| Toon Link - Legend of Zelda (with help from ShadowHunter) | |
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+18Dastardly Bastard Geno Dark Lord TimeCrunch the bird is the word Flash Guy cav10281 Caby Copy'n'Paste Tengu Man Kirbysmith [DJ] AEM Valhallos Chick In A Box Eraser ShadowHunter ShadowKirby HyperSonic92 22 posters |
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HyperSonic92
Posts : 451 Join date : 2010-01-08
| Subject: Re: Toon Link - Legend of Zelda (with help from ShadowHunter) Mon Jan 18, 2010 1:08 pm | |
| - ShadowKirby wrote:
- Its fine.
The animation speed or the spot? | |
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ShadowKirby
Posts : 1313 Join date : 2009-08-11 Age : 30 Location : Eh?!
| Subject: Re: Toon Link - Legend of Zelda (with help from ShadowHunter) Mon Jan 18, 2010 1:10 pm | |
| - HyperSonic92 wrote:
- ShadowKirby wrote:
- Its fine.
The animation speed or the spot? The animation itself. | |
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Kirbysmith [DJ]
Posts : 413 Join date : 2010-01-06
| Subject: Re: Toon Link - Legend of Zelda (with help from ShadowHunter) Wed Jan 20, 2010 6:03 am | |
| Am I the only one seeing that stray pixel on the left?!?!
I can't really say if the animation's good or not. (I've never played the game!)
I think ShadowHunter's Lokomo Sword is Way more like the picture than HyperSonic's.
Keep it up guys! | |
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HyperSonic92
Posts : 451 Join date : 2010-01-08
| Subject: Re: Toon Link - Legend of Zelda (with help from ShadowHunter) Wed Jan 20, 2010 10:29 am | |
| - [DJ] wrote:
- Am I the only one seeing that stray pixel on the left?!?!
I can't really say if the animation's good or not. (I've never played the game!)
I think ShadowHunter's Lokomo Sword is Way more like the picture than HyperSonic's.
Keep it up guys! Yes I will fix that soon. | |
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Kirbysmith [DJ]
Posts : 413 Join date : 2010-01-06
| Subject: Re: Toon Link - Legend of Zelda (with help from ShadowHunter) Wed Jan 20, 2010 9:39 pm | |
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ShadowKirby
Posts : 1313 Join date : 2009-08-11 Age : 30 Location : Eh?!
| Subject: Re: Toon Link - Legend of Zelda (with help from ShadowHunter) Wed Jan 20, 2010 9:56 pm | |
| - [DJ] wrote:
- @SK: I meant recolour the palette using that method.
But you can do what ever you want. It's probably better if you pick the colours yourself.
BTW, Kirby hat!: https://2img.net/r/ihimizer/img705/4330/toonlinkhat.gif I meant that, and when you need it I could recolor the sheet easily. If you want. 'Course it'll be a while before I had to. | |
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HyperSonic92
Posts : 451 Join date : 2010-01-08
| Subject: Re: Toon Link - Legend of Zelda (with help from ShadowHunter) Thu Jan 21, 2010 10:25 am | |
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Kirbysmith [DJ]
Posts : 413 Join date : 2010-01-06
| Subject: Re: Toon Link - Legend of Zelda (with help from ShadowHunter) Thu Jan 21, 2010 10:35 am | |
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ShadowHunter
Posts : 628 Join date : 2009-08-15 Age : 28 Location : On a ruined and polluted planet suffering from many failures. (aka Earth)
| Subject: Re: Toon Link - Legend of Zelda (with help from ShadowHunter) Fri Jan 22, 2010 5:25 pm | |
| You should make Toon Link curved his body left to right when he jumps in the taunt. That's the only thing bohering me about it. | |
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HyperSonic92
Posts : 451 Join date : 2010-01-08
| Subject: Re: Toon Link - Legend of Zelda (with help from ShadowHunter) Fri Jan 22, 2010 5:29 pm | |
| When I replace the sword in that animation I'll do that | |
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Kirbysmith [DJ]
Posts : 413 Join date : 2010-01-06
| Subject: Re: Toon Link - Legend of Zelda (with help from ShadowHunter) Sat Jan 23, 2010 10:12 pm | |
| - <Na>Suliboy wrote:
- The damage meter will be done in flash. You just need the 27x29 picture and the text, same text as the selection icon.
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HyperSonic92
Posts : 451 Join date : 2010-01-08
| Subject: Re: Toon Link - Legend of Zelda (with help from ShadowHunter) Sat Jan 23, 2010 10:20 pm | |
| Yes I read that. I'll fix it soon | |
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HyperSonic92
Posts : 451 Join date : 2010-01-08
| Subject: Re: Toon Link - Legend of Zelda (with help from ShadowHunter) Sat Jan 30, 2010 1:10 pm | |
| Here's my progress on the Up Special The spinning part is crazy hard for some reason to animate. So help would be nice | |
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ShadowHunter
Posts : 628 Join date : 2009-08-15 Age : 28 Location : On a ruined and polluted planet suffering from many failures. (aka Earth)
| Subject: Re: Toon Link - Legend of Zelda (with help from ShadowHunter) Sat Jan 30, 2010 2:31 pm | |
| Nice animation, but his arm needs to be more straight up and when the charge is complete, the energy should just jump up suddenly like in Wind Waker. I also noticed that the sword gets shorter before the charge starts. | |
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HyperSonic92
Posts : 451 Join date : 2010-01-08
| Subject: Re: Toon Link - Legend of Zelda (with help from ShadowHunter) Sat Jan 30, 2010 3:11 pm | |
| it might be my vision but I don't see the sword getting smaller before charging | |
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ShadowHunter
Posts : 628 Join date : 2009-08-15 Age : 28 Location : On a ruined and polluted planet suffering from many failures. (aka Earth)
| Subject: Re: Toon Link - Legend of Zelda (with help from ShadowHunter) Sat Jan 30, 2010 3:25 pm | |
| - HyperSonic92 wrote:
- it might be my vision but I don't see the sword getting smaller before charging
The blade just shrunk by one or two pixels. Just add one more pixel. | |
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HyperSonic92
Posts : 451 Join date : 2010-01-08
| Subject: Re: Toon Link - Legend of Zelda (with help from ShadowHunter) Sat Jan 30, 2010 3:30 pm | |
| Only 1 pixel? Well I'm sure no one's gonna notice but sure I'll fix it. | |
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ShadowHunter
Posts : 628 Join date : 2009-08-15 Age : 28 Location : On a ruined and polluted planet suffering from many failures. (aka Earth)
| Subject: Re: Toon Link - Legend of Zelda (with help from ShadowHunter) Sat Jan 30, 2010 3:31 pm | |
| - HyperSonic92 wrote:
- Only 1 pixel? Well I'm sure no one's gonna notice but sure I'll fix it.
Or try two pixels when he's preparing to charge. | |
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HyperSonic92
Posts : 451 Join date : 2010-01-08
| Subject: Re: Toon Link - Legend of Zelda (with help from ShadowHunter) Sat Jan 30, 2010 3:36 pm | |
| Alright. Anyways I just wanna know if you found what Minish Cap item I should make yet? If you haven't found one yet I'll use the Cane item if that's okay | |
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ShadowHunter
Posts : 628 Join date : 2009-08-15 Age : 28 Location : On a ruined and polluted planet suffering from many failures. (aka Earth)
| Subject: Re: Toon Link - Legend of Zelda (with help from ShadowHunter) Sat Jan 30, 2010 3:38 pm | |
| I guess you can use the Mole Mitts, but give it a different effect, we already have the Tetra's Skull Hammer slamming people to the ground. | |
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HyperSonic92
Posts : 451 Join date : 2010-01-08
| Subject: Re: Toon Link - Legend of Zelda (with help from ShadowHunter) Sat Jan 30, 2010 3:40 pm | |
| Alright. I'll still have the slashing effect but what do you propose I add to it?
BTW I didn't know Tetra's Skull Hammer did the Pitfall effect. Or at least I didn't see it in the description. I might have misread though | |
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ShadowHunter
Posts : 628 Join date : 2009-08-15 Age : 28 Location : On a ruined and polluted planet suffering from many failures. (aka Earth)
| Subject: Re: Toon Link - Legend of Zelda (with help from ShadowHunter) Sat Jan 30, 2010 3:44 pm | |
| Never mind about that, I observed it and found that the effect you made up is loosely based on his game. - Spoiler:
26. Side Special- In air- Skull Hammer- Tetra takes out a skull hammer and holds it behind her head. Once she becomes ready in a few seconds, she slams it into the ground or her oppenents. This move can cause a pitfall effect and if used in the air, she swings her hammer 360 degrees like Kirby. The move won't cause much damage and knocback if her oppenent is hit by the handle. If used correctly, it can even break through shields or defense move (Reflector, Kirby Stone, etc...). The hammer is almost at Tetra's height, allowing the attack to have good range. Medium damage and knockback. I forgot to mention that it will cause a pitfall effect if the oppenent is strucked at the center of the hammer. Should I keep the Pitfall effect?
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HyperSonic92
Posts : 451 Join date : 2010-01-08
| Subject: Re: Toon Link - Legend of Zelda (with help from ShadowHunter) Sat Jan 30, 2010 5:54 pm | |
| - ShadowHunter wrote:
- Never mind about that, I observed it and found that the effect you made up is loosely based on his game.
Sooo do I keep the same effect but fix the sword putting away part? | |
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ShadowHunter
Posts : 628 Join date : 2009-08-15 Age : 28 Location : On a ruined and polluted planet suffering from many failures. (aka Earth)
| Subject: Re: Toon Link - Legend of Zelda (with help from ShadowHunter) Sat Jan 30, 2010 6:42 pm | |
| - HyperSonic92 wrote:
- Sooo do I keep the same effect but fix the sword putting away part?
Yes, keep the same effect and fix the putting away sword part. Here's the description: Side Special- Mole Mitts- Toon Link takes out his Mole Mitts and swings his arms forward. If it connects to an oppenent, he will be slammed to the ground and exprence a pitfall effect. If it connects to a breakable stage obstical (Castle Siege statues, Shadow Moses walls, ect.) then he causes damage that is equal to half of the object's max stamina to that object (Example 100%+Mole Mitts= 50%). So he should break a stage obstical two times if not once. | |
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HyperSonic92
Posts : 451 Join date : 2010-01-08
| Subject: Re: Toon Link - Legend of Zelda (with help from ShadowHunter) Sat Jan 30, 2010 7:15 pm | |
| Alright then I'll try to fix the Neutral Special next | |
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