zelda (Legend Of Zelda) I_icon_minitimeTue Aug 18, 2009 1:43 pm

The motion blur still has no shading or anything except the one color
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PostSubject: Re: Tetra and Toon Zelda (Legend Of Zelda)   Tetra and Toon Zelda (Legend Of Zelda) I_icon_minitimeTue Aug 18, 2009 1:45 pm

<Na>Suliboy wrote:
The motion blur still has no shading or anything except the one color
Actully it does, you just can't see it for the animation is fast. Look closely and you should notice it is made up of 2 or even 3 colors. How's everything else? Was the fix on those successful?
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PostSubject: Re: Tetra and Toon Zelda (Legend Of Zelda)   Tetra and Toon Zelda (Legend Of Zelda) I_icon_minitimeTue Aug 18, 2009 1:49 pm

If I cant see it as it goes by at that speed, it's not shaded well enough.
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PostSubject: Re: Tetra and Toon Zelda (Legend Of Zelda)   Tetra and Toon Zelda (Legend Of Zelda) I_icon_minitimeTue Aug 18, 2009 1:59 pm

<Na>Suliboy wrote:
If I cant see it as it goes by at that speed, it's not shaded well enough.
It's not the shading, it's the colors that doesn't allow you to see the shaded areas. Is this better?

Tetra and Toon Zelda (Legend Of Zelda) Toonzeldaspecialupland
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PostSubject: Re: Tetra and Toon Zelda (Legend Of Zelda)   Tetra and Toon Zelda (Legend Of Zelda) I_icon_minitimeTue Aug 18, 2009 2:37 pm

I see the colors now,
though,
the way it's done is still weird for a motion blur.
Especially on the frame where it's at a 45 degree angle pointing up and forward.
Why are the colors alligned vertically?
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PostSubject: Re: Tetra and Toon Zelda (Legend Of Zelda)   Tetra and Toon Zelda (Legend Of Zelda) I_icon_minitimeTue Aug 18, 2009 3:32 pm

<Na>Suliboy wrote:
I see the colors now,
though,
the way it's done is still weird for a motion blur.
Especially on the frame where it's at a 45 degree angle pointing up and forward.
Why are the colors alligned vertically?
The vertical color thing was fixed.
Tetra and Toon Zelda (Legend Of Zelda) Toonzeldaspecialupongro






Anyways, I figured this idea 2 days ago before I started making the Deku Leaf and wanted to post this idea down until Toon Zelda was later in devolpment, but since all we are talking about is her I decided to tell this idea anyways.

My idea for Toon Zelda's Final Smash will be The Great Hyrule Flood. Here's how it's going to work

Final Smash- The Great Hyrule Flood- Toon Zelda will pray the gods. Once her prayers are answered, she hold out one hand in the sky as dark clouds begin to roll in. Then the stage will start to rain heavily. In a few seconds, a flood will rise up from the bottom of the screen. It will continue to rise for an unlimited amount of time until the flood touches Zelda, then the flood will drain and it will stop raining. It will not cause damage or any knockback at all. The whole purpose of this FS is to get your oppenents to drown in the flood. Once your oppenents get trapped inside the water, they will have to struggle harder to jump back up since it's harder to leave the water and they drown faster then normal water. There will also be a small current which will push an oppenent to the left of the screen for who is ever trapped inside the water. Since it covers the entire stage, it is more effective to use on larger stages then small stages to tourcher oppenents. Spiking attacks will be quite useful during the flood.

Then there was the past where me and Suli have agreed on Triforce Light.

Final Smash- Triforce Light- Toon Zelda's Triforce of Wisdom glows and she rises. Then she is covered in a ball of light, which damage anyone in contact. Then three golden triangles appear to surround her. The triangles connect to form a triforce, then glows white. Light rays come out and the light glows bigger quickly, then disappears. It highly damages and knockback anyone who made contact with the light.






Origin- Since in the Wind Waker, the gods have sealed Ganondwarf and all of Hyrule by flooded the kingdom with heavy rain. Also, right before Ganon make a wish by using the combined Triforce, the King of Hyrule made a wish to seal away him and all of Hyrule by washing it away. Before the Toon Link battles Ganondwarf, it begins to rain and after the battle, the place is flooded.

Toon Zelda may have gain the ability to summon a flood since she ca pray to the gods to flood an SSF2 stage, she has the Triforce of Wisdom, and is the Princess of Hyrule (the King's daughter).

Why I chose a flood instead of Triforce Light?
-It's more original, Triforce Light is like Zero Suit Samus's
-It actully has an origin, while light is completely custom
-Tetra has an FS that is more effective on small stages, Toon Zelda has one that is more effective on larger ones
-It is more related to Wind Waker
-It is more suitable for Toon Zelda

____________________________________________________________

Quick Poll

What will be Toon Zelda's Final Smash?

A) The Great Hyrule Flood
B) Triforce Light
C) Your idea
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